Keil界面优化

1.解决模糊(修改DPI)

未处理前,十分模糊

按以下操作:

找到keil->右键属性->兼容性->高DPI缩放替代打钩

操作完成后的keil界面:

2.黑色背景:

  • 找到global.prop文件:

  • 先将原文件保存,防止以后想换回:
  • 原文件:
# properties for all file types
indent.automatic=1
virtual.space=0
view.whitespace=0
view.endofline=0
code.page=936
caretline.visible=1
highlight.matchingbraces=1
print.syntax.coloring=1
use.tab.color=1
create.backup.files=0
auto.load.ext.modfiles=0
save.prj.before.dbg=0
save.files.before.dbg=0
function.scanner.project=1
function.scanner.files=1
function.scanner.modules=1

# properties for c/cpp files
syntax.colouring.cpp=1
use.tab.cpp=0
tabsize.cpp=2
line.margin.visible.cpp=1
fold.cpp=1
monospaced.font.cpp=1

# properties for asm files
syntax.colouring.asm=1
use.tab.asm=0
tabsize.asm=4
line.margin.visible.asm=1
monospaced.font.asm=1

# properties for other files
use.tabs=0
tabsize=4
line.margin.visible.txt=0
monospaced.font.txt=1

# setting for code completion and syntax check
cc.autolist=1
cc.highlightsyntax=1
cc.showparameters=1
cc.triggerlist=0
cc.triggernumchars=3
cc.enter.as.fillup=0
cc.usealpha4inactcode=0
cc.alphavalue=50

# autosave for editor files
autosave=0
autosave.interval=5

# vertical edge at right margin
edge.mode=0
edge.column=80


# Specification for text selection and caret line
selection.fore=#000000
selection.back=#86C7F7
caret.fore=#000000
caret.back=#C0C0C0

# Color for vertical edge
edge.colour=#66FAFA



# C/C++ Editor files
template.cpp="#define","#define |";"#if","#if |\r\n\r\n#endif";\\
    "#include","#include ";"Header","// Header:\r\n// File Name: |\r\n// Author:\r\n// Date:\r\n";\\
    "continue","continue;";"do","do\r\n{\r\n\t// TODO: enter the block content here\r\n\t\r\n\t|\r\n} while ();\r\n";\\
    "enum","enum |\r\n{\r\n\t\r\n};\r\n";"for","for(|;;)\r\n{\r\n}";\\
    "fpointer_type","typedef int (* |F)();\r\n";"function","void function(|)\r\n{\r\n\r\n}\r\n";\\
    "if","if (|)";"ifelse","if (|)\r\n{\r\n}\r\nelse\r\n{\r\n}";\\
    "struct","struct | \r\n{\r\n\r\n};\r\n";"switch","switch (|)\r\n{\r\n\tcase:\r\n\t\tbreak;\r\n\tcase:\r\n\t\tbreak;\r\n\tdefault:\r\n\t\tbreak;\r\n}";\\
    "void","void | ();\r\n";"while","while (|)\r\n{\r\n}";\\


font.monospace.cpp=Consolas
font.acpmonofontname.cpp=Consolas
font.acppropfontname.cpp=Consolas
style.cpp.32=font:Consolas,size:11,fore:#000000,back:#FFFFFF
style.cpp.4=font:Consolas,size:11,fore:#408080,back:#FFFFFF
style.cpp.10=font:Consolas,size:11,fore:#000000,back:#FFFFFF
style.cpp.1=font:Consolas,size:11,fore:#008000,back:#FFFFFF
style.cpp.2=font:Consolas,size:11,fore:#008040,back:#FFFFFF
style.cpp.5=font:Consolas,size:11,fore:#0000FF,back:#FFFFFF
style.cpp.6=font:Consolas,size:11,fore:#800080,back:#FFFFFF
style.cpp.11=font:Consolas,size:11,fore:#000000,back:#FFFFFF
style.cpp.9=font:Consolas,size:11,fore:#808000,back:#FFFFFF
style.cpp.7=font:Consolas,size:11,fore:#800080,back:#FFFFFF
style.cpp.34=font:Consolas,size:11,fore:#500000,back:#20FFFF
style.cpp.35=font:Consolas,size:11,fore:#FF0000,back:#FFFFFF
style.cpp.16=font:Consolas,size:11,fore:#800040,back:#FFFFFF
style.cpp.12=font:Consolas,size:11,fore:#000000,back:#E0C0E0
style.cpp.86=font:Consolas,size:11,fore:#C0C0C0,back:#FFFFFF


# Asm Editor files
font.monospace.asm=Consolas
font.acpmonofontname.asm=Consolas
font.acppropfontname.asm=Consolas
style.asm.32=font:Consolas,size:10,fore:#000000,back:#FFFFFF
style.asm.1=font:Consolas,size:10,fore:#616161,back:#FFFFFF
style.asm.2=font:Consolas,size:10,fore:#FF0000,back:#FFFFFF
style.asm.3=font:Consolas,size:10,fore:#7F007F,back:#FFFFFF
style.asm.4=font:Consolas,size:10,fore:#000000,back:#FFFFFF
style.asm.5=font:Consolas,size:10,fore:#000000,back:#FFFFFF
style.asm.6=font:Consolas,size:10,fore:#0000FF,back:#FFFFFF
style.asm.7=font:Consolas,size:10,fore:#0000FF,back:#FFFFFF
style.asm.9=font:Consolas,size:10,fore:#0000FF,back:#FFFFFF
style.asm.10=font:Consolas,size:10,fore:#0000FF,back:#FFFFFF
style.asm.11=font:Consolas,size:10,fore:#007F00,back:#FFFFFF
style.asm.12=font:Consolas,size:10,fore:#7F007F,back:#FFFFFF
style.asm.8=font:Consolas,size:10,fore:#46AA03,back:#FFFFFF


# Editor Text files
font.monospace.txt=Consolas
style.txt.32=font:Verdana,size:10,fore:#000000,back:#FFFFFF


  • 黑色背景的global.prop
# properties for all file types
indent.automatic=1
virtual.space=0
view.whitespace=0
view.endofline=0
code.page=936
caretline.visible=1
highlight.matchingbraces=1
print.syntax.coloring=1
use.tab.color=1
create.backup.files=0
auto.load.ext.modfiles=0
save.prj.before.dbg=0
save.files.before.dbg=0
function.scanner.project=1
function.scanner.files=1
function.scanner.modules=1

# properties for c/cpp files
syntax.colouring.cpp=1
use.tab.cpp=0
tabsize.cpp=2
line.margin.visible.cpp=1
fold.cpp=1
monospaced.font.cpp=1

# properties for asm files
syntax.colouring.asm=1
use.tab.asm=0
tabsize.asm=4
line.margin.visible.asm=1
monospaced.font.asm=1

# properties for other files
use.tabs=0
tabsize=4
line.margin.visible.txt=0
monospaced.font.txt=1

# setting for code completion and syntax check
cc.autolist=1
cc.highlightsyntax=1
cc.showparameters=1
cc.triggerlist=0
cc.triggernumchars=3
cc.enter.as.fillup=0
cc.usealpha4inactcode=0
cc.alphavalue=50

# autosave for editor files
autosave=0
autosave.interval=5



#vertical edge at right margin
edge.mode=0
edge.column=80

#Specification for text selection and caret lineselection.fore=#000000
selection.back=#005EB3
caret.fore=#FFFFFF
caret.back=#000000

#Color for vertical edge
edge.colour=#66FAFA


# C/C++ Editor files
template.cpp="#define","#define |";"#if","#if |\r\n\r\n#endif";\\
    "#include","#include ";"Header","// Header:\r\n// File Name: |\r\n// Author:\r\n// Date:\r\n";\\
    "continue","continue;";"do","do\r\n{\r\n\t// TODO: enter the block content here\r\n\t\r\n\t|\r\n} while ();\r\n";\\
    "enum","enum |\r\n{\r\n\t\r\n};\r\n";"for","for(|;;)\r\n{\r\n}";\\
    "fpointer_type","typedef int (* |F)();\r\n";"function","void function(|)\r\n{\r\n\r\n}\r\n";\\
    "if","if (|)";"ifelse","if (|)\r\n{\r\n}\r\nelse\r\n{\r\n}";\\
    "struct","struct | \r\n{\r\n\r\n};\r\n";"switch","switch (|)\r\n{\r\n\tcase:\r\n\t\tbreak;\r\n\tcase:\r\n\t\tbreak;\r\n\tdefault:\r\n\t\tbreak;\r\n}";\\
    "void","void | ();\r\n";"while","while (|)\r\n{\r\n}";\\


font.monospace.cpp=Fixedsys
style.cpp.32=font:Fixedsys,size:10,fore:#9CDCFE,back:#1E1E1E
style.cpp.4=font:Fixedsys,size:10,fore:#4EC9B0,back:#1E1E1E
style.cpp.10=font:Fixedsys,size:10,fore:#DCDCDC,back:#1E1E1E
style.cpp.1=font:Fixedsys,size:10,fore:#57A64A,back:#1E1E1E
style.cpp.2=font:Fixedsys,size:10,fore:#007F00,back:#1E1E1E
style.cpp.5=font:Fixedsys,size:10,fore:#007ACC,back:#1E1E1E
style.cpp.6=font:Fixedsys,size:10,fore:#FF80FF,back:#1E1E1E
style.cpp.11=font:Fixedsys,size:10,fore:#DCDCDC,back:#1E1E1E
style.cpp.9=font:Fixedsys,size:10,fore:#4EC9B0,back:#1E1E1E
style.cpp.7=font:Fixedsys,size:10,fore:#FF80FF,back:#1E1E1E
style.cpp.34=font:Fixedsys,size:10,fore:#500000,back:#007ACC
style.cpp.35=font:Fixedsys,size:10,fore:#FF0000,back:#1E1E1E
style.cpp.16=font:Fixedsys,size:10,fore:#9CDCFE,back:#1E1E1E
style.cpp.12=font:Fixedsys,size:10,fore:#FF80FF,back:#1E1E1E


# Asm Editor files
font.monospace.asm=Consolas
font.acpmonofontname.asm=Consolas
font.acppropfontname.asm=Consolas
style.asm.32=font:Consolas,size:10,fore:#000000,back:#FFFFFF
style.asm.1=font:Consolas,size:10,fore:#616161,back:#FFFFFF
style.asm.2=font:Consolas,size:10,fore:#FF0000,back:#FFFFFF
style.asm.3=font:Consolas,size:10,fore:#7F007F,back:#FFFFFF
style.asm.4=font:Consolas,size:10,fore:#000000,back:#FFFFFF
style.asm.5=font:Consolas,size:10,fore:#000000,back:#FFFFFF
style.asm.6=font:Consolas,size:10,fore:#0000FF,back:#FFFFFF
style.asm.7=font:Consolas,size:10,fore:#0000FF,back:#FFFFFF
style.asm.9=font:Consolas,size:10,fore:#0000FF,back:#FFFFFF
style.asm.10=font:Consolas,size:10,fore:#0000FF,back:#FFFFFF
style.asm.11=font:Consolas,size:10,fore:#007F00,back:#FFFFFF
style.asm.12=font:Consolas,size:10,fore:#7F007F,back:#FFFFFF
style.asm.8=font:Consolas,size:10,fore:#46AA03,back:#FFFFFF


# Editor Text files
font.monospace.txt=Consolas
style.txt.32=font:Verdana,size:10,fore:#000000,back:#FFFFFF


 3.最终效果:


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Keil中,Target界面是用于配置和管理目设备的界面。它提供了各选项和设置,帮助你针对特定的目标备进行编程和调试。 以下是Target界中的主要部分和功能: 1. Device:卡中,你可以选择目标设备型号。Keil支持许不同的在Device选项片和微控制器系列,你可以在这里选择你正在使用的设备型号。 2. Options:Options选项卡提供了一些全局设置,包括编译器和链接器选项。你可以在这里设置编译器优化级别、调试信息等。 3. Output:Output选项卡用于配置生成的目标文件和可执行文件的输出选项。你可以定义输出文件的名称、格式和位置。 4. Debug:Debug选项卡用于配置和管理调试器。你可以选择使用的调试器类型(如仿真器或调试器),并设置相应的调试选项。 5. Utilities:Utilities选项卡提供了一些实用工具,如Memory Map、Peripheral Register等。这些工具可以帮助你查看内存布局、外设寄存器等信息。 6. Flash:Flash选项卡用于配置和管理目标设备的闪存。你可以定义闪存的起始地址、大小和擦除方式。 7. Debug (printf) Viewer:这个选项卡用于配置调试输出。你可以选择将调试输出发送到串口或其他输出接口,并设置相应的参数。 通过Target界面,你可以根据你的目标设备的要求进行定制和设置,以便在Keil中进行编程和调试。这些选项和设置能够帮助你更好地理解和控制你的目标设备的行为。

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