The arrow operator in C++

本文探讨了C++中箭头操作符在处理结构体和类指针时的作用,并演示如何自定义实现。通过实例对比,展示了箭头运算符如何简化代码,尤其是在调用成员函数时。同时介绍了如何在类中重载->运算符,以及获取内存变量偏移的方法。
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The arrow operator in C++

What the arrow operator auctally does to struct pointers and class pointers.
And implement our own arrow operator and see how they work.
If we don’t use the arrow operator,we will get code like this:

#include <iostream>
#include <string>

class Entity
{
public:
	void Print()const { std::cout << "hello!" << std::endl; }
private:

};

int main()
{
	Entity e;
	e.Print();
	Entity* ptr = &e;
	Entity& entity = *ptr;
	(*ptr).Print();
	//entity.Print(); 
}

It means if we want to call the Print function in class Entity from the Entity prointer, we need to dereference the prointer first, it looks kind of clumsy, so what we can do instead is using the arrow operator.

	ptr->Print();

overload -> operator in our own class

#include <iostream>
#include <string>

class Entity
{
public:
	void Print()const { std::cout << "hello!" << std::endl; }
	int x;
private:

};

class ScopedPtr
{
public:
	ScopedPtr(Entity* entity)
		: m_Obj(entity)
	{

	}
	~ScopedPtr()
	{
		delete m_Obj;
	}
	Entity* operator->()
	{
		return m_Obj;
	}
private:
	Entity* m_Obj;
};

int main()
{
	ScopedPtr entity = new Entity();
	entity->Print();

	std::cin.get();
}

get the offset of a member variable in memory

#include
#include

struct Vector3
{
float x, y, z;
};

int main()
{
int offset = (int)&((Vector3*)nullptr)->x; //start at zero to get the certian offset!
std::cout << offset << std::endl;

std::cin.get();

}

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