using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class TurnPagesComponent : MonoBehaviour
{
private Button[] buttons;
private Button btnLast;
private Button btnNext;
public int ShowPageCount = 10;
private int index = 1;
private int totalPage = 0;
void Start()
{
SaveData();
btnLast.onClick.AddListener(LastPage);
btnNext.onClick.AddListener(NextPage);
}
/// <summary>
/// 存储数据
/// </summary>
private void SaveData()
{
buttons = transform.GetChild(0).GetComponentsInChildren<Button>(true);
btnLast = transform.GetChild(1).GetComponent<Button>();
btnNext = transform.GetChild(2).GetComponent<Button>();
if (buttons.Length>ShowPageCount)
{
btnLast.gameObject.SetActive(index != 1);
unity翻页功能
最新推荐文章于 2024-05-06 23:19:48 发布
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