C# PushBox 简简简易版

基本介绍

游戏界面
在这里插入图片描述

在这里插入图片描述
在这里插入图片描述
在这里插入图片描述

准备工作

修改图标
在这里插入图片描述

添加MenuStripe
设置属性 添加快捷键(ShortCutKeys)
添加Click事件
在这里插入图片描述

添加三个label及其相关click事件
在这里插入图片描述

主要代码

//枚举小人运动方向
        public enum Direction
        {
            Up = 1, Down = 2, Left = 3, Right = 4
        }
//小人初始默认方向
        public Direction _direction = Direction.Down;
 //初始关卡为1
        int leval = 1;
//游戏状态
        int[,] num = new int[10, 10];//初始化数组,用于画map
        public const int height = 50, width = 50;//墙的长宽
        int row, col;//小人的位置
        int x, y, nx, ny;
        int bitmap;
//开启窗体获取键盘事件的焦点
this.KeyPreview = true; 

命名空间:using System.Windows.Forms;
窗口接收所有键盘事件,则为true,默认为false

private void FormMain_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Up)
                Move(Direction.Up);
            else if (e.KeyCode == Keys.Down)
                Move(Direction.Down);
            else if (e.KeyCode == Keys.Left)
                Move(Direction.Left);
            else if (e.KeyCode == Keys.Right)
                Move(Direction.Right);

        }
//初始化数组
        public void initnum()
        {
            for (int i = 0; i < 10; i++)
            {
                for (int j = 0; j < 10; j++)
                {
                    num[i, j] = 0;
                    if (i == 0 || j == 0 || i == 9 || j == 9)
                        num[i, j] = 1;
                }
            }
            switch (leval)//根据等级变化地图
            {
                case 1:
                    {
                        num[1, 2] = num[3, 3] = num[4, 6] = num[5, 6] = num[5, 7] = num[5, 4] = num[2, 5] = num[7, 2] = num[6, 2] = num[6, 4] = num[7, 5] = num[7, 6] = num[6, 1] = num[7, 1] = num[8, 1] = num[6, 2] = num[7, 2] = num[8, 2] = 1;
                        num[3, 5] = 4;
                        num[3, 2] = num[2, 4] = 2;
                        num[3, 7] = num[6, 5] = 3;
                        break;
                    }
                case 2:
                    {
                        num[1, 3] = num[4, 3] = num[4, 7] = num[2, 7] = num[5, 6] = num[2, 5] = num[2, 6] = num[6, 1] = num[7, 1] = num[8, 1] = num[6, 2] = num[7, 2] = num[8, 2] = num[3, 3] = num[6, 8] = num[7, 8] = num[8, 8] = num[7, 7] = num[8, 7] = num[6, 4] = num[7, 4] = num[1, 4] = 1;
                        num[2, 1] = 4;
                        num[3, 2] = num[2, 2] = 2;
                        num[1, 8] = num[3, 7] = 3;
                        break;
                    }
                case 3:
                    {
                        num[1, 8] = num[2, 8] = num[2, 9] = num[1, 1] = num[3, 6] = num[2, 6] = num[2, 5] = num[4, 6] = num[5, 6] = num[3, 3] = num[5, 2] = num[1, 3] = num[4, 5] = num[7, 4] = num[7, 5] = num[7, 6] = 1;
                        num[3, 5] = 4;
                        num[3, 2] = num[4, 3] = 2;
                        num[1, 7] = num[2, 7] = 3;
                        break;
                    }
                case 4:
                    {
                        num[1, 8] = num[2, 8] = num[2, 9] = num[1, 1] = num[2, 6] = num[2, 5] = num[4, 6] = num[5, 6] = num[3, 3] = num[5, 2] = num[1, 3] = num[4, 5] = 1; 
                        num[7, 4] = num[7, 5] = num[7, 6] = 0;
                        num[5, 5] = 4;
                        num[4, 2] = num[6, 2] = 2;
                        num[4, 7] = num[3, 6] = 3;
                        break;
                    }
                case 5:
                    {
                        num[2, 3] = num[1, 5] = num[3, 4] = num[4, 4] = num[4, 6] = num[5, 6] = num[7, 6] = num[5, 2] = num[6, 2] = num[6, 3] = num[8, 6] = num[4, 2] = num[6, 5] = 1;
                        num[3, 7] = num[7, 6] = 2;
                        num[1, 1] = num[8, 2] = 3;
                        num[1, 2] = 4;
                        break;
                    }
                case 6:
                    {
                        num[3, 5] = 4;
                        num[5, 6] = num[5, 7] = num[5, 8] = num[5, 4] = num[3, 3] = num[4, 3] = num[7, 5] = num[8, 5] = num[6, 2] = num[7, 7] = 1;
                        num[6, 6] = num[4, 7] = 2;
                        num[7, 2] = num[3, 4] = 3;
                        break;
                    }
                case 7:
                    {
                        num[1, 8] = num[2, 8] = num[2, 9] = num[1, 1] = num[3, 6] = num[2, 6] = num[2, 5] = num[4, 6] = num[5, 6] = num[3, 3] = num[5, 2] = num[1, 3] = num[4, 5] = num[7, 4] = num[7, 5] = num[7, 6] = num[7, 3] = num[7, 2] = num[7, 8] = num[5, 1] = num[5, 5] = 1;
                        num[4, 2] = 4;
                        num[3, 2] = num[4, 3] = num[5, 4] = 2;
                        num[1, 7] = num[3, 7] = num[8, 8] = 3;
                        break;
                    }
               
            }
        }
rivate void view()
        {
            Bitmap bmp = new Bitmap(pictureBoxView.Width, pictureBoxView.Height);
            label1.Text = "第  " + leval + "  关";//显示第几关
            Bitmap bitmap;//用于装载图片
            Graphics g = Graphics.FromImage(bmp);//
            for (int i = 0; i < 10; i++)
            {
                for (int j = 0; j < 10; j++)
                {
                    bitmap = new Bitmap("Images\\floor.gif");
                    if (num[i, j] == 0)
                    {
                        bitmap = new Bitmap("Images\\floor.gif");
                         g.DrawImage(bitmap, i * 50, j * 50, 50, 50);
                    }
                    else if (num[i, j] == 1)
                    {
                        bitmap = new Bitmap("Images\\zhuantou.gif");
                        g.DrawImage(bitmap, i * 50, j * 50, 50, 50);
                    }
                    else if (num[i, j] == 2)
                    {
                        bitmap = new Bitmap("Images\\box.gif");
                        g.DrawImage(bitmap, i * 50, j * 50, 50, 50);
                    }
                    else if (num[i, j] == 3)
                    {
                        bitmap = new Bitmap("Images\\goal.gif");
                        g.DrawImage(bitmap, i * 50, j * 50, 50, 50);
                    }
                    else if (num[i, j] == 4)
                    {
                        if (_direction == Direction.Up)
                        {
                            bitmap = new Bitmap("Images\\up.gif");
                            bitmap.MakeTransparent(Color.White);
                            g.DrawImage(bitmap, i * 50, j * 50, 50, 50);
                        }
                        else if (_direction == Direction.Down)
                        {
                            bitmap = new Bitmap("Images\\down.gif");
                            bitmap.MakeTransparent(Color.White);
                            g.DrawImage(bitmap, i * 50, j * 50, 50, 50);
                        }
                        else if (_direction == Direction.Left)
                        {
                            bitmap = new Bitmap("Images\\left.gif");
                            bitmap.MakeTransparent(Color.White);
                            g.DrawImage(bitmap, i * 50, j * 50, 50, 50);
                        }
                        else
                        {
                            bitmap = new Bitmap("Images\\right.gif");
                            bitmap.MakeTransparent(Color.White);
                            g.DrawImage(bitmap, i * 50, j * 50, 50, 50);
                        }
                        row = i;
                        col = j;
                    }
                    else if (num[i, j] == 5)
                    {
                        bitmap = new Bitmap("Images\\on.gif");//人在goal上
                        g.DrawImage(bitmap, i * 50, j * 50, 50, 50);
                    }
                    else if (num[i, j] == 6)
                    {
                        bitmap = new Bitmap("Images\\getgoal.gif");//箱子已推到目标地方
                        g.DrawImage(bitmap, i * 50, j * 50, 50, 50);
                    }
                    
                }
                pictureBoxView.Image = bmp;

            }
         
        }

点击进入下一关

private void labelLeval_Click(object sender, EventArgs e)
        {
            leval++;
            if (leval == 8)
            {
                DialogResult result2 = MessageBox.Show("当前已是最后一关!!是否重新开始", "(p≧w≦q)", MessageBoxButtons.OKCancel, MessageBoxIcon.Information);
                if (result2 == DialogResult.OK)
                {
                    num = new int[10, 10];
                    leval = 1;
                }
            }
            _direction = Direction.Down;
            num = new int[10, 10];
            initnum();
            view();
        }

MessageBox相关用法:MessageBox.Show(<字符串> Text, <字符串> Title, <整型> nType,MessageBoxIcon);
第一个表示提示框里面的 内容;
第二个表示提示框的 标题;
第三个表示消息框的 类型 ;
第四个是提示框的 图标 ,它的几种图标样式如下:
MessageBoxIcon.Question
MessageBoxIcon.Asteris
MessageBoxIcon.Information
MessageBoxIcon.Error
MessageBoxIcon.Stop
MessageBoxIcon.Hand
MessageBoxIcon.Exclamation
MessageBoxIcon.Warning
MessageBoxIcon.None

//小人移动,x,y为当前下一步走到的位置,nx,ny为当前下两步走到的位置
        public void Move(Direction direction)
        {
            int x = y = nx = ny = 0;
            //保存运动方向
            _direction = direction;

            //如果向上运动
            if (_direction == Direction.Left)
            {
                x = row - 1;
                y = col;
                nx = row - 2;
                ny = col;
            }
            //如果向下运动
            if (_direction == Direction.Down)
            {

                x = row;
                y = col + 1;
                nx = row;
                ny = col + 2;
            }
            //如果向左运动
            if (_direction == Direction.Up)
            {

                x = row;
                y = col - 1;
                nx = row;
                ny = col - 2;
            }
            //如果向右运动
            if (_direction == Direction.Right)
            {

                x = row + 1;
                y = col;
                nx = row + 2;
                ny = col;
            }
            PlayerMove(x, y, nx, ny);
            view();
            Win();
        }
public void PlayerMove(int x, int y, int nx, int ny)
        {
           
            int next1 = num[x, y];
            
            
            if (next1 == 1)
                return;

            int next2 = num[nx, ny];


            if (next1 == 0)
            {
                num[x, y] = 4;
                if (num[row, col] == 4)//人在平地上走
                {
                    num[row, col] = 0;
                    
                }
                if (num[row, col] == 5)//人在goal上
                {
                    num[row, col] = 3;
                    
                }
            }
            else if (next1 == 3)
            {
                num[x, y] = 5;
                
                if (num[row, col] == 4)//人在平地上走
                {
                    num[row, col] = 0;
                    
                }
                if (num[row, col] == 5)//人在goal上
                {
                    num[row, col] = 3;
                    
                }
            }
            else if (next1 == 2 && next2 == 0)
            {
                num[nx, ny] = 2;
                num[x, y] = 4;
                if (num[row, col] == 4)//人在平地上走
                    num[row, col] = 0;
                if (num[row, col] == 5)//人在goal上
                    num[row, col] = 3;
            }
            else if (next1 == 2 && next2 == 3)
            {
                num[nx, ny] = 6;
                num[x, y] = 4;
                if (num[row, col] == 4)//人在平地上走
                    num[row, col] = 0;
                if (num[row, col] == 5)//人在goal上
                    num[row, col] = 3;
            }
            else if (next1 == 6 && next2 == 0)
            {
                num[nx, ny] = 2;
                num[x, y] = 5;
                if (num[row, col] == 4)//人在平地上走
                    num[row, col] = 0;
                if (num[row, col] == 5)//人在goal上
                    num[row, col] = 3;
            }
            else if (next1 == 6 && next2 == 3)
            {
                num[nx, ny] = 6;
                num[x, y] = 5;
                if (num[row, col] == 4)//人在平地上走
                    num[row, col] = 0;
                if (num[row, col] == 5)//人在goal上
                    num[row, col] = 3;
            }
            row = x;
            col = y;
        }
//判断玩家是否获胜
        public void Win()
        {
            int count = 0;
            //遍历数组,逐个判断
            for (int i = 0; i < 10; i++)
            {
                for (int j = 0; j < 10; j++)
                {
                    if (num[i, j] == 6)
                        count++;
                }
            }
            //如果两个箱子均推到goal上,则判为玩家获胜
            if (count == 2)
            {
                DialogResult result = MessageBox.Show("是否进入下一关?", "恭喜过关(*^▽^*)", MessageBoxButtons.OKCancel, MessageBoxIcon.Information);
                //点击ok选项,进入下一关,更新地图
                if (result == DialogResult.OK)
                {
                    num = new int[10, 10];
                    leval++;
                    if (leval == 8)
                    {
                        DialogResult result2 = MessageBox.Show("您已全部通关!!是否重新开始", "(p≧w≦q)", MessageBoxButtons.OKCancel, MessageBoxIcon.Information);
                        if (result2 == DialogResult.OK)
                        {
                            num = new int[10, 10];
                            leval = 1;
                        }
                    }
                    _direction = Direction.Down;//默认小人方向
                    initnum();
                    view();
                }
            }
        }
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