通过起点和终点的坐标生成直线
/// <summary>
/// 绘制直线
/// </summary>
/// <param name="db">图形数据库</param>
/// <param name="startPoint">起点</param>
/// <param name="endPoint">终点</param>
/// <returns></returns>
public static ObjectId AddLineModelSpace(this Database db, Point3d startPoint, Point3d endPoint)
{
return db.addEntityToolModelSpace(new Line(startPoint, endPoint));
}
通过起点坐标和长度、角度生成直线
/// <summary>
/// 绘制直线
/// </summary>
/// <param name="db">图形数据库</param>
/// <param name="startPoint">起点</param>
/// <param name="length">长度</param>
/// <param name="degree">与X轴正方向的夹角</param>
/// <returns>ObjectID</returns>
public static ObjectId AddLineModelspace(this Database db, Point3d startPoint, Double length, Double degree)
{
//计算终点坐标
double X = startPoint.X + length * Math.Cos(degree.DegreeToAngle());
double Y = startPoint.Y + length * Math.Sin(degree.DegreeToAngle());
Point3d endPoint = new Point3d(X,Y,0);
return db.addEntityToolModelSpace(new Line(startPoint, endPoint));
}
角度和弧度互转的方法
public static partial class BaseTool
{
/// <summary>
/// 角度转弧度
/// </summary>
/// <param name="degree">角度值</param>
/// <returns>弧度值</returns>
public static Double DegreeToAngle(this double degree)
{
return degree*Math.PI/180;
}
/// <summary>
/// 弧度转角度
/// </summary>
/// <param name="hudu">弧度值</param>
/// <returns>角度值</returns>
public static Double AngleToDegree(this double hudu)
{
return hudu * 180 / Math.PI;
}
}
画线
Database db = HostApplicationServices.WorkingDatabase;
db.AddLineModelspace(new Point3d(200, 100, 0), 200, 50);