6-13 Percolate Up and Down (20分)
Write the routines to do a “percolate up” and a “percolate down” in a binary min-heap.
Format of functions:
void PercolateUp( int p, PriorityQueue H );
void PercolateDown( int p, PriorityQueue H );
where int p is the position of the element, and PriorityQueue is defined as the following:
typedef struct HeapStruct *PriorityQueue;
struct HeapStruct {
ElementType *Elements;
int Capacity;
int Size;
};
Sample program of judge:
#include <stdio.h>
#include <stdlib.h>
typedef int ElementType;
#define MinData -1
typedef struct HeapStruct *PriorityQueue;
struct HeapStruct {
ElementType *Elements;
int Capacity;
int Size;
};
PriorityQueue Initialize( int MaxElements ); /* details omitted */
void PercolateUp( int p, PriorityQueue H );
void PercolateDown( int p, PriorityQueue H );
void Insert( ElementType X, PriorityQueue H )
{
int p = ++H->Size;
H->Elements[p] = X;
PercolateUp( p, H );
}
ElementType DeleteMin( PriorityQueue H )
{
ElementType MinElement;
MinElement = H->Elements[1];
H->Elements[1] = H->Elements[H->Size--];
PercolateDown( 1, H );
return MinElement;
}
int main()
{
int n, i, op, X;
PriorityQueue H;
scanf("%d", &n);
H = Initialize(n);
for ( i=0; i<n; i++ ) {
scanf("%d", &op);
switch( op ) {
case 1:
scanf("%d", &X);
Insert(X, H);
break;
case 0:
printf("%d ", DeleteMin(H));
break;
}
}
printf("\nInside H:");
for ( i=1; i<=H->Size; i++ )
printf(" %d", H->Elements[i]);
return 0;
}
/* Your function will be put here */
void PercolateUp( int p, PriorityQueue H )
{
while(1)
{
if(p/2&&H->Elements[p]<=H->Elements[p/2])
{
int d=H->Elements[p];
H->Elements[p]=H->Elements[p/2];
H->Elements[p/2]=d;
p/=2;
}
else return;
}
}
void PercolateDown( int p, PriorityQueue H )
{
int t;
while(1)
{
if(p*2<=H->Size&&H->Elements[p]>=H->Elements[p*2])
t=p*2;
else t=p;
if(p*2+1<=H->Size&&H->Elements[t]>=H->Elements[p*2+1])
t=p*2+1;
if(p!=t)
{
int d=H->Elements[t];
H->Elements[t]=H->Elements[p];
H->Elements[p]=d;
p=t;
}
else return ;
}
}