简易聊天室C语言(含原码)

原码

客户端:

#include<Winsock2.h>
#include <WS2tcpip.h>
#include<stdio.h>
#include<iostream>
#include<string>
#include<graphics.h>
#pragma comment(lib,"Ws2_32.lib")
using namespace std;

SOCKET clientSocket;
int num = 0;

//接收服务器的内容
void recvServerAndShow();
void recvServerAndShow()
{
	char buff[1024]={0};
	int r;
	while (1)
	{
		r = recv(clientSocket, buff, 1023, NULL);
		if (r > 0)
		{
			outtextxy(0, num * 20, buff);
			num++;
		}
	}
}
int main()
{
	initgraph(200, 400, SHOWCONSOLE);
	//1.确定协议

	WSADATA wsaData;
	WSAStartup(MAKEWORD(2, 2), &wsaData);
	if (LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 2)
	{
		cout << "确定版本失败:" << GetLastError();
		return -1;
	}
	cout << "确定版本成功!" << endl;

	// 2.创建socket

	clientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
	if (SOCKET_ERROR == clientSocket)
	{
		cout << "创建失败" << GetLastError() << endl;
		WSACleanup();
		return -1;
	}
	cout << "创建成功!" << endl;

	// 3.获取服务器协议地址簇

	SOCKADDR_IN sAddr = { 0 };
	sAddr.sin_family = AF_INET;
	sAddr.sin_addr.S_un.S_addr = inet_addr("192.168.116.1");
	sAddr.sin_port = htons(9527);

	//4.连接服务器
	int r = connect(clientSocket, (sockaddr*)&sAddr, sizeof sAddr);
	if (-1 == r)
	{
		cout << "连接服务器失败:" << GetLastError();
		closesocket(clientSocket);
		WSACleanup();
		return -1;
	}
	cout << "连接服务器成功" << endl;

	CreateThread(NULL, NULL,
		(LPTHREAD_START_ROUTINE)recvServerAndShow,
		NULL, NULL, NULL);
	//5.通信
	char buff[1024];
	//string buff;
	//string buff;
	while (1)
	{
		memset(buff, 0, 1024);
		cout << "请输入要发送给服务器的信息:";
		//cin >> buff;
		scanf("%s", buff);
		send(clientSocket, buff, strlen(buff), NULL);
	}
	// 
	// 
	// 
	// 
	// 8.断开连接

	closesocket(clientSocket);

	// 9.清理协议信息

	WSACleanup();
	//return -1;

}

服务器端:

#include<Winsock2.h>
#include <WS2tcpip.h>
#include<stdio.h>
#include<iostream>
#include<Windows.h>
#pragma comment(lib,"Ws2_32.lib")
#define _CRT_SECURE_NO_DEPRECATE
#pragma warning(disable:4996)

using namespace std;
 int c=0;
SOCKET cSocket[1024];//最多允许1024个客户端


void communicat(int idx);



int main()
{
	//1.确定协议

	WSADATA wsaData;
	WSAStartup(MAKEWORD(2, 2), &wsaData);
	if (LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 2)
	{
		cout << "确定版本失败:" << GetLastError();
		return -1;
	}
	cout << "确定版本成功!" << endl;

	// 2.创建socket

	SOCKET sSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
	if (SOCKET_ERROR == sSocket)
	{
		cout << "创建失败" << GetLastError() << endl;
		WSACleanup();
		return -1;
	}
	cout << "创建成功!" << endl;

	// 3.服务器协议地址簇

	SOCKADDR_IN sAddr = { 0 };
	sAddr.sin_family = AF_INET;
	sAddr.sin_addr.S_un.S_addr = inet_addr("192.168.116.1");
	sAddr.sin_port = htons(9527);

	// 4.绑定
	int r = bind(sSocket, (sockaddr*)&sAddr, sizeof sAddr);
	if (-1 == r)
	{
		cout << "创建socket失败" << GetLastError() << endl;
		closesocket(sSocket);
		WSACleanup();
		return -1;

	}
	cout << "绑定成功" << endl;
	
	// 5.监听
	r = listen(sSocket, 10);
	if (-1 == r)
	{
		cout << "监听失败:" << GetLastError << endl;
		closesocket(sSocket);
		WSACleanup();
		return -1;
	}
	cout << "监听成功!" << endl;
	// 6.接受客户端连接
	SOCKADDR_IN cAddr;// = { 0 };
	int cAddrLen = sizeof cAddr;
	for (int i = 0; i < 1024; i++)
	{
		cSocket[i] = accept(sSocket, (sockaddr*)&cAddr, &cAddrLen);
		if (INVALID_SOCKET == cSocket[i])
		{
			cout << "网络崩溃:" << GetLastError();
			closesocket(sSocket);
			WSACleanup();
			return -1;
		}
		cout << "有客户端连接上了服务器" << inet_ntoa(cAddr.sin_addr) << endl;
		c++;
		CreateThread(NULL, NULL,
		(LPTHREAD_START_ROUTINE)communicat, (LPVOID)i,
		NULL, NULL);
	}
	
	
	
	
	// 8.断开连接

	closesocket(sSocket);

	// 9.清理协议信息

	WSACleanup();
	//return -1;

}

void communicat(int idx)
{
	// 7.通信
	char buff[1024];
	int r;
	while (1)
	{
		r = recv(cSocket[idx], buff, 1023, NULL);
		if (r > 0)
		{
			buff[r] = 0;
			printf("%d >> %s\n", idx, buff);

			//广播 发送给所有客户
			for (int i = 0; i < c; i++)
			{
				send(cSocket[i], buff, r, NULL);
			}
		}
	}
}

详解

理论依据:TCP、Socket、网络编程;
实现语言:C语言;
实现环境:VS2022
将两个代码放在两个项目里,先运行服务器端再运行客户端,如果有报错的话可能是因为一些标准现在已经废弃不使用了,百度一下解决方法调整一些属性值就可以了。
服务器端
确定协议;
创建socket;
服务器协议地址簇;
绑定;
监听(要监听链路,方便后期连接);
接受客户端连接(并通信);
断开连接;
清理协议信息;
客户端
确定协议;
创建socket;
获取服务器协议地址簇;
连接服务器(连上之后接受服务器内容);
通信;
断开连接;
清理协议信息;

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