1、获取椭球上的点的经纬度(椭球上的点)
let handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
handler.setInputAction(function(event) {
let cartesian = viewer.camera.pickEllipsoid(event.position);
let cartographic = Cesium.Cartographic.fromCartesian(cartesian);
let lng = Cesium.Math.toDegrees(cartographic.longitude); // 经度
let lat = Cesium.Math.toDegrees(cartographic.latitude); // 纬度
let alt = cartographic.height; // 高度,椭球面height永远等于0
let coordinate = {
longitude: Number(lng.toFixed(6)),
latitude: Number(lat.toFixed(6)),
altitude: Number(alt.toFixed(2))
};
console.log(coordinate);
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
2、获取地表面的点的经纬度(地形上的点)
let handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
handler.setInputAction(function(event){
let ray = viewer.camera.getPickRay(event.position);
let cartesian = viewer.scene.globe.pick(ray, viewer.scene);
let cartographic = Cesium.Cartographic.fromCartesian(cartesian);
let lng = Cesium.Math.toDegrees(cartographic.longitude); // 经度
let lat = Cesium.Math.toDegrees(cartographic.latitude); // 纬度
let alt = cartographic.height; // 高度
let coordinate = {
longitude: Number(lng.toFixed(6)),
latitude: Number(lat.toFixed(6)),
altitude: Number(alt.toFixed(2))
};
console.log(coordinate);
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
3、获取场景里的点的经纬度(模型上的点)
let handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
handler.setInputAction(function (event) {
let cartesian = viewer.scene.pickPosition(event.position);
let cartographic = Cesium.Cartographic.fromCartesian(cartesian);
let lng = Cesium.Math.toDegrees(cartographic.longitude); // 经度
let lat = Cesium.Math.toDegrees(cartographic.latitude); // 纬度
let alt = cartographic.height; // 高度
let coordinate = {
longitude: Number(lng.toFixed(6)),
latitude: Number(lat.toFixed(6)),
altitude: Number(alt.toFixed(2))
};
console.log(coordinate);
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);