实战——贪吃蛇小游戏
- 帧:如果时间片足够小,就是动画,一秒30帧 60帧,连起来是动画;拆来就是静态的图片
- 键盘监听
- 定时器Timer
package com.song.snake;
import javax.swing.*;
import java.net.URL;
public class Data {
public static URL headURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL upURL = Data.class.getResource("statics/up.png");
public static ImageIcon up = new ImageIcon(upURL);
public static URL downURL = Data.class.getResource("statics/down.png");
public static ImageIcon down = new ImageIcon(downURL);
public static URL leftURL = Data.class.getResource("statics/left.png");
public static ImageIcon left = new ImageIcon(leftURL);
public static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon right = new ImageIcon(rightURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
package com.song.snake;
import com.song.lesson04.JPanelDemo;
import javafx.scene.input.KeyCode;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class GamePanel extends JPanel implements KeyListener, ActionListener {
int length;
int[] snakeX = new int[600];
int[] snakeY = new int[600];
String fx;
int foodx;
int foody;
Random random = new Random();
int score;
boolean isStart;
boolean isFail = false;
Timer timer = new Timer(100, this);
public GamePanel() {
init();
this.setFocusable(true);
this.addKeyListener(this);
timer.start();
}
public void init() {
length = 3;
snakeX[0] = 100;
snakeY[0] = 100;
snakeX[1] = 75;
snakeY[1] = 100;
snakeX[2] = 50;
snakeY[2] = 100;
fx = "right";
isStart = false;
foodx = 25 + 25 * random.nextInt(34);
foody = 75 + 25 * random.nextInt(24);
score = 0;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.WHITE);
Data.header.paintIcon(this, g, 25, 11);
g.fillRect(25, 75, 850, 600);
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑", Font.BOLD, 20));
g.drawString("长度" + length, 750, 35);
g.drawString("分数" + score, 750, 55);
Data.food.paintIcon(this, g, foodx, foody);
if (fx.equals("right")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("up")) {
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("left")) {
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("down")) {
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);
}
if (isStart == false) {
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("按下空格开始游戏", 300, 300);
}
if (isFail == true) {
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("游戏失败,按下空格重新开始", 300, 300);
}
}
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (keyCode == KeyEvent.VK_SPACE) {
if (isFail == false) {
isStart = !isStart;
} else {
isFail = false;
init();
}
repaint();
}
if (keyCode == KeyEvent.VK_UP) {
fx = "up";
} else if (keyCode == KeyEvent.VK_DOWN) {
fx = "down";
} else if (keyCode == KeyEvent.VK_LEFT) {
fx = "left";
} else if (keyCode == KeyEvent.VK_RIGHT) {
fx = "right";
}
}
@Override
public void actionPerformed(ActionEvent e) {
if (isStart && isFail == false) {
if (snakeX[0] == foodx && snakeY[0] == foody) {
length++;
score = score + 10;
foodx = 25 + 25 * random.nextInt(34);
foody = 75 + 25 * random.nextInt(24);
}
for (int i = length - 1; i > 0; i--) {
snakeX[i] = snakeX[i - 1];
snakeY[i] = snakeY[i - 1];
}
if (fx.equals("right")) {
snakeX[0] = snakeX[0] + 25;
if (snakeX[0] > 850) {
snakeX[0] = 25;
}
} else if (fx.equals("left")) {
snakeX[0] = snakeX[0] - 25;
if (snakeX[0] < 25) {
snakeX[0] = 850;
}
} else if (fx.equals("up")) {
snakeY[0] = snakeY[0] - 25;
if (snakeY[0] < 75) {
snakeY[0] = 650;
}
} else if (fx.equals("down")) {
snakeY[0] = snakeY[0] + 25;
if (snakeY[0] > 650) {
snakeY[0] = 75;
}
}
for (int i = 1; i < length; i++) {
if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]) {
isFail = true;
break;
}
}
repaint();
}
timer.start();
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
package com.song.snake;
import javax.swing.*;
import java.awt.*;
public class StartGame extends JFrame {
public StartGame() {
Container container = getContentPane();
this.add(new GamePanel());
this.setBounds(100, 100, 900, 720);
this.setResizable(false);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setVisible(true);
}
public static void main(String[] args) {
new StartGame();
}
}