Cesium 测距、测面功能实现

官方示例:

  • Callback Property - 计算线段长度 文字居中
  • Billboards + Points - 往地图上加点
  • Labels + Map Pins + Picking - 往地球上加标签
  • Polyline - 连线
  • Polyline Dash + Polygon - 画面

功能描述:

  • 选择测距,点击地图,出现点并显示标号,两点间以线连接,线端中间显示距离,点击右键结束测量
  • 选择测量面积,点击地图,出现点并显示标号,两点间以线连接,三点及以上成面,围成的面积的具体数据显示在中心,点击右键结束测量
  • 选择清空绘制,地图上的标记全部消失

功能代码:

1、初始化

Init () {
      // 引入个人token
      Cesium.Ion.defaultAccessToken = 'xxxx'
      // 设置取景器
      this.viewer = new Cesium.Viewer('cesiumContainer', {
        terrainProvider: Cesium.createWorldTerrain(),
        selectionIndicator: false, // 不显示指示器小部件
        infoBox: false, //  不显示信息框
        sceneModePicker: false, // 不显示模式切换选项
        baseLayerPicker: false,
        navigationHelpButton: false,
        animation: false,
        shouldAnimate: false,
        timeline: false,
        geocoder: false,
        homeButton: false,
        // 添加ArcGIS在线影像底图
        imageryProvider: new Cesium.UrlTemplateImageryProvider({
          url: 'https://server.arcgisonline.com/ArcGIS/rest/services/World_Imagery/MapServer/tile/{z}/{y}/{x}',
          subdomains: ['0', '1', '2', '3'],
          tilingScheme: new Cesium.WebMercatorTilingScheme()
        })
      })
      // 若浏览器不支持pickPosition,显示报错信息
      if (!this.viewer.scene.pickPositionSupported) {
        window.alert('This browser does not support pickPosition.')
      }
      // 载入OSM建筑物
      // const osmBuildings = this.viewer.scene.primitives.add(Cesium.createOsmBuildings()) // eslint-disable-line no-unused-vars
      // 初始化镜头
      this.viewer.camera.lookAt(
        Cesium.Cartesian3.fromDegrees(-122.2058, 46.1955, 1000.0),
        new Cesium.Cartesian3(5000.0, 5000.0, 5000.0)
      )
      this.viewer.camera.lookAtTransform(Cesium.Matrix4.IDENTITY)
    }

2、测距

/* 空间两点距离计算函数 */
    getLength (start, end) {
      // 将起点与终点位置信息从笛卡尔坐标形式转换为Cartographic形式
      let startCartographic = Cesium.Cartographic.fromCartesian(start)
      let endCartographic = Cesium.Cartographic.fromCartesian(end)
      // 初始化测地线
      let geodesic = new Cesium.EllipsoidGeodesic()
      // 设置测地线起点和终点,EllipsoidGeodesic中setEndPoints常与surfaceDistance搭配使用
      geodesic.setEndPoints(startCartographic, endCartographic)
      // 获取起点和终点之间的表面距离,单位为km,规定四舍五入保留两位小数
      // surfaceDistance返回number 单位为m,带小数
      // console.log((geodesic.surfaceDistance / 1000).toFixed(2))
      return (geodesic.surfaceDistance / 1000).toFixed(2)
    },
    /* 空间两点计算中点函数 */
    getMidpoint (start, end) {
      let startPoint = Cesium.Cartographic.fromCartesian(start)
      let endPoint = Cesium.Cartographic.fromCartesian(end)
      let geodesic = new Cesium.EllipsoidGeodesic()
      geodesic.setEndPoints(startPoint, endPoint)
      let geoPoint = geodesic.interpolateUsingFraction(0.5)
      console.log(Cesium.Ellipsoid.WGS84.cartographicToCartesian(geoPoint))
      return Cesium.Ellipsoid.WGS84.cartographicToCartesian(geoPoint)
    },
    /* 在线段中点处添加标签,显示长度 */
    addLabel (midPoint, labelLength) {
      let viewer = this.viewer
      return viewer.entities.add({
        name: '中点',
        position: midPoint,
        label: {
          text: labelLength + 'km',
          font: '20px sans-serif',
          fillColor: Cesium.Color.WHITE,
          outlineWidth: 2,
          backgroundColor: Cesium.Color.BLACK,
          showBackground: true,
          style: Cesium.LabelStyle.FILL,
          verticalOrigin: Cesium.VerticalOrigin.BOTTOM,
          horizontalOrigin: Cesium.HorizontalOrigin.CENTER,
          heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
          disableDepthTestDistance: Number.POSITIVE_INFINITY
        }
      })
    },

3、测面

/* 测量空间面积 */
    // 方向
    Bearing (from, to) {
      let fromCartographic = Cesium.Cartographic.fromCartesian(from)
      let toCartographic = Cesium.Cartographic.fromCartesian(to)
      let lat1 = fromCartographic.latitude
      let lon1 = fromCartographic.longitude
      let lat2 = toCartographic.latitude
      let lon2 = toCartographic.longitude
      let angle = -Math.atan2(Math.sin(lon1 - lon2) * Math.cos(lat2), Math.cos(lat1) * Math.sin(lat2) - Math.sin(lat1) * Math.cos(lat2) * Math.cos(lon1 - lon2))
      if (angle < 0) {
        angle += Math.PI * 2.0
      }
      return angle
    },
    // 角度
    pointAngle (point1, point2, point3) {
      let bearing21 = this.Bearing(point2, point1)
      let bearing23 = this.Bearing(point2, point3)
      let angle = bearing21 - bearing23
      if (angle < 0) {
        angle += Math.PI * 2.0
      }
      return angle
    },
    /* 计算空间面积 */
    getArea (positions) {
      let res = 0
      for (let i = 0; i < positions.length - 2; i++) {
        let j = (i + 1) % positions.length
        let k = (i + 2) % positions.length
        let totalAngle = this.pointAngle(positions[i], positions[j], positions[k])
        let tempLength1 = this.getLength(positions[j], positions[0])
        let tempLength2 = this.getLength(positions[k], positions[0])
        res += tempLength1 * tempLength2 * Math.sin(totalAngle) / 2
      }
      res = res.toFixed(2)
      // console.log(res)
      res = parseFloat(res)
      // console.log(Math.abs(res))
      return Math.abs(res)
    },
    /* 在最后一个点处添加标签,显示面积 */
    addArea (area, positions) {
      let viewer = this.viewer
      return viewer.entities.add({
        name: '多边形面积',
        position: positions[positions.length - 1],
        label: {
          text: area + '平方公里',
          font: '20px sans-serif',
          fillColor: Cesium.Color.WHITE,
          outlineWidth: 2,
          backgroundColor: Cesium.Color.BLACK,
          showBackground: true,
          style: Cesium.LabelStyle.FILL,
          pixelOffset: new Cesium.Cartesian2(60, -60),
          verticalOrigin: Cesium.VerticalOrigin.BOTTOM,
          horizontalOrigin: Cesium.HorizontalOrigin.CENTER,
          heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
          disableDepthTestDistance: Number.POSITIVE_INFINITY
        }
      })
    }

4、地图生成线和面部分

/* 绘制函数 */
    drawPointLabel (position, pointNum) {
      let viewer = this.viewer
      // 本质上就是添加一个点的实体
      return viewer.entities.add({
        name: '点几何对象',
        position: position,
        point: {
          color: Cesium.Color.WHEAT,
          pixelSize: 5,
          outlineWidth: 3,
          disableDepthTestDistance: Number.POSITIVE_INFINITY, //
          heightReference: Cesium.HeightReference.CLAMP_TO_GROUND // 规定贴地
        },
        label: {
          text: pointNum,
          font: '30px sans-serif',
          fillColor: Cesium.Color.WHITE,
          outlineWidth: 2,
          backgroundColor: Cesium.Color.BLACK,
          showBackground: true,
          style: Cesium.LabelStyle.FILL,
          verticalOrigin: Cesium.VerticalOrigin.BOTTOM,
          horizontalOrigin: Cesium.HorizontalOrigin.CENTER
        }
      })
    },
    drawPoint (position) {
      let viewer = this.viewer
      // 本质上就是添加一个点的实体
      return viewer.entities.add({
        position: position,
        point: {
          color: Cesium.Color.WHEAT,
          pixelSize: 5,
          outlineWidth: 3,
          disableDepthTestDistance: Number.POSITIVE_INFINITY,
          heightReference: Cesium.HeightReference.CLAMP_TO_GROUND // 规定贴地
        }
      })
    },
    drawPolyline (positions) {
      let viewer = this.viewer
      if (positions.length < 1) return
      return viewer.entities.add({
        name: '线几何对象',
        polyline: {
          positions: positions,
          width: 5.0,
          material: new Cesium.PolylineGlowMaterialProperty({
            // eslint-disable-next-line new-cap
            color: Cesium.Color.WHEAT
          }),
          depthFailMaterial: new Cesium.PolylineGlowMaterialProperty({
            // eslint-disable-next-line new-cap
            color: Cesium.Color.WHEAT
          }),
          clampToGround: true
        }
      })
    },
    drawPolygon (positions) {
      let viewer = this.viewer
      if (positions.length < 2) return
      return viewer.entities.add({
        name: '面几何对象',
        polygon: {
          hierarchy: positions,
          // eslint-disable-next-line new-cap
          material: new Cesium.ColorMaterialProperty(
            Cesium.Color.WHEAT.withAlpha(0.4)
          )
        }
      })
    },

5、清除绘制

/* 清除实体 */
    clearAllDrawn () {
      let viewer = this.viewer
      this.tempEntities = []
      this.pointNum = 0
      viewer.entities.removeAll()
    },
    created () {
    },

6、按钮绑定

/* 根据类型绘制对象
    * @param type point polyline polygon */
    draw (type) {
      let that = this
      let viewer = this.viewer
      // let pointNum = this.pointNum
      // console.log(pointNum)
      let tempEntities = this.tempEntities
      let floatingPoint = this.floatingPoint
      let activeShape = this.activeShape
      let position = []
      let tempPoints = []
      let activeShapePoints = []
      // 开启深度检测
      viewer.scene.globe.depthTestAgainstTerrain = true
      // 创建场景的HTML canvas元素
      let handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas)
      switch (type) {
        // 绘制线
        case 'Polyline':
          // 取消鼠标双击事件
          viewer.cesiumWidget.screenSpaceEventHandler.removeInputAction(Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK)
          // 监听鼠标移动
          handler.setInputAction(function (movement) {
            if (Cesium.defined(floatingPoint)) {
              let newPosition = viewer.scene.pickPosition(movement.endPosition)
              if (Cesium.defined(newPosition)) {
                floatingPoint.position.setValue(newPosition)
                activeShapePoints.pop()
                activeShapePoints.push(newPosition)
              }
            }
          }, Cesium.ScreenSpaceEventType.MOUSE_MOVE)
          // 左键单击开始画线
          handler.setInputAction(function (click) {
            let earthPosition = viewer.scene.pickPosition(click.position)
            if (Cesium.defined(earthPosition)) {
              floatingPoint = that.drawPoint(earthPosition)
            }
            // 获取位置信息
            // 从相机位置创建一条射线,这条射线通过世界中movement.position像素所在的坐标,返回Cartesian3坐标
            let ray = viewer.camera.getPickRay(click.position)
            // 找到射线与渲染的地球表面之间的交点。射线必须以世界坐标给出。返回Cartesian3坐标
            position = viewer.scene.globe.pick(ray, viewer.scene)
            tempPoints.push(position) // 记录点位
            that.pointNum += 1
            let tempLength = tempPoints.length // 记录点数
            // 调用绘制点的接口
            let point = that.drawPointLabel(tempPoints[tempPoints.length - 1], JSON.stringify(that.pointNum))
            tempEntities.push(point)
            // 存在超过一个点时
            if (tempLength > 1) {
              // 绘制线
              let pointLength = that.getLength(tempPoints[tempPoints.length - 2], tempPoints[tempPoints.length - 1])
              let midPosition = that.getMidpoint(tempPoints[tempPoints.length - 2], tempPoints[tempPoints.length - 1])
              let pointline = that.drawPolyline([tempPoints[tempPoints.length - 2], tempPoints[tempPoints.length - 1]])
              let pointLabel = that.addLabel(midPosition, pointLength)
              tempEntities.push(pointline) // 保存记录
              tempEntities.push(pointLabel)
            }
          }, Cesium.ScreenSpaceEventType.LEFT_CLICK)
          // 右键单击结束画线
          handler.setInputAction(function (click) {
            console.log(that.pointNum)
            activeShapePoints.pop()
            viewer.entities.remove(activeShapePoints)
            viewer.entities.remove(floatingPoint)
            tempPoints = [] // 清空点位记录
            handler.destroy()
            handler = null
            floatingPoint = undefined
            activeShape = undefined
            activeShapePoints = []
            console.log(that.pointNum)
          }, Cesium.ScreenSpaceEventType.RIGHT_CLICK)
          break
        // 绘制面
        case 'Polygon':
          // 取消鼠标双击事件
          viewer.cesiumWidget.screenSpaceEventHandler.removeInputAction(Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK)
          // 监听鼠标移动
          handler.setInputAction(function (movement) {
            if (Cesium.defined(floatingPoint)) {
              let newPosition = viewer.scene.pickPosition(movement.endPosition)
              if (Cesium.defined(newPosition)) {
                floatingPoint.position.setValue(newPosition)
                activeShapePoints.pop()
                activeShapePoints.push(newPosition)
              }
            }
          }, Cesium.ScreenSpaceEventType.MOUSE_MOVE)
          // 左键单击开始画线
          handler.setInputAction(function (click) {
            let earthPosition = viewer.scene.pickPosition(click.position)
            if (Cesium.defined(earthPosition)) {
              if (activeShapePoints.length === 0) {
                floatingPoint = that.drawPoint(earthPosition)
                activeShapePoints.push(earthPosition)
                const dynamicPositions = new Cesium.CallbackProperty(function () {
                  return new Cesium.PolygonHierarchy(activeShapePoints)
                }, false)
                activeShape = that.drawPolygon(dynamicPositions)
              }
              activeShapePoints.push(earthPosition)
            }
            // 获取位置信息
            let ray = viewer.camera.getPickRay(click.position)
            position = viewer.scene.globe.pick(ray, viewer.scene)
            tempPoints.push(position) // 记录点位
            let tempLength = tempPoints.length // 记录点数
            that.pointNum += 1
            // 调用绘制点的接口
            let point = that.drawPointLabel(tempPoints[tempPoints.length - 1], JSON.stringify(that.pointNum))
            tempEntities.push(point)
            // 存在超过一个点时
            if (tempLength > 1) {
              // 绘制线
              let pointline = that.drawPolyline([tempPoints[tempPoints.length - 2], tempPoints[tempPoints.length - 1]])
              tempEntities.push(pointline) // 保存记录
            }
          }, Cesium.ScreenSpaceEventType.LEFT_CLICK)
          // 右键单击结束画面
          handler.setInputAction(function (click) {
            // 选择一个椭球或地图
            let cartesian = viewer.camera.pickEllipsoid(click.position, viewer.scene.globe.ellipsoid)
            if (cartesian) {
              let tempLength = tempPoints.length
              if (tempLength < 3) {
                alert('闭合操作需要至少3个点嗷')
              } else {
                // 闭合最后一条线
                let pointline = that.drawPolyline([tempPoints[0], tempPoints[tempPoints.length - 1]])
                tempEntities.push(pointline)
                that.drawPolygon(tempPoints)
                let pointArea = that.getArea(tempPoints)
                that.addArea(JSON.stringify(pointArea), tempPoints)
                tempEntities.push(tempPoints)
                handler.destroy()
                handler = null
              }
            }
            activeShapePoints.pop()
            viewer.entities.remove(activeShapePoints)
            viewer.entities.remove(floatingPoint)
            floatingPoint = undefined
            activeShapePoints = []
          }, Cesium.ScreenSpaceEventType.RIGHT_CLICK)
          break
      }
    }

7、完整代码(可直接引用查看Demo效果)

<template>
  <div id="app">
    <div id="cesiumContainer"></div>
    <div class="btnContainer">
      <button @click="draw('Polyline')">标点测距</button>
      <button @click="draw('Polygon')">标点测面</button>
      <button @click="clearAllDrawn()">清空数据</button>
      <div class="tip">
        <p>点击按钮后,在场景内单击左键标点,单击右键结束测量。</p>
        <p>点击“标点测距”按钮后在场景内单击鼠标左键加点,在两点间显示距离,单击右键结束测量。</p>
        <p>点击“标点测面”按钮后在场景内单击鼠标左键加点,单击右键在勾出的范围中显示面积。</p>
        <p>点击“清空数据”按钮删除所有数据。</p>
      </div>
    </div>
  </div>
</template>

<script>
import * as Cesium from 'cesium/Cesium'
import * as widgets from 'cesium/Widgets/widgets.css'

export default {
  name: 'App',
  data () {
    return {
      viewer: undefined,
      tempEntities: [],
      pointNum: 0,
      floatingPoint: undefined,
      activeShape: undefined
    }
  },
  mounted () {
    this.Init()
  },
  methods: {
    /* 初始化 */
    Init () {
      // 引入个人token
      Cesium.Ion.defaultAccessToken = 'xxxx'
      // 设置取景器
      this.viewer = new Cesium.Viewer('cesiumContainer', {
        terrainProvider: Cesium.createWorldTerrain(),
        selectionIndicator: false, // 不显示指示器小部件
        infoBox: false, //  不显示信息框
        sceneModePicker: false, // 不显示模式切换选项
        baseLayerPicker: false,
        navigationHelpButton: false,
        animation: false,
        shouldAnimate: false,
        timeline: false,
        geocoder: false,
        homeButton: false,
        // 添加ArcGIS在线影像底图
        imageryProvider: new Cesium.UrlTemplateImageryProvider({
          url: 'https://server.arcgisonline.com/ArcGIS/rest/services/World_Imagery/MapServer/tile/{z}/{y}/{x}',
          subdomains: ['0', '1', '2', '3'],
          tilingScheme: new Cesium.WebMercatorTilingScheme()
        })
      })
      // 若浏览器不支持pickPosition,显示报错信息
      if (!this.viewer.scene.pickPositionSupported) {
        window.alert('This browser does not support pickPosition.')
      }
      // 载入OSM建筑物
      // const osmBuildings = this.viewer.scene.primitives.add(Cesium.createOsmBuildings()) // eslint-disable-line no-unused-vars
      // 初始化镜头
      this.viewer.camera.lookAt(
        Cesium.Cartesian3.fromDegrees(-122.2058, 46.1955, 1000.0),
        new Cesium.Cartesian3(5000.0, 5000.0, 5000.0)
      )
      this.viewer.camera.lookAtTransform(Cesium.Matrix4.IDENTITY)
    },
    /* 空间两点距离计算函数 */
    getLength (start, end) {
      // 将起点与终点位置信息从笛卡尔坐标形式转换为Cartographic形式
      let startCartographic = Cesium.Cartographic.fromCartesian(start)
      let endCartographic = Cesium.Cartographic.fromCartesian(end)
      // 初始化测地线
      let geodesic = new Cesium.EllipsoidGeodesic()
      // 设置测地线起点和终点,EllipsoidGeodesic中setEndPoints常与surfaceDistance搭配使用
      geodesic.setEndPoints(startCartographic, endCartographic)
      // 获取起点和终点之间的表面距离,单位为km,规定四舍五入保留两位小数
      // surfaceDistance返回number 单位为m,带小数
      // console.log((geodesic.surfaceDistance / 1000).toFixed(2))
      return (geodesic.surfaceDistance / 1000).toFixed(2)
    },
    /* 空间两点计算中点函数 */
    getMidpoint (start, end) {
      let startPoint = Cesium.Cartographic.fromCartesian(start)
      let endPoint = Cesium.Cartographic.fromCartesian(end)
      let geodesic = new Cesium.EllipsoidGeodesic()
      geodesic.setEndPoints(startPoint, endPoint)
      let geoPoint = geodesic.interpolateUsingFraction(0.5)
      console.log(Cesium.Ellipsoid.WGS84.cartographicToCartesian(geoPoint))
      return Cesium.Ellipsoid.WGS84.cartographicToCartesian(geoPoint)
    },
    addLabel (midPoint, labelLength) {
      let viewer = this.viewer
      return viewer.entities.add({
        name: '中点',
        position: midPoint,
        label: {
          text: labelLength + 'km',
          font: '20px sans-serif',
          fillColor: Cesium.Color.WHITE,
          outlineWidth: 2,
          backgroundColor: Cesium.Color.BLACK,
          showBackground: true,
          style: Cesium.LabelStyle.FILL,
          verticalOrigin: Cesium.VerticalOrigin.BOTTOM,
          horizontalOrigin: Cesium.HorizontalOrigin.CENTER,
          heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
          disableDepthTestDistance: Number.POSITIVE_INFINITY
        }
      })
    },
    /* 测量空间面积 */
    // 方向
    Bearing (from, to) {
      let fromCartographic = Cesium.Cartographic.fromCartesian(from)
      let toCartographic = Cesium.Cartographic.fromCartesian(to)
      let lat1 = fromCartographic.latitude
      let lon1 = fromCartographic.longitude
      let lat2 = toCartographic.latitude
      let lon2 = toCartographic.longitude
      let angle = -Math.atan2(Math.sin(lon1 - lon2) * Math.cos(lat2), Math.cos(lat1) * Math.sin(lat2) - Math.sin(lat1) * Math.cos(lat2) * Math.cos(lon1 - lon2))
      if (angle < 0) {
        angle += Math.PI * 2.0
      }
      return angle
    },
    // 角度
    pointAngle (point1, point2, point3) {
      let bearing21 = this.Bearing(point2, point1)
      let bearing23 = this.Bearing(point2, point3)
      let angle = bearing21 - bearing23
      if (angle < 0) {
        angle += Math.PI * 2.0
      }
      return angle
    },
    getArea (positions) {
      let res = 0
      for (let i = 0; i < positions.length - 2; i++) {
        let j = (i + 1) % positions.length
        let k = (i + 2) % positions.length
        let totalAngle = this.pointAngle(positions[i], positions[j], positions[k])
        let tempLength1 = this.getLength(positions[j], positions[0])
        let tempLength2 = this.getLength(positions[k], positions[0])
        res += tempLength1 * tempLength2 * Math.sin(totalAngle) / 2
      }
      res = res.toFixed(2)
      // console.log(res)
      res = parseFloat(res)
      // console.log(Math.abs(res))
      return Math.abs(res)
    },
    addArea (area, positions) {
      let viewer = this.viewer
      return viewer.entities.add({
        name: '多边形面积',
        position: positions[positions.length - 1],
        label: {
          text: area + '平方公里',
          font: '20px sans-serif',
          fillColor: Cesium.Color.WHITE,
          outlineWidth: 2,
          backgroundColor: Cesium.Color.BLACK,
          showBackground: true,
          style: Cesium.LabelStyle.FILL,
          pixelOffset: new Cesium.Cartesian2(60, -60),
          verticalOrigin: Cesium.VerticalOrigin.BOTTOM,
          horizontalOrigin: Cesium.HorizontalOrigin.CENTER,
          heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
          disableDepthTestDistance: Number.POSITIVE_INFINITY
        }
      })
    },
    /* 绘制函数 */
    drawPointLabel (position, pointNum) {
      let viewer = this.viewer
      // 本质上就是添加一个点的实体
      return viewer.entities.add({
        name: '点几何对象',
        position: position,
        point: {
          color: Cesium.Color.WHEAT,
          pixelSize: 5,
          outlineWidth: 3,
          disableDepthTestDistance: Number.POSITIVE_INFINITY, //
          heightReference: Cesium.HeightReference.CLAMP_TO_GROUND // 规定贴地
        },
        label: {
          text: pointNum,
          font: '30px sans-serif',
          fillColor: Cesium.Color.WHITE,
          outlineWidth: 2,
          backgroundColor: Cesium.Color.BLACK,
          showBackground: true,
          style: Cesium.LabelStyle.FILL,
          verticalOrigin: Cesium.VerticalOrigin.BOTTOM,
          horizontalOrigin: Cesium.HorizontalOrigin.CENTER
        }
      })
    },
    drawPoint (position) {
      let viewer = this.viewer
      // 本质上就是添加一个点的实体
      return viewer.entities.add({
        position: position,
        point: {
          color: Cesium.Color.WHEAT,
          pixelSize: 5,
          outlineWidth: 3,
          disableDepthTestDistance: Number.POSITIVE_INFINITY,
          heightReference: Cesium.HeightReference.CLAMP_TO_GROUND // 规定贴地
        }
      })
    },
    drawPolyline (positions) {
      let viewer = this.viewer
      if (positions.length < 1) return
      return viewer.entities.add({
        name: '线几何对象',
        polyline: {
          positions: positions,
          width: 5.0,
          material: new Cesium.PolylineGlowMaterialProperty({
            // eslint-disable-next-line new-cap
            color: Cesium.Color.WHEAT
          }),
          depthFailMaterial: new Cesium.PolylineGlowMaterialProperty({
            // eslint-disable-next-line new-cap
            color: Cesium.Color.WHEAT
          }),
          clampToGround: true
        }
      })
    },
    drawPolygon (positions) {
      let viewer = this.viewer
      if (positions.length < 2) return
      return viewer.entities.add({
        name: '面几何对象',
        polygon: {
          hierarchy: positions,
          // eslint-disable-next-line new-cap
          material: new Cesium.ColorMaterialProperty(
            Cesium.Color.WHEAT.withAlpha(0.4)
          )
        }
      })
    },
    /* 清除实体 */
    clearAllDrawn () {
      let viewer = this.viewer
      this.tempEntities = []
      this.pointNum = 0
      viewer.entities.removeAll()
    },
    created () {
    },
    /* 根据类型绘制对象
    * @param type point polyline polygon */
    draw (type) {
      let that = this
      let viewer = this.viewer
      // let pointNum = this.pointNum
      // console.log(pointNum)
      let tempEntities = this.tempEntities
      let floatingPoint = this.floatingPoint
      let activeShape = this.activeShape
      let position = []
      let tempPoints = []
      let activeShapePoints = []
      // 开启深度检测
      viewer.scene.globe.depthTestAgainstTerrain = true
      // 创建场景的HTML canvas元素
      let handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas)
      switch (type) {
        // 绘制线
        case 'Polyline':
          // 取消鼠标双击事件
          viewer.cesiumWidget.screenSpaceEventHandler.removeInputAction(Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK)
          // 监听鼠标移动
          handler.setInputAction(function (movement) {
            if (Cesium.defined(floatingPoint)) {
              let newPosition = viewer.scene.pickPosition(movement.endPosition)
              if (Cesium.defined(newPosition)) {
                floatingPoint.position.setValue(newPosition)
                activeShapePoints.pop()
                activeShapePoints.push(newPosition)
              }
            }
          }, Cesium.ScreenSpaceEventType.MOUSE_MOVE)
          // 左键单击开始画线
          handler.setInputAction(function (click) {
            let earthPosition = viewer.scene.pickPosition(click.position)
            if (Cesium.defined(earthPosition)) {
              floatingPoint = that.drawPoint(earthPosition)
            }
            // 获取位置信息
            // 从相机位置创建一条射线,这条射线通过世界中movement.position像素所在的坐标,返回Cartesian3坐标
            let ray = viewer.camera.getPickRay(click.position)
            // 找到射线与渲染的地球表面之间的交点。射线必须以世界坐标给出。返回Cartesian3坐标
            position = viewer.scene.globe.pick(ray, viewer.scene)
            tempPoints.push(position) // 记录点位
            that.pointNum += 1
            let tempLength = tempPoints.length // 记录点数
            // 调用绘制点的接口
            let point = that.drawPointLabel(tempPoints[tempPoints.length - 1], JSON.stringify(that.pointNum))
            tempEntities.push(point)
            // 存在超过一个点时
            if (tempLength > 1) {
              // 绘制线
              let pointLength = that.getLength(tempPoints[tempPoints.length - 2], tempPoints[tempPoints.length - 1])
              let midPosition = that.getMidpoint(tempPoints[tempPoints.length - 2], tempPoints[tempPoints.length - 1])
              let pointline = that.drawPolyline([tempPoints[tempPoints.length - 2], tempPoints[tempPoints.length - 1]])
              let pointLabel = that.addLabel(midPosition, pointLength)
              tempEntities.push(pointline) // 保存记录
              tempEntities.push(pointLabel)
            }
          }, Cesium.ScreenSpaceEventType.LEFT_CLICK)
          // 右键单击结束画线
          handler.setInputAction(function (click) {
            console.log(that.pointNum)
            activeShapePoints.pop()
            viewer.entities.remove(activeShapePoints)
            viewer.entities.remove(floatingPoint)
            tempPoints = [] // 清空点位记录
            handler.destroy()
            handler = null
            floatingPoint = undefined
            activeShape = undefined
            activeShapePoints = []
            console.log(that.pointNum)
          }, Cesium.ScreenSpaceEventType.RIGHT_CLICK)
          break
        // 绘制面
        case 'Polygon':
          // 取消鼠标双击事件
          viewer.cesiumWidget.screenSpaceEventHandler.removeInputAction(Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK)
          // 监听鼠标移动
          handler.setInputAction(function (movement) {
            if (Cesium.defined(floatingPoint)) {
              let newPosition = viewer.scene.pickPosition(movement.endPosition)
              if (Cesium.defined(newPosition)) {
                floatingPoint.position.setValue(newPosition)
                activeShapePoints.pop()
                activeShapePoints.push(newPosition)
              }
            }
          }, Cesium.ScreenSpaceEventType.MOUSE_MOVE)
          // 左键单击开始画线
          handler.setInputAction(function (click) {
            let earthPosition = viewer.scene.pickPosition(click.position)
            if (Cesium.defined(earthPosition)) {
              if (activeShapePoints.length === 0) {
                floatingPoint = that.drawPoint(earthPosition)
                activeShapePoints.push(earthPosition)
                const dynamicPositions = new Cesium.CallbackProperty(function () {
                  return new Cesium.PolygonHierarchy(activeShapePoints)
                }, false)
                activeShape = that.drawPolygon(dynamicPositions)
              }
              activeShapePoints.push(earthPosition)
            }
            // 获取位置信息
            let ray = viewer.camera.getPickRay(click.position)
            position = viewer.scene.globe.pick(ray, viewer.scene)
            tempPoints.push(position) // 记录点位
            let tempLength = tempPoints.length // 记录点数
            that.pointNum += 1
            // 调用绘制点的接口
            let point = that.drawPointLabel(tempPoints[tempPoints.length - 1], JSON.stringify(that.pointNum))
            tempEntities.push(point)
            // 存在超过一个点时
            if (tempLength > 1) {
              // 绘制线
              let pointline = that.drawPolyline([tempPoints[tempPoints.length - 2], tempPoints[tempPoints.length - 1]])
              tempEntities.push(pointline) // 保存记录
            }
          }, Cesium.ScreenSpaceEventType.LEFT_CLICK)
          // 右键单击结束画面
          handler.setInputAction(function (click) {
            // 选择一个椭球或地图
            let cartesian = viewer.camera.pickEllipsoid(click.position, viewer.scene.globe.ellipsoid)
            if (cartesian) {
              let tempLength = tempPoints.length
              if (tempLength < 3) {
                alert('闭合操作需要至少3个点嗷')
              } else {
                // 闭合最后一条线
                let pointline = that.drawPolyline([tempPoints[0], tempPoints[tempPoints.length - 1]])
                tempEntities.push(pointline)
                that.drawPolygon(tempPoints)
                let pointArea = that.getArea(tempPoints)
                that.addArea(JSON.stringify(pointArea), tempPoints)
                tempEntities.push(tempPoints)
                handler.destroy()
                handler = null
              }
            }
            activeShapePoints.pop()
            viewer.entities.remove(activeShapePoints)
            viewer.entities.remove(floatingPoint)
            floatingPoint = undefined
            activeShapePoints = []
          }, Cesium.ScreenSpaceEventType.RIGHT_CLICK)
          break
      }
    }
  }
}
</script>

<style>
html,
body {
  width: 100%;
  height: 100%;
  padding: 0;
  margin: 0;
}
#app,#cesiumContainer {
  font-family: "Avenir", Helvetica, Arial, sans-serif;
  width: 100%;
  height: 100%;
  overflow: hidden;
}
.btnContainer {
  position: absolute;
  left: 15px;
  top: 80px;
  padding: 10px 15px;
  /*添加圆角边框*/
  border-radius: 5px;
  border: 1px solid rgba(128,128,128, 0.5);
  color: #ffffff;
  background: rgba(0, 0, 0,0.4);
  box-shadow: 0 4px 8px rgb(128 128 128 / 50%);
  max-width: 300px;
}
button {
  background: transparent;
  border: 1px solid #00d0ffb8;
  color: white;
  padding: 7px 9px;
  border-radius: 3px;
  cursor: pointer;
}
.tip p{
  margin: 2px 0px;
  padding: 5px 1px;
}
</style>

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实现cesium测距测面功能,可以采用以下思路: 1. 测距功能实现思路是通过获取用户在地球上点击的两个点的坐标,然后计算这两个点之间的直线距离。具体实现步骤如下: - 监听地球的鼠标点击事件,获取用户点击的第一个点的经纬度坐标。 - 继续监听鼠标点击事件,获取用户点击的第二个点的经纬度坐标。 - 利用这两个点的经纬度坐标,使用Cesium提供的方法计算它们之间的直线距离。 2. 测面功能实现思路是通过获取用户在地球上连续点击的多个点的坐标,然后计算这些点所组成的多边形的面积。具体实现步骤如下: - 监听地球的鼠标点击事件,获取用户点击的第一个点的经纬度坐标。 - 继续监听鼠标点击事件,获取用户点击的第二个点的经纬度坐标,以及后续的所有点击点的经纬度坐标。 - 利用这些点的经纬度坐标,使用Cesium提供的方法计算它们所组成的多边形的面积。 3. 贴地距离的实现思路是通过获取用户在地球上点击的两个点的坐标,然后计算这两个点之间的贴地距离,即考虑地球表面的曲率和高度差。具体实现步骤如下: - 监听地球的鼠标点击事件,获取用户点击的第一个点的经纬度坐标。 - 继续监听鼠标点击事件,获取用户点击的第二个点的经纬度坐标。 - 利用这两个点的经纬度坐标,使用Cesium提供的方法计算它们之间的贴地距离。

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