贪吃蛇(C语言编写)在linux下采用Ncurse

#include <curses.h>
#include <stdlib.h>

#define UP    1
#define DOWN  -1
#define LEFT  2
#define RIGHT -2 

struct Snake
{
	int hang;
	int lie;
	struct Snake *next;
};

struct Snake *head = NULL;
struct Snake *tail = NULL;
int key;
int dir;


struct Snake food;

void initfood()
{
	int x = rand()%20;
	int y = rand()%20;
	
	food.hang = x;
	food.lie = y;
	
}

int hasSnakeNode(int i,int j)
{
	struct Snake *p;
	p = head;
	while(p != NULL)
	{
		if(p->hang == i && p->lie == j)
		{
			return 1;
		}
		p = p->next;
	}
	return 0;
}

int hasfood(int hang, int lie )
{
	if(food.hang == hang && food.lie == lie)
	{
		return 1;
	}
	else
	{
		return 0;
	}
}

void initNcurse()

{
	initscr(); //打开curses模式 进入你的终端
	keypad(stdscr,1);//这个函数允许使用功能键,例如:F1、F2、方向键等功能键。
					//几乎所有的交互式程序都需要使用功能键,因为绝大多数用户界面主要用方向键进行操作。使用keypad(stdscr,TURE)就为“标准屏幕”(stdscr)激活了功能键。
	noecho(); //关闭回显 让键盘输入字符 不显示在终端上
}

void gamePic()
{
	move(0,0);
	int hang;

	int lie;

	for(hang = 0 ; hang < 20 ;hang++)
	{
		if(hang == 0 )
		{
			for(lie = 0 ; lie < 20 ; lie++)
			{
				printw("--");
			}
			printw("\n");
		}
		if(hang >= 0 && hang <= 19)
		{
			for(lie = 0 ; lie <= 20 ; lie++)
			{
				if(lie == 0 || lie == 20)
				{
					printw("|");
				}
				else if(hasSnakeNode(hang,lie))
				{
					printw("[]");
				}
				else if(hasfood(hang,lie))
				{
						printw("##");
				}
				else
				{
					printw("  ");
				}
			}
			printw("\n");
		}
		if(hang == 19)
		{
			for(lie = 0 ; lie < 20 ; lie++)
			{
				printw("--");	
			}
			printw("\nby xuzhijie\n%d",key);
		}
	}
}

void addNode()
{
	struct Snake *new = (struct Snake * )malloc(sizeof(struct Snake));
	
	new->next = NULL;
	
	switch(dir)
	{
		case UP:
			new->hang = tail->hang-1;
			new->lie = tail->lie;
		break;
		
		case DOWN:
			new->hang = tail->hang+1;
			new->lie = tail->lie;
		break;
		
		case LEFT:
			new->hang = tail->hang;
			new->lie = tail->lie-1;
		break;
		
		case RIGHT:
			new->hang = tail->hang;
			new->lie = tail->lie+1;
		break;
	}
	
	
	tail->next = new;
	tail =new ;
}


void initSnake()
{
	struct Snake *p;
	
	dir = RIGHT;
	
	while(head != NULL)
	{
		p = head;
		head = head->next;
		free(p);
	}
	
	initfood();
	
	head = (struct Snake *)malloc(sizeof(struct Snake));
	head->hang = 1;
	head->lie = 1;
	head->next = NULL;
	
	tail = head;
	
	addNode();
	addNode();
	addNode();
	addNode();
}

void deleNode()
{
	struct Snake *p;
	
	p = head;
	
	head = head->next;
	
	free(p);
	
}

int ifSnakeDie()
{	
	struct Snake *p;
	
	p = head;
	
	if(tail->hang < 0 || tail->hang == 20 || tail->lie == 0 || tail->lie ==20)
	{
		return 1;
	}
	
	while(p->next != NULL)
	{
		if(p->hang == tail->hang && p->lie == tail->lie)
		{
			return 1;
		}
		p = p->next;
	}
	
	return 0;
	
}

void moveSnake()
{
	struct Snake *p;
	
	p = head;
	
	addNode();
	if(hasfood(tail->hang,tail->lie))
	{
		initfood();
	}
	else{
		deleNode();
	}
	
	if(ifSnakeDie())
	{
		initSnake();
	}
	
}

void refreshjiemian()
{
	while(1)
	{	
		moveSnake();
		gamePic();
		refresh();
		usleep(100000);
	}
}

void turn(int direction)
{
	if(abs(dir) != abs(direction))
		dir = direction;
}

void changeDir()
{
	while(1)
	{
		key = getch();
		switch(key)
		{
			case KEY_DOWN:
				turn(DOWN);
			break;
	
			case KEY_UP:
				turn(UP);
			break;

			case KEY_LEFT:
			turn(LEFT);
			break;
	
			case KEY_RIGHT:
				turn(RIGHT);
			break;
		}
	}
}

int main()

{
	
	
	initNcurse();//初始化Ncurse
	
	initSnake();//初始化Snake

	gamePic();
	
	pthread_t t1;
	pthread_t t2;
	
	pthread_create(&t1,NULL,refreshjiemian,NULL);
	pthread_create(&t2,NULL,changeDir,NULL);
	
	while(1);
	
	getch();

	endwin();//关闭窗口stdscr

	return 0;

}
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