类作为成员变量类型
Hero.java
package cn.edu.qilu.day1.demo34;
public class Hero {
private String name;
private int age;
private Weapon weapon;
public Hero() {
}
public Hero(String name, int age, Weapon weapon) {
this.name = name;
this.age = age;
this.weapon = weapon;
}
public void attack(){
System.out.println("年龄为"+age+"的"+name+"正在用"+weapon.getCode()+"攻击敌人");
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
public Weapon getWeapon() {
return weapon;
}
public void setWeapon(Weapon weapon) {
this.weapon = weapon;
}
}
Weapon.java
package cn.edu.qilu.day1.demo34;
public class Weapon {
private String code;
public Weapon() {
}
public Weapon(String code) {
this.code = code;
}
public String getCode() {
return code;
}
public void setCode(String code) {
this.code = code;
}
}
DemoMain.java
package cn.edu.qilu.day1.demo34;
public class DemoMain {
public static void main(String[] args) {
Hero hero = new Hero();
hero.setName("老八");
hero.setAge(23);
Weapon weapon = new Weapon("小汉堡");
hero.setWeapon(weapon);
hero.attack();
}
}
接口作为成员变量类型
Skill.java 接口
package cn.edu.qilu.day1.demo35;
public interface Skill {
void use();
}
SkillImpl.java 接口实现类
package cn.edu.qilu.day1.demo35;
public class SkillImpl implements Skill{
@Override
public void use(){
System.out.println("吃粑粑");
}
}
Hero.java
package cn.edu.qilu.day1.demo35;
public class Hero {
private String name;
private Skill skill;
public Hero() {
}
public Hero(String name, Skill skill) {
this.name = name;
this.skill = skill;
}
public void attack(){
System.out.println("我叫"+name+"开始释放技能:");
skill.use();
System.out.println("攻击敌人");
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public Skill getSkill() {
return skill;
}
public void setSkill(Skill skill) {
this.skill = skill;
}
}
释放技能使用了三种方法:
第一种:使用单独定义的实现类
hero.setSkill(new SkillImpl());
第二种:使用匿名内部类
Skill skill = new Skill(){
@Override
public void use(){
System.out.println("吃粑粑");
}
};
hero.setSkill(skill);
第三种:使用匿名内部类的匿名对象
hero.setSkill(new Skill(){
@Override
public void use(){
System.out.println("吃粑粑");
}
})
;
DemoGame.java
package cn.edu.qilu.day1.demo35;
public class DemoGame {
public static void main(String[] args) {
Hero hero = new Hero();
hero.setName("老八");
//设置技能
//使用单独定义的实现类
//hero.setSkill(new SkillImpl());
//使用匿名内部类
/*Skill skill = new Skill(){
@Override
public void use(){
System.out.println("吃粑粑");
}
};
hero.setSkill(skill);*/
//同时使用匿名内部类和匿名对象
hero.setSkill(new Skill(){
@Override
public void use(){
System.out.println("吃粑粑");
}
});
hero.attack();
}
}
接口作为方法的参数或返回值
java.util.List正是ArrayList所实现的接口。
package cn.edu.qilu.day1.demo35;
import java.util.List;
import java.util.ArrayList;
public class DemoInterface {
public static void main(String[] args) {
List<String> list = new ArrayList<>();
List<String> result = addNames(list);
for (int i = 0; i < result.size(); i++) {
System.out.println(result.get(i));
}
}
public static List<String> addNames(List<String> list){
list.add("laoba");
list.add("giao");
list.add("mabaoguo");
return list;
}
}