#include<iostream>
using namespace std;
class ThreePoint
{
public:
ThreePoint(int x = 0, int y = 0, int z = 0) :x(x), y(y), z(z){}
friend ostream& operator<<(ostream& co, const ThreePoint& th); //重载 << 运算符,也为友元函数,co 为输出流对象
bool operator>(const ThreePoint& lsh); //重载 < 运算符
private:
int x, y, z;
};
ostream& operator<<(ostream& co, const ThreePoint& th)
{
co << th.x << " " << th.y << " " << th.z << endl;
return co;
}
bool ThreePoint::operator>(const ThreePoint& lsh) //重载 < 运算符也同理
{
//空间坐标间的距离公式:(x-lsh.x)*(x-lsh.x)+(y-lsh.x)*(y-lsh.x)+(z-lsh.x)*(z-lsh.x);
return (((x - 0) * (x - 0) + (y - 0) * (y - 0) + (z - 0) * (z - 0))>((lsh.x - 0) * (lsh.x - 0) + (lsh.y - 0) * (lsh.y - 0) + (lsh.z - 0) * (lsh.z - 0))); //与(0,0,0)之间的距离
}
int main()
{
ThreePoint p(2, 5, 3);
ThreePoint q(2, 4, 9);
cout << (p); //调用 operator<< 运算符
cout << (q);
cout << q.operator>(p) << endl; //调用 operator> 运算符
return 0;
}
重载 << 运算符和 > 运算符
最新推荐文章于 2023-03-30 09:00:00 发布