一个timer做的烦人球球

 Random r = new Random();
        private void Form4_Load(object sender, EventArgs e)
        {
            this.FormBorderStyle = FormBorderStyle.None;
            this.Size = new Size(200,200);
            this.Location =new Point(0, 200);
            this.BackColor = Color.Yellow;
            //this.ForeColor = Color.FromArgb(r.Next(255), r.Next(255), r.Next(255));
            GraphicsPath path = new GraphicsPath();
            path.AddEllipse(0, 0, this.Width, this.Height);
            this.Region = new Region(path);
            timer1.Interval = 15;
            timer1.Tick += Timer1_Tick;
            timer1.Start();


        }
        int x = 5;
        int y = 5;
        private void Timer1_Tick(object sender, EventArgs e)
        {
            Left += x;
            Top += y;
            
            if (x>0&&y>0)
            {
                if (this.Left+this.Width>=Screen.PrimaryScreen.WorkingArea.Width)
                {
                    x = -5;
                    y = +5;
                }
                if (this.Top+this.Height>=Screen.PrimaryScreen.WorkingArea.Height)
                {
                    x = +5;
                    y = -5;
                }
            }
            if (x>0&&y<0)
            {
                if (this.Left+this.Height>=Screen.PrimaryScreen.WorkingArea.Width)
                {
                    x = -5;
                    y = -5;
                }
                if (this.Top<=0)
                {
                    x = +5;
                    y = +5;
                }
            }
            if (x<0&&y<0)
            {
                if (Top<=0)
                {
                    x = -5;
                    y = +5;
                }
                if (this.Left<=0)
                {
                    x = +5;
                    y = -5;
                }
            }
            if (x<0&&y>0)
            {
                if (this.Left<=0)
                {
                    x = +5;
                    y = +5;
                }
                if (this.Top+this.Height>=Screen.PrimaryScreen.WorkingArea.Height)
                {
                    x = -5;
                    y = -5;
                }
            }
        }

 

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