game.h
#pragma once
//函数的声明,头文件的引入
# define ROW 3
# define COL 3
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
void InitBoard(char board[ROW][COL], int row, int col);
void PlayerTime(char board[ROW][COL], int row, int col);
void ShowBoard(char board[ROW][COL], int row, int col);
void ComputerTime(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
sanziqi.c
搭建基础的框架
从写菜单开始,利用简单的printf输出
#define _CRT_SECURE_NO_WARNINGS
# include"game.h"
#include<limits.h>
void menu()
{
printf("**************************\n");
printf("********0.exit************\n");
printf("********1.play************\n");
printf("**************************\n");
}
void game()
{
printf("开始玩游戏了,冲冲冲\n");
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
ShowBoard(board, ROW, COL);
char ret;
while (1);
{
PlayerTime(board, ROW, COL);
//每走一步 都得判断 输赢
ret=IsWin(board, ROW, COL);
if (ret != ' ')
ShowBoard(board, ROW, COL);
ComputerTime(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != ' ')
ShowBoard(board, ROW, COL);
}
if (ret == 'X')
{
printf("玩家赢\n");
}
else if (ret == 'O')
{
printf("电脑赢\n");
}
else if (ret == 'Q')
{
printf("平局\n");
}
}
int main()
{
srand((unsigned)time(NULL));
int input;
do
{
menu();
printf("请输入你的选择:\n");
scanf("&d", &input);
switch (input)
{
case 0:
printf("退出游戏\n");
break;
case 1:
game();
break;
default:
break;
}
} while (input != 0);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void Initboard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//memset(board,' ' ,row*col*sizrof(char);
void ShowBoard(char board[ROW][COL], int row, int col)
{
printf("=======================");
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
printf("%c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
{
for (int j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
printf("=====================");
}
void ComputerTime(char board[ROW][COL], int row, int col)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '0';
}
}
void PlayerTime(char board[ROW][COL], int row, int col)
{
while (1)
{
printf("请输入你的坐标:\n");
int x = 0;
int y = 0;
scanf("%d%d", &x, &y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
{
//x o
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'X';
break;
}
else
{
printf("该位置已经有棋子\n");
}
}
else
{
printf("坐标不合法\n");
}
}
}
static int IsFull(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return -1;//没有满
}
}
}
return 1;//说明当前平局
}
char IsWin(char board[ROW][COL], int row, int col)
{
//行
for (int i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2]
&& board[i][0] != ' ')
{
return board[i][0];
}
}
//列
for (int j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j]
&& board[0][j] != ' ')
{
return board[0][j];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2]
&& board[0][0] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0]
&& board[0][2] != ' ')
{
return board[0][2];
}
//是否是平局
if (IsFull(board, row, col) == 1)
{
return 'Q';//平局
}
return ' ';//没有平局 正常的情况下
}