开始
大家好,我是朝思墓想,最近我学了C#,还用了vs2012创作自己的程序,目前来说还算成功(其实作者用的是可视化工具),目前我做好了三个窗口。作品名最后在告诉你们。
代码
///<summary>
///HomeBigin.Disigner.cs文件
///<summary>
namespace c_Windows
{
partial class HomeBegin
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.shapeContainer1 = new Microsoft.VisualBasic.PowerPacks.ShapeContainer();
this.ovalShape2 = new Microsoft.VisualBasic.PowerPacks.OvalShape();
this.ovalShape1 = new Microsoft.VisualBasic.PowerPacks.OvalShape();
this.label1 = new System.Windows.Forms.Label();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.groupBox1.SuspendLayout();
this.SuspendLayout();
//
// shapeContainer1
//
this.shapeContainer1.Location = new System.Drawing.Point(0, 0);
this.shapeContainer1.Margin = new System.Windows.Forms.Padding(0);
this.shapeContainer1.Name = "shapeContainer1";
this.shapeContainer1.Shapes.AddRange(new Microsoft.VisualBasic.PowerPacks.Shape[] {
this.ovalShape2,
this.ovalShape1});
this.shapeContainer1.Size = new System.Drawing.Size(1631, 602);
this.shapeContainer1.TabIndex = 0;
this.shapeContainer1.TabStop = false;
//
// ovalShape2
//
this.ovalShape2.Location = new System.Drawing.Point(0, 0);
this.ovalShape2.Name = "";
this.ovalShape2.Size = new System.Drawing.Size(0, 0);
//
// ovalShape1
//
this.ovalShape1.Location = new System.Drawing.Point(0, 0);
this.ovalShape1.Name = "";
this.ovalShape1.Size = new System.Drawing.Size(0, 0);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("汉仪蝶语体简", 50F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.label1.ForeColor = System.Drawing.Color.Red;
this.label1.Location = new System.Drawing.Point(352, 0);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(709, 67);
this.label1.TabIndex = 1;
this.label1.Text = "欢迎使用程序示例系统";
//
// groupBox1
//
this.groupBox1.Controls.Add(this.button3);
this.groupBox1.Controls.Add(this.button2);
this.groupBox1.Controls.Add(this.button1);
this.groupBox1.Location = new System.Drawing.Point(28, 12);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(269, 559);
this.groupBox1.TabIndex = 2;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "程序示例";
this.groupBox1.Enter += new System.EventHandler(this.groupBox1_Enter);
//
// button1
//
this.button1.Location = new System.Drawing.Point(6, 20);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 0;
this.button1.Text = "进度条";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(6, 49);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 24);
this.button2.TabIndex = 1;
this.button2.Text = "弹窗";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// button3
//
this.button3.Location = new System.Drawing.Point(6, 79);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(75, 24);
this.button3.TabIndex = 2;
this.button3.Text = "button3";
this.button3.UseVisualStyleBackColor = true;
//
// HomeBegin
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1631, 602);
this.Controls.Add(this.groupBox1);
this.Controls.Add(this.label1);
this.Controls.Add(this.shapeContainer1);
this.Name = "HomeBegin";
this.Text = "Home";
this.Load += new System.EventHandler(this.Home_Load);
this.groupBox1.ResumeLayout(false);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private Microsoft.VisualBasic.PowerPacks.ShapeContainer shapeContainer1;
private Microsoft.VisualBasic.PowerPacks.OvalShape ovalShape2;
private Microsoft.VisualBasic.PowerPacks.OvalShape ovalShape1;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button3;
}
}
<-- HomeBigin.resx文件 -->
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />