数据结构 函数题6.7

#6-7 Deque (25分)

A “deque” is a data structure consisting of a list of items, on which the following operations are possible:

Push(X,D): Insert item X on the front end of deque D.
Pop(D): Remove the front item from deque D and return it.
Inject(X,D): Insert item X on the rear end of deque D.
Eject(D): Remove the rear item from deque D and return it. Write routines to support the deque that take O(1) time per operation.

#include <stdio.h>
#include <stdlib.h>

#define ElementType int
#define ERROR 1e5
typedef enum { push, pop, inject, eject, end } Operation;

typedef struct Node *PtrToNode;
struct Node {
    ElementType Element;
    PtrToNode Next, Last;
};
typedef struct DequeRecord *Deque;
struct DequeRecord {
    PtrToNode Front, Rear;
};
Deque CreateDeque();
int Push( ElementType X, Deque D );
ElementType Pop( Deque D );
int Inject( ElementType X, Deque D );
ElementType Eject( Deque D );

Operation GetOp();          /* details omitted */
void PrintDeque( Deque D ); /* details omitted */

int main()
{
    ElementType X;
    Deque D;
    int done = 0;

    D = CreateDeque();
    while (!done) {
        switch(GetOp()) {
        case push: 
            scanf("%d", &X);
            if (!Push(X, D)) printf("Memory is Full!\n");
            break;
        case pop:
            X = Pop(D);
            if ( X==ERROR ) printf("Deque is Empty!\n");
            break;
        case inject: 
            scanf("%d", &X);
            if (!Inject(X, D)) printf("Memory is Full!\n");
            break;
        case eject:
            X = Eject(D);
            if ( X==ERROR ) printf("Deque is Empty!\n");
            break;
        case end:
            PrintDeque(D);
            done = 1;
            break;
        }
    }
    return 0;
}

/* Your function will be put here */
Deque CreateDeque()
{
	Deque q=(Deque)malloc(sizeof(struct DequeRecord));
	q->Front=(PtrToNode)malloc(sizeof(struct Node));
	q->Front->Next=NULL;
	q->Rear=q->Front;
	q->Rear->Next=NULL;
	return q;
}
int Push( ElementType X, Deque D )
{
	PtrToNode temp;
	temp=(PtrToNode)malloc(sizeof(struct Node));
	if(!temp) return 0;
	temp->Element=X;
	if(D->Front==D->Rear)
	{
		D->Front->Next=temp;
		temp->Last=D->Front;
		temp->Next=NULL;
		D->Rear=temp;
		return 1;
	 } 
	temp->Next=D->Front->Next;
	temp->Last=D->Front;
	D->Front->Next->Last=temp;
	D->Front->Next=temp;
	return 1;
}
ElementType Pop( Deque D )
{
	if(D->Front==D->Rear)
	return ERROR;
	int temp=D->Front->Next->Element;
	PtrToNode t=D->Front->Next;
	if(D->Front->Next==D->Rear)
	{
		D->Rear=D->Front;
		D->Rear->Next=NULL;
		free(t);
		return temp;
	}
	D->Front->Next->Next->Last=D->Front;
	D->Front->Next=D->Front->Next->Next;
	free(t);
	return temp;
}
int Inject( ElementType X, Deque D )
{
	PtrToNode temp=(PtrToNode)malloc(sizeof(struct Node));
	if(!temp) return 0;
	temp->Element=X;
	if(D->Front==D->Rear)
	{
		D->Front->Next=temp;
		temp->Last=D->Front;
		D->Rear=temp;
		return 1;
	}
	D->Rear->Next=temp;
	temp->Last=D->Rear;
	temp->Next=NULL;
	D->Rear=temp;
	return 1 ;
}
ElementType Eject( Deque D )
{
	if(D->Front==D->Rear)
	return ERROR;
	int temp = D->Rear->Element;
	PtrToNode t = D->Rear;
	D->Rear = D->Rear->Last;
	D->Rear->Next=NULL;
	free(t);
	return temp;
}
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