三子棋C语言

三子棋C语言

game.h

#pragma once
//函数的声明,头文件的引入
# define ROW 3
# define COL 3
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
void InitBoard(char board[ROW][COL], int row, int col);
void PlayerTime(char board[ROW][COL], int row, int col);
void ShowBoard(char board[ROW][COL], int row, int col);
void ComputerTime(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);


sanziqi.c

搭建基础的框架
从写菜单开始,利用简单的printf输出

#define _CRT_SECURE_NO_WARNINGS
# include"game.h"
#include<limits.h>

void menu()
{
	printf("**************************\n");
	printf("********0.exit************\n");
	printf("********1.play************\n");
	printf("**************************\n");
}
void game()
{
	printf("开始玩游戏了,冲冲冲\n");
	char board[ROW][COL] = { 0 };
	InitBoard(board, ROW, COL);
	ShowBoard(board, ROW, COL);
	char ret;
	while (1);
	{
		
			PlayerTime(board, ROW, COL);
			//每走一步 都得判断  输赢
			 ret=IsWin(board, ROW, COL);
			if (ret != ' ')
			
			ShowBoard(board, ROW, COL);
			ComputerTime(board, ROW, COL);
			 ret = IsWin(board, ROW, COL);
			if (ret != ' ')
			
			ShowBoard(board, ROW, COL);
		}
		if (ret == 'X')
		{
			printf("玩家赢\n");
		}
		else if (ret == 'O')
		{
			printf("电脑赢\n");
		}
		else if (ret == 'Q')
		{
			printf("平局\n");
		}
	}


int main()
{
	srand((unsigned)time(NULL));
	int input;
	do
	{
		menu();
		printf("请输入你的选择:\n");
		scanf("&d", &input);
		switch (input)
		{
		case 0:
			printf("退出游戏\n");
			break;
		case 1:
			game();
			break;

		default:
			break;
		}
	} while (input != 0);

	return 0;
}

game.c

#define _CRT_SECURE_NO_WARNINGS
#include "game.h"

void Initboard(char board[ROW][COL], int row, int col)
{
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}
//memset(board,' ' ,row*col*sizrof(char);

void ShowBoard(char board[ROW][COL], int row, int col)
{
	printf("=======================");
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			printf("%c  ", board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		{
			for (int j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
			printf("\n");
		}
	}
	printf("=====================");
}
void ComputerTime(char board[ROW][COL], int row, int col)
{
	int x = rand() % row;
	int y = rand() % col;
	if (board[x][y] == ' ')
	{
		board[x][y] = '0';
		
	}
}

void  PlayerTime(char board[ROW][COL], int row, int col)
{
	while (1)
	{
		printf("请输入你的坐标:\n");
		int x = 0;
		int y = 0;
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
		{
			//x   o
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = 'X';
				break;
			}
			else
			{
				printf("该位置已经有棋子\n");
			}
		}
		else
		{
			printf("坐标不合法\n");
		}
	}
}

	
static int IsFull(char board[ROW][COL], int row, int col)
{
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return -1;//没有满
			}
		}
	}
	return 1;//说明当前平局
}
char IsWin(char board[ROW][COL], int row, int col)
{
	//行
	for (int i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2]
			&& board[i][0] != ' ')
		{
			return board[i][0];
		}
	}

	//列
	for (int j = 0; j < col; j++)
	{
		if (board[0][j] == board[1][j] && board[1][j] == board[2][j]
			&& board[0][j] != ' ')
		{
			return board[0][j];
		}
	}

	if (board[0][0] == board[1][1] && board[1][1] == board[2][2]
		&& board[0][0] != ' ')
	{
		return board[0][0];
	}

	if (board[0][2] == board[1][1] && board[1][1] == board[2][0]
		&& board[0][2] != ' ')
	{
		return board[0][2];
	}

	//是否是平局
	if (IsFull(board, row, col) == 1)
	{
		return 'Q';//平局
	}

	return ' ';//没有平局  正常的情况下
}
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