如图: using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEditor; public class FolderGenerator { [MenuItem("Tools/GenerateFolders")] private static void GenerateFolder() { string resPath = Application.dataPath + "/Resources/"; string path = Application.dataPath + "/"; Directory.CreateDirectory(resPath + "Audio"); Directory.CreateDirectory(resPath + "Materials"); Directory.CreateDirectory(resPath + "Prefabs"); Directory.CreateDirectory(resPath + "Shaders"); Directory.CreateDirectory(resPath + "Textures"); Directory.CreateDirectory(path + "Scenes"); Directory.CreateDirectory(path + "Editor"); Directory.CreateDirectory(path + "StreamingAssets"); Directory.CreateDirectory(path + "Sc
Unity在Assets自动生成常用文件夹
最新推荐文章于 2023-03-20 10:55:57 发布
Unity在Assets自动生成常用文件夹
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