知识点1:创建平铺视图部件
lv_obj_t *tileview = lv_tileview_create( parent );
知识点2:添加页面
lv_obj_t *tile1 = lv_tileview_add_tile( tileview, 0, 0, LV_DIR_RIGHT );
lv_obj_t tile2 = lv_tileview_add_tile( tileview, 1, 0, LV_DIR_LEFT );
知识点3:设置当前显示页面
lv_obj_update_layout( tileview ); / 更新参数 /
lv_obj_set_tile( tileview, tile2, LV_ANIM_OFF ); / 根据页面对象设置 /
lv_obj_set_tile_id( tileview, 1, 0, LV_ANIM_OFF ); / 根据页面行列设置 */
void my_gui(void)
{
lv_obj_t *tileview = lv_tileview_create( lv_scr_act());
lv_obj_t *tile1 = lv_tileview_add_tile( tileview, 0, 0, LV_DIR_RIGHT );
lv_obj_t *tile2 = lv_tileview_add_tile( tileview, 1, 0, LV_DIR_LEFT );
lv_obj_t *label =lv_label_create(tile1);
lv_obj_update_layout( tileview ); /* 更新参数 */
lv_obj_set_tile( tileview, tile2, LV_ANIM_OFF ); /* 根据页面对象设置 */
lv_obj_set_tile_id( tileview, 1, 0, LV_ANIM_OFF ); /* 根据页面行列设置 */
}