目前版本:第一章
//0,0 1535,863
//12,62 92,218
#include<algorithm>
#include<fstream>
#include<iostream>
#include<stdio.h>
#include<cstdio>
#include<iostream>
#include<windows.h>
#include<conio.h>
#include <time.h>
#include <stdlib.h>
#include<bits/stdc++.h>
#include<cstdio>
#include<algorithm>
#include <windows.h>
#include <stdlib.h>
#include <time.h>
#include "conio.h"
#include <iomanip> //setw()函数所在库
#include <iostream>
#include <Windows.h>
HWND hMainWnd; //主窗口句柄
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0) //必要的,要背下来
using namespace std;
int HP=100;
int fx=2;
int cd;
int go;
int dHP=100;
int zd=20;
int x,y;
int dx,dy;
CONSOLE_CURSOR_INFO info = { 1, 0 }; //创建光标的属性结构体
HANDLE hand = GetStdHandle( STD_OUTPUT_HANDLE ); //创建光标的句柄
COORD coord = { 0, 0 }; //创建xy坐标结构体,用于设置光标位置
POINT pt = { 0, 0 }; //创建鼠标点坐标变量
int first() {
char c;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"----------"<<endl;
cout<<"| 黑客小C |"<<endl;
cout<<"----------"<<endl;
Sleep(2000);
system("cls");
cout<<"----------"<<endl;
cout<<"|停电救援|"<<endl;
cout<<"----------"<<endl;
while(!kbhit()) {
}
system("cls");
cout<<"加载中..."<<endl;
cout<<"tips:玩家向鼠标移动,鼠标在屏幕上方任务向上走,下方向下走,左方向左走,右方向右走(请开全屏,提升体验效果),右键开枪,请注意电脑配置、状态,本游戏非常吃配置,可能会卡顿。";
Sleep(5000);
system("cls");
}
int AI_1() {
go++;
if(go%3!=0){
return 0;
}
if(dHP<=0) {
return 0;
}
if(x>dx&&dx<9&&dy!=y) {
dx++;
}
if(y>dy&&dy<9&&dx!=x) {
dy++;
}
if(x<dx&&dx>1&&dy!=y) {
dx--;
}
if(y<dy&&dy>1&&dx!=x) {
dy--;
}
if(y==dy||x==dx) {
HP-=5;
}
}
int AI_2() {
go++;
if(go%3!=0){
return 0;
}
if(dHP<=0) {
return 0;
}
if(x>dx&&dx<9) {
dx++;
}
if(y>dy&&dy<9) {
dy++;
}
if(x<dx&&dx>1) {
dx--;
}
if(y<dy&&dy>1) {
dy--;
}
if(x==dx&&y==dy) {
HP-=25;
}
}
int map_out(int x) {
if(x==1) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
cout<<"*";
}
if(x==2) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY );
cout<<"*";
}
}
int out_1() {
system("cls");
cout<<"HP:"<<HP<<"子弹:"<<zd<<endl;
for(int i=0; i<11; i++) {
for(int j=0; j<11; j++) {
if(i==0||i==10) {
map_out(1);
} else if(j==0||j==10) {
map_out(1);
} else if(i==x&&j==y) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
cout<<"A";
} else if(i==dx&&j==dy) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY );
cout<<"A";
} else {
cout<<" ";
}
}
cout<<endl;
}
}
int out_2() {
system("cls");
cout<<"HP:"<<HP<<"子弹:"<<zd<<endl;
for(int i=0; i<11; i++) {
for(int j=0; j<11; j++) {
if(i==0||i==10) {
map_out(2);
} else if(j==0||j==10) {
map_out(2);
} else if(i==x&&j==y) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
cout<<"A";
} else if(i==dx&&j==dy) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE);
cout<<"A";
} else {
cout<<" ";
}
}
cout<<endl;
}
}
int out_3() {
system("cls");
cout<<"HP:"<<HP<<"子弹:"<<zd<<endl;
for(int i=0; i<11; i++) {
for(int j=0; j<11; j++) {
if(i==0||i==10) {
map_out(2);
} else if(j==0||j==10) {
map_out(2);
} else if(i==x&&j==y) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
cout<<"A";
} else if(i==dx&&j==dy) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"A";
} else {
cout<<" ";
}
}
cout<<endl;
}
}
int out_4() {
system("cls");
cout<<"HP:"<<HP<<"子弹:"<<zd<<endl;
for(int i=0; i<11; i++) {
for(int j=0; j<11; j++) {
if(i==0||i==10) {
map_out(2);
} else if(j==0||j==10) {
map_out(2);
} else if(i==x&&j==y) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
cout<<"A";
} else if(i==dx&&j==dy) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY );
cout<<"A";
} else {
cout<<" ";
}
}
cout<<endl;
}
}
int out_5() {
system("cls");
cout<<"HP:"<<HP<<"子弹:"<<zd<<endl;
for(int i=0; i<11; i++) {
for(int j=0; j<11; j++) {
if(i==0||i==10) {
map_out(2);
} else if(j==0||j==10) {
map_out(2);
} else if(i==x&&j==y) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
cout<<"A";
} else if(i==dx&&j==dy) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
cout<<"O";
} else {
cout<<" ";
}
}
cout<<endl;
}
}
int out_6() {
system("cls");
cout<<"HP:"<<HP<<"子弹:"<<zd<<endl;
for(int i=0; i<11; i++) {
for(int j=0; j<11; j++) {
if(i==0||i==10) {
map_out(2);
} else if(j==0||j==10) {
map_out(2);
} else if(i==x&&j==y) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
cout<<"A";
} else if(i==dx&&j==dy) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY );
cout<<"A";
} else {
cout<<" ";
}
}
cout<<endl;
}
}
int out_7() {
system("cls");
cout<<"HP:"<<HP<<"子弹:"<<zd<<endl;
for(int i=0; i<11; i++) {
for(int j=0; j<11; j++) {
if(i==0||i==10) {
map_out(2);
} else if(j==0||j==10) {
map_out(2);
} else if(i==x&&j==y) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
cout<<"A";
} else if(i==dx&&j==dy) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY );
cout<<"A";
} else {
cout<<" ";
}
}
cout<<endl;
}
}
int out_8() {
system("cls");
cout<<"HP:"<<HP<<"子弹:"<<zd<<endl;
for(int i=0; i<11; i++) {
for(int j=0; j<11; j++) {
if(i==0||i==10) {
map_out(2);
} else if(j==0||j==10) {
map_out(2);
} else if(i==x&&j==y) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
cout<<"A";
} else if(i==dx&&j==dy) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE);
cout<<"A";
} else {
cout<<" ";
}
}
cout<<endl;
}
}
int out_9() {
system("cls");
cout<<"HP:"<<HP<<"子弹:"<<zd<<endl;
for(int i=0; i<11; i++) {
for(int j=0; j<11; j++) {
if(i==0||i==10) {
map_out(1);
} else if(j==0||j==10) {
map_out(1);
} else if(i==x&&j==y) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
cout<<"A";
} else if(i==dx&&j==dy) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE);
cout<<"O";
} else {
cout<<" ";
}
}
cout<<endl;
}
}
int out_10() {
system("cls");
cout<<"HP:"<<HP<<"子弹:"<<zd<<endl;
for(int i=0; i<11; i++) {
for(int j=0; j<11; j++) {
if(i==0||i==10) {
map_out(2);
} else if(j==0||j==10) {
map_out(2);
} else if(i==x&&j==y) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
cout<<"A";
} else if(i==dx&&j==dy) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY );
cout<<"A";
} else {
cout<<" ";
}
}
cout<<endl;
}
}
int play() {
char c;
int a;
SetConsoleCursorPosition( hand, coord ); //传入光标句柄和坐标设置光标位置
GetCursorPos ( &pt );
if(zd<=0){
zd=20;
return 0;
}
if(pt.x<=20&&y>1) {
y--;
fx=1;
}
if(pt.x>=1515&&y<9) {
y++;
fx=2;
}
if(pt.y<=20&&x>1) {
x--;
fx=3;
}
if(pt.y>=843&&x<9) {
x++;
fx=4;
}
if (KEY_DOWN(MOUSE_EVENT)) {
if(fx==1&&dy<y){
dHP-=20;
}
if(fx==2&&dy>y){
dHP-=20;
}
if(fx==3&&dx<x){
dHP-=20;
}
if(fx==4&&dx>x){
dHP-=20;
}
zd--;
}
}
int vs_1() {
while(dHP>0) {
HP=100;
x=1;
y=1;
zd=20;
dHP=100;
dx=9;
dy=9;
while(true) {
out_1();
play();
AI_1();
if(HP<=0) {
break;
}
if(dHP<=0) {
break;
}
Sleep(200);
}
}
}
int vs_2() {
HP=100;
x=1;
y=1;
zd=20;
dHP=10;
dx=9;
dy=9;
while(dHP>0) {
HP=100;
x=1;
y=1;
zd=20;
dHP=150;
dx=9;
dy=9;
while(true) {
out_2();
play();
AI_1();
if(HP<=0) {
break;
}
if(dHP<=0) {
break;
}
Sleep(100);
}
}
}
int vs_3() {
HP=100;
x=1;
y=1;
zd=20;
dHP=300;
dx=9;
dy=9;
while(dHP>0) {
HP=100;
x=1;
y=1;
zd=20;
dHP=100;
dx=9;
dy=9;
while(true) {
out_3();
play();
AI_1();
if(HP<=0) {
break;
}
if(dHP<=0) {
break;
}
Sleep(100);
}
}
}
int vs_4() {
HP=100;
x=1;
y=1;
zd=20;
dHP=100;
dx=9;
dy=9;
while(dHP>0) {
HP=100;
x=1;
y=1;
zd=20;
dHP=100;
dx=9;
dy=9;
while(true) {
out_4();
play();
AI_1();
if(x==dx&&y==dy){
HP=0;
}
if(HP<=0) {
break;
}
if(dHP<=0) {
break;
}
Sleep(200);
}
}
}
int vs_5() {
HP=100;
x=1;
y=1;
zd=20;
dHP=100;
dx=9;
dy=9;
while(dHP>0) {
HP=100;
x=1;
y=1;
zd=20;
dHP=50;
dx=9;
dy=9;
while(true) {
out_5();
play();
AI_2();
if(HP<=0) {
break;
}
if(dHP<=0) {
break;
}
Sleep(200);
}
}
}
int vs_6() {
HP=100;
x=1;
y=1;
zd=20;
dHP=120;
dx=9;
dy=9;
while(dHP>0) {
HP=100;
x=1;
y=1;
zd=20;
dHP=50;
dx=9;
dy=9;
while(true) {
out_6();
play();
AI_1();
if(HP<=0) {
break;
}
if(dHP<=0) {
break;
}
Sleep(200);
}
}
}
int vs_7() {
HP=100;
x=1;
y=1;
zd=20;
dHP=100;
dx=9;
dy=9;
while(dHP>0) {
HP=100;
x=1;
y=1;
zd=20;
dHP=50;
dx=9;
dy=9;
while(true) {
out_7();
play();
AI_2();
if(HP<=0) {
break;
}
if(dHP<=0) {
break;
}
Sleep(200);
}
}
}
int vs_8() {
HP=100;
x=1;
y=1;
zd=20;
dHP=150;
dx=9;
dy=9;
while(dHP>0) {
HP=100;
x=1;
y=1;
zd=20;
dHP=50;
dx=9;
dy=9;
while(true) {
out_7();
play();
AI_1();
if(HP<=0) {
break;
}
if(dHP<=0) {
break;
}
Sleep(200);
}
}
}
int vs_9() {
HP=100;
x=1;
y=1;
zd=20;
dHP=150;
dx=9;
dy=9;
while(dHP>0) {
HP=100;
x=1;
y=1;
zd=20;
dHP=50;
dx=9;
dy=9;
while(true) {
out_8();
play();
AI_1();
if(HP<=0) {
break;
}
if(dHP<=0) {
break;
}
Sleep(200);
}
}
}
int vs_10() {
HP=100;
x=1;
y=1;
zd=20;
dHP=90;
dx=9;
dy=9;
while(dHP>0) {
HP=100;
x=1;
y=1;
zd=20;
dHP=50;
dx=9;
dy=9;
while(true) {
out_7();
play();
AI_2();
if(HP<=0) {
break;
}
if(dHP<=0) {
break;
}
Sleep(200);
}
}
}
int vs_11() {
HP=100;
x=1;
y=1;
zd=20;
dHP=100;
dx=9;
dy=9;
while(dHP>0) {
HP=100;
x=1;
y=1;
zd=20;
dHP=100;
dx=9;
dy=9;
while(true) {
out_1();
play();
AI_1();
if(HP<=0) {
break;
}
if(dHP<=0) {
break;
}
Sleep(200);
}
}
}
int vs_12() {
HP=100;
x=1;
y=1;
zd=20;
dHP=160;
dx=9;
dy=9;
while(dHP>0) {
HP=100;
x=1;
y=1;
zd=20;
dHP=160;
dx=9;
dy=9;
while(true) {
out_1();
play();
AI_1();
if(HP<=0) {
break;
}
if(dHP<=0) {
break;
}
Sleep(200);
}
}
}
int vs_13() {
HP=100;
x=1;
y=1;
zd=20;
dHP=200;
dx=9;
dy=9;
while(dHP>0) {
HP=100;
x=1;
y=1;
zd=20;
dHP=200;
dx=9;
dy=9;
while(true) {
out_9();
play();
if(HP<=0) {
break;
}
if(dHP<=0) {
break;
}
Sleep(200);
}
}
}
int vs_14() {
HP=100;
x=1;
y=1;
zd=20;
dHP=160;
dx=9;
dy=9;
while(dHP>0) {
HP=100;
x=1;
y=1;
zd=20;
dHP=160;
dx=9;
dy=9;
while(true) {
out_1();
play();
AI_1();
if(HP<=0) {
break;
}
if(dHP<=0) {
break;
}
Sleep(200);
}
}
}
int vs_15() {
HP=100;
x=1;
y=1;
zd=20;
dHP=120;
dx=9;
dy=9;
while(dHP>0) {
HP=100;
x=1;
y=1;
zd=20;
dHP=160;
dx=9;
dy=9;
while(true) {
out_10();
play();
AI_2();
if(HP<=0) {
break;
}
if(dHP<=0) {
break;
}
Sleep(200);
}
}
}
int vs_16() {
HP=100;
x=1;
y=1;
zd=20;
dHP=120;
dx=9;
dy=9;
while(dHP>0) {
HP=100;
x=1;
y=1;
zd=20;
dHP=160;
dx=9;
dy=9;
while(true) {
out_10();
play();
AI_1();
if(HP<=0) {
break;
}
if(dHP<=0) {
break;
}
Sleep(200);
}
}
}
int vs_17() {
HP=100;
x=1;
y=1;
zd=20;
dHP=90;
dx=9;
dy=9;
while(dHP>0) {
HP=100;
x=1;
y=1;
zd=20;
dHP=160;
dx=9;
dy=9;
while(true) {
out_10();
play();
AI_1();
if(HP<=0) {
break;
}
if(dHP<=0) {
break;
}
Sleep(200);
}
}
}
int story1() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"客户:杨叔正在搞电疗改造人,赶紧给我进山搞他,小心点,山里有守卫!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"战友1:我去警卫室,你去山里,我打完警卫后,就会直接来,我们打败了杨叔后,你撤退,我用炸弹炸山。";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"初入深山";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
}
int story2() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"客户:小心,里面有会放电的改造人,他会攻击你的!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"进入基地";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
}
int story3() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"战友1:我...我...不行啦,爆破任务只能靠打爆杨叔随身带的C4了!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"客户:有个红衣家长,阻止他把小孩送给杨叔治网瘾(改造)!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"深入基地";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
}
int story4() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"客户:看到那个男人了吗,他是杨叔,干了他,你队友死了,赶紧打死杨叔,不要靠近他,他会点C4的!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"基地对决";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
}
int story5() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"客户:干的漂亮,再也没有小孩被改造了!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"客户:任务应该完成了....";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
}
int story6() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"客户:手机推送说大山基地的杨叔是克隆体,快打败研究员去方舱医院!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"战友2:我去先攻杨叔的非法武装基地,杀多点守卫。";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"新冠世界";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
}
int story7() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"客户:击败研究员!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"中断改造";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
}
int story8() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"客户:拿到情报了,杨叔逃跑了,那个是病毒改造人,打败他逃出去!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"逃离方舱";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
}
int story9() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"客户:立刻去杨永信的诊所,阻止杨永信的放电改造人计划,战友2会跟你去!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"战友2:啊啊啊...";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"守卫:立刻投降!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"潜入诊所";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
}
int story10() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"放电改造人:识别到敌人,实施攻击。";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"诊所火拼";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
}
int story11() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"客户:这里有杨叔最后一个克隆人,击杀他!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"克隆破灭";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
}
int story12() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"客户:立即返回深山,歼灭杨叔!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"重返深山";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
}
int story13() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"守卫:举起手来,抱头蹲下!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"再次进攻";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
}
int story14() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"一个小孩:救救我(用枪打爆改造机)!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"救下小孩";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
}
int story15() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"客户:看到杨叔了吗,歼灭他!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"最终对决";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
}
int story16() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"客户:好家伙,QQ看点上的营销号说杨叔只是保护伞的一小部分,你要负责捣毁保护伞!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"丧尸:啊!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"保护伞战争";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
}
int story17() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"守卫:你完了!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"歼灭守卫";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
}
int story18() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"保护伞公司老板:今天你死定了!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"摧毁保护伞";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
}
int story19() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"客户:改造人的源头是狗日子国731部队,赶紧消灭它!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"侵入部队";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
}
int story20() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"大佐:八嘎呀路!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"终局之战";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
}
int story21() {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"客户:干的漂亮!";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
cout<<"任务完成";
Sleep(1000);
while(!KEY_DOWN(MOUSE_EVENT)) {
}
system("cls");
}
int main() {
SetConsoleCursorInfo( hand, &info );
first();
//第一章节:捣毁狼窝
story1();
vs_1();
story2();
vs_2();
story3();
vs_3();
story4();
vs_4();
story5();
}