c语言小游戏-扫雷

C语言实现小游戏

前言

实践是最好的锻炼,扫雷小游戏学完二维数组就能做。源码贴在下面啦~感兴趣的小伙伴可以尝试去做一做哦

源代码

头文件game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"head.h"
void menu()
{
	printf("****************\n");
	printf("*****1.PLAY*****\n");
	printf("*****0.EXIT*****\n");
	printf("****************\n");
}
void Init_Board(char board[ROWS][COLS], int rows, int cols, char ch)
{
	int i, j;
	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++)
		{
			board[i][j] = ch;
		}
	}
}
void Display_board(char board[ROWS][COLS], int row, int col)
{
	int i, j;
	printf("-------扫雷—————————\n");
	printf("0 ");
	for (i = 1; i <= 9; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i <=row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <=col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
	printf("-------扫雷—————————\n");

}
void Set_Mine(char board[ROWS][COLS],int row,int col)
{
	int x, y, cnt;
	cnt = SMINE;
	while (cnt)
	{
		x = rand() % row + 1;
		y = rand() % col + 1;
		if (board[x][y] == '0')
		{
			board[x][y] = '1';
			cnt--;
		}
	}
}
int get_mine_count(char Mine[ROWS][COLS], int x, int y)
{
	return((Mine[x - 1][y] + Mine[x-1][y-1] + Mine[x-1][y+1] + Mine[x][y-1] + Mine[x-1][y+1]
		+ Mine[x+1][y+1]  + Mine[x+1][y] + Mine[x+1][y-1]) - 8 * '0');
}
 void Around_mine_count(char Mine[ROWS][COLS],char Show[ROWS][COLS], int x, int y)
{
	 if (Show[x][y] != '*'||Mine[x][y]=='1') return;
	 int ret = get_mine_count(Mine, x, y);
	 if (ret == 0)
	 {
		 Show[x][y] = ' '; 
		 Around_mine_count(Mine,Show, x-1, y);
		 Around_mine_count(Mine, Show, x - 1, y-1);
		 Around_mine_count(Mine, Show, x - 1, y+1);
		 Around_mine_count(Mine, Show, x , y-1);
		 Around_mine_count(Mine, Show, x , y+1);
		 Around_mine_count(Mine, Show, x + 1, y-1);
		 Around_mine_count(Mine, Show, x + 1, y);
		 Around_mine_count(Mine, Show, x + 1, y+1);

	 }
	 else
	 {
		 Show[x][y] = ret + '0';
		 return;
	 }
}
 int Judge(char Show[ROW][COL], int row, int col)
 {
	 int cnt = 0;
	 int i, j;
	 for (i = 1; i <= row; i++)
	 {
		 for (j = 1; j <= col; j++)
		 {
			 if (Show[i][j] != '*')
				 cnt++;
		 }
	 }
	 return cnt;
}
void Find_Mine(char Mine[ROWS][COLS],char Show[ROWS][COLS], int row, int col)
{
	int x=0, y=0;
	int count=0;
	while (1)
	{
		count = Judge(Show, ROW, COL);
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (Show[x][y] != '*')
			{
				printf("该坐标已经被排查过了\n");
				continue;
			}
			if (Mine[x][y] == '1')
			{
				printf("很遗憾你被炸死了\n");
				Display_board(Mine, ROW, COL);
				break;
			}
			else
			{
				
				Around_mine_count(Mine, Show, x, y);
				Display_board(Show, ROW, COL);
			}
		}
		else
		{
			printf("输入坐标错误,请重新输入\n");

		}
		if (count == (row * col - SMINE))
		{
			printf("恭喜你,排雷成功\n");
			Display_board(Mine, ROW, COL);
			break;
		}
	}
	
}
void game()
{
	char Mine[ROWS][COLS], Show[ROWS][COLS];
	Init_Board(Mine,ROWS,COLS, '0');
	Init_Board(Show, ROWS,COLS,'*');
	Set_Mine(Mine, ROW,COL);
	Display_board(Mine, ROW, COL);
	Display_board(Show, ROW, COL);
	//Display_board(Mine, ROW, COL);
	Find_Mine(Mine, Show, ROW, COL);
}

head.c

#pragma 
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROWS 11
#define COLS 11
#define ROW 9
#define COL 9
#define SMINE 10
void menu();
void game();
void Init_Board(char board[ROWS][COLS], int rows, int cols, char ch);

void Set_Mine(char board[ROWS][COLS],int row,int col);
void Find_Mine(char Mine[ROWS][COLS], char Show[ROWS][COLS], int row, int col);
void  Around_mine_count(char Mine[ROWS][COLS], char Show[ROWS][COLS], int x, int y);
int Judge(char Show[ROW][COL], int row, int col);

test.c

#define _CRT_SECURE_NO_WARNINGS 
#include "head.h"
int count;
int main()
{
	int input;
	do 
	{
		menu();
		printf("请选择》》\n");
		scanf("%d", &input);
		srand((unsigned int)time(NULL));
		switch (input)
		{
			case 1:	game(); break;
			case 0:	printf("游戏结束\n"); break;
			default: printf("输入错误请重新输入\n"); break;
		}
	} while (input);
	return 0;
}
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