java摸鱼小游戏之斗地主(三)

三。判断工具类

1.计算面值算法

/**
     * 计算面值
     * 当为非炸弹时,面值为各值相加
     * 当为炸弹时,面值为个值相加 + 一副牌总值
     * 当为王炸时,面值为两副牌总值
     * 一副牌总值 416 (除大小王)
     * @return
     */
    public static Integer countValue(String s,Integer type){
        Integer value = 0;
        if (4 == type){
            String[] split = s.split("");
            for (String s1 : split) {
                if ("W".equals(s1) || "w".equals(s1)){
                    value += 208;
                }else {
                    value += 104;
                }
            }
        }
        if (type == 3 || type == 7){
            Pattern p = Pattern.compile(CANONICAL_XXX);
            Matcher m = p.matcher(s);
            while (m.find()){
                String group = m.group();
                Integer integer = valueMap.get(group.split("")[0]);
                value += integer * 18;
            }
        }
        value = simpleCountValue(s,value);
        return value;
    }

2.获得一副牌,一种类型的所有组合

/**
     * 获得一副牌,一种类型的所有组合
     * num 连续的个数,默认5
     * type =
     * 1 获取所有单排
     * 2 获取所有对子
     * 3 获取所有三带一
     * 4 获取所有炸弹
     * 5 获取所有顺子
     * 6 获取所有连对
     * 7 获取所有飞机
     */
    public static List<Poker> getPoker(String s, Integer type,Integer num){
        List<Poker> list = new ArrayList<>();
        Pattern p;
        Matcher matcher;
        if (type == 1){
            p = Pattern.compile(CANONICAL_X);
            matcher = p.matcher(s);
            while (matcher.find()){
                String group = matcher.group();
                Poker poker = new Poker();
                poker.setName(group);
                poker.setType(type);
                poker.setValue(countValue(group,type));
                poker.setSize(group.length());
                list.add(poker);
            }
        }
        else if (type == 2){
            p = Pattern.compile(CANONICAL_XX);
            matcher = p.matcher(s);
            while (matcher.find()){
                String group = matcher.group();
                Poker poker = new Poker();
                poker.setName(group);
                poker.setType(type);
                poker.setValue(countValue(group,type));
                poker.setSize(group.length());
                list.add(poker);
            }
        }
        else if (type == 3){
            List<Poker> newPoker = new ArrayList<>();
            p = Pattern.compile(CANONICAL_XXX);
            matcher = p.matcher(s);
            while (matcher.find()){
                String group = matcher.group();
                Poker poker = new Poker();
                poker.setName(group);
                newPoker.add(poker);
            }
            for (Poker poker : newPoker) {
                String newS = s.replace(poker.getName(),"");
                List<Poker> poker1 = getPoker(newS, 1, 5);
                for (Poker poker2 : poker1) {
                    if (!poker.getName().contains(poker2.getName())){
                        Poker poker3 = new Poker();
                        String pokerName = poker.getName() + poker2.getName();
                        poker3.setName(pokerName);
                        poker3.setValue(countValue(pokerName,type));
                        poker3.setSize(pokerName.length());
                        poker3.setType(type);
                        list.add(poker3);
                    }
                }
            }
        }
        else if (type == 4){
            p = Pattern.compile(CANONICAL_XXXX_Min);
            matcher = p.matcher(s);
            while (matcher.find()){
                String group = matcher.group();
                for (int i = 4; i <= group.length(); i++) {
                    Poker poker = new Poker();
                    poker.setName(group.substring(0,i));
                    poker.setType(type);
                    poker.setValue(countValue(group.substring(0,i),type));
                    poker.setSize(4);
                    list.add(poker);
                }
            }
            int num_w = 0;
            int num_W = 0;
            String[] split = s.split("");
            for (String s1 : split) {
                if ("W".equals(s1)){
                    num_W++;
                }else if ("w".equals(s1)){
                    num_w++;
                }
            }
            if (num_w > 0 && num_W > 0){
                for (int i = num_w > num_W ? num_W : num_w; num_w > 0 && num_W > 0; i--) {
                    Poker poker = new Poker();
                    String name = "";
                    for (int j = 0; j < i; j++) {
                        name = "W" + name + "w";
                    }
                    poker.setName(name);
                    poker.setType(type);
                    poker.setValue(countValue(name,type));
                    poker.setSize(4);
                    list.add(poker);
                    num_w--;
                    num_W--;
                }
            }


//            if (s.contains("Ww")){
//                Poker poker = new Poker();
//                poker.setName("Ww");
//                poker.setType(type);
//                poker.setValue(countValue("Ww",type));
//                poker.setSize(2);
//                list.add(poker);
//            }
        }
        else if (type == 5){
            //去重
            String[] split = s.split("");

            String newS = "";
            for (int i = 0; i < split.length; i++) {
                if (i == 0 || !split[i].equals(split[i-1])){
                    newS += split[i];
                }
            }
            newS = pxPoker(newS,1);

            List<String> newSL = new ArrayList<>();
            String[] split1 = newS.split("");
            for (int i = 0; i < split1.length; i++) {
                StringBuilder s1 = new StringBuilder("");
                if (i+num-1<split1.length){
                    for (int j = 0; j < num; j++) {
                        s1.append(split1[i+j]);
                    }
                }
                int n = num;
                Boolean b = puanDuanLX(s1.toString(),num);
                while (b && i+n < split1.length){
                    if (puanDuanLX(s1.toString()+split1[i+n],num)){
                        s1.append(split1[i+n]);
                        n++;
                    }else {
                        break;
                    }
                }
                if (b){
                    newSL.add(s1.toString());
                }
            }

            for (String s1 : newSL) {
                for (int i = num-1; i < s1.length(); i++) {
                    Poker poker = new Poker();
                    poker.setType(type);
                    String pokerStr = "";
                    for (int j = 0; j <= i; j++) {
                        pokerStr += s1.split("")[j];
                    }
                    poker.setName(pokerStr);
                    poker.setValue(countValue(pokerStr,type));
                    poker.setSize(pokerStr.length());
                    list.add(poker);
                }
            }
        }
        else if (type == 6){
            String newS0 = "";
            //先正序排序
            s = pxPoker(s,1);
            //找出所有
            p = Pattern.compile(CANONICAL_XX);
            matcher = p.matcher(s);
            while (matcher.find()){
                String group = matcher.group();
                newS0 += group;
            }
            list = getPoker(newS0, 5, 3);
            for (Poker poker1 : list) {
                String name = poker1.getName();
                String s0 = "";
                String[] split = name.split("");
                for (String s1 : split) {
                    s0 += s1 + s1;
                }
                poker1.setName(s0);
                poker1.setType(type);
                poker1.setValue(countValue(s0,type));
                poker1.setSize(s0.length());
            }
        }
        else if (type == 7){
            String newS0 = "";
            //先正序排序
            s = pxPoker(s,1);
            //找出所有
            p = Pattern.compile(CANONICAL_XXX);
            matcher = p.matcher(s);
            while (matcher.find()){
                String group = matcher.group();
                newS0 += group;
            }
            List<Poker> list0 = getPoker(newS0, 5, 2);
            for (Poker poker1 : list0) {
                String name = poker1.getName();
                String s0 = "";
                String[] split = name.split("");
                for (String s1 : split) {
                    s0 += s1 + s1 + s1;
                }
                int size = s0.length() / 3;
                String replace = s.replace(s0, "");
                String[] sp = replace.split("");
                LinkedHashSet<String> allMakeUp = getAllMakeUp(sp, size, 0);
                for (String s1 : allMakeUp) {
                    Poker poker = new Poker();
                    poker.setName(s0 + s1);
                    poker.setValue(countValue(s0 + s1,type));
                    poker.setType(type);
                    poker.setSize((s0 + s1).length());
                    list.add(poker);
                }
            }
        }
        return list;
    }

3.获取所有组合的字符串

这个其实就是找顺子时,先找的最长的顺子,然后再枚举出所有符合规则的顺子

/**
     * 获取所有组合的字符串
     * @param ss
     * @param n
     * @return
     */
    public static LinkedHashSet<String> getAllMakeUp(String[] ss,int n,int m){
        LinkedHashSet<String> list = new LinkedHashSet<>();
        for (int i = m; i < ss.length; i++) {
            String s = ss[i];
            if (n > 1){
                LinkedHashSet<String> allMakeUp = getAllMakeUp(ss, n - 1, i + 1);
                for (String s1 : allMakeUp) {
                    list.add(s + s1);
                }
            }else {
                list.add(s);
            }
        }
        return list;
    }

4.判断连续

这个就不止可以用在斗地主了,其他扑克游戏也行

/**
     * 判断连续
     * @param s 需要判断的字符串
     * @param num 至少连续的次数
     * @return
     */
    public static Boolean puanDuanLX(String s ,int num){
        Boolean b = false;
        Pattern p;
        Matcher matcher;
        //验证顺子
        p = Pattern.compile(CANONICAL_ABCDE_N.replace("N",(num-1) + ""));
        matcher = p.matcher(s);
        boolean b1 = matcher.find();
        String group1 = "";
        if (b1){
            group1 = matcher.group();
        }
        if (group1.length() == s.length()){
            b = true;
        }
        return b;
    }

5.给牌排序

这个类型2还没写,后面有空会补上,其实就是相当于齐牌,有些人喜欢把顺子啊三带啊这些摆好放在一边,这里就是来实现这个逻辑

/**
     * 给牌排序
     *
     * @param s 牌
     * @param type 排序类型,0 乱序;1 正序; -1 反序 ;2 归类排序(相当于玩家习惯的齐牌规则)
     * @return
     */
    public static String pxPoker(String s,Integer type){
        String newS = "";

        List<Poker> pokers = new ArrayList<>();
        String[] split = s.split("");
        for (String s1 : split) {
            Poker poker = new Poker();
            poker.setName(s1);
            poker.setValue(valueMap.get(s1));
            pokers.add(poker);
        }

        switch (type){
            case 0:
                break;
            case 1:
                pokers = pokers.stream().sorted(Comparator.comparing(Poker::getValue)).collect(Collectors.toList());
                for (Poker poker : pokers) {
                    newS += poker.getName();
                }
                break;
            case -1:
                pokers = pokers.stream().sorted(Comparator.comparing(Poker::getValue).reversed()).collect(Collectors.toList());
                for (Poker poker : pokers) {
                    newS += poker.getName();
                }
                break;
            case 2:
                break;
            default:
                newS = s;
                break;
        }

        return newS;
    }

6.判断是否符合出牌规则

这里也有一份,其实差不多的,方便ai使用

/**
     * 判断是否符合出牌规则
     * x 单 1
     * xx 对 2
     * xxxy 三带一 3
     * xxxx Ww 炸弹 4
     * abcde...顺子 5
     * aabbcc...连对 6
     * aaabbb... xy... 飞机 7
     * @param s
     * @return null 格式错误 1 单牌 2 对子 3 三带一 4 炸弹 5 顺子 6 连对 7 飞机
     */
    public static Integer panDuanGZ(String s){
        Integer b = null;
        String[] split = s.split("");
        Pattern p;
        Matcher matcher;
        if (split.length == 0){
            return b;
        }
        else if (split.length == 1){
            p = Pattern.compile(CANONICAL_X);
            matcher = p.matcher(s);
            boolean b1 = matcher.find();
            if (b1){
                b = 1;
            }
        }
        else if (split.length == 2){
            if (s.equals("Ww") || s.equals("wW")){
                b = 4;
            }else{
                p = Pattern.compile(CANONICAL_XX);
                matcher = p.matcher(s);
                Boolean b1 = matcher.find();
                if (b1){
                    b = 2;
                }
            }
        }
        else if (split.length == 3){
            return b;
        }
        else if (split.length == 4){
            p = Pattern.compile(CANONICAL_XXXX);
            matcher = p.matcher(s);
            Boolean b1 = matcher.find();
            p = Pattern.compile(CANONICAL_XXXY);
            matcher = p.matcher(s);
            Boolean b2 = matcher.find();
            if (b1){
                b = 4;
            }else if (b2){
                b = 3;
            }
        }
        else if (split.length > 4){
            //验证超级炸弹
            p = Pattern.compile(CANONICAL_XXXX_Min);
            matcher = p.matcher(s);
            Boolean cjzd = matcher.find();
            if (cjzd && matcher.group().length() == s.length()){
                return 4;
            }
            String s1 = "";
            int num = 0;
            String newStr = "";
            //先验证飞机
            p = Pattern.compile(CANONICAL_XXX);
            matcher = p.matcher(s);
            while (matcher.find()){
                String group = matcher.group();
                num++;
                s1 +=group;
                newStr += group.split("")[0];
            }
            Boolean aBoolean1 = puanDuanLX(newStr, 2);
            if (s.length() - s1.length() == num && aBoolean1){
                return 7;
            }
            //验证连对
            p = Pattern.compile(CANONICAL_XX);
            matcher = p.matcher(s);
            Boolean b6 = false;
            while (matcher.find()){
                b6 = true;
                String group = matcher.group();
                s1 +=group;
                newStr += group.split("")[0];
            }
            if (b6){
                Boolean aBoolean2 = puanDuanLX(newStr, 3);
                if (aBoolean2){
                    return 6;
                }
            }
            //验证顺子
            Boolean aBoolean = puanDuanLX(s, 5);
            if (aBoolean){
                return 5;
            }
        }
        return b;
    }

7.不想看你吹,直接看完整代码

package com.fxp.linuxdemo.game.poker;

import com.fxp.linuxdemo.domain.bean.Poker;

import java.util.*;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.stream.Collectors;

/**
 * @Author: fxp
 * @Date: 2023/3/21 14:38
 * @Description 牌面判断类
 */
public class PokerPanDuan {

    /**
     * 正则单牌
     */
    private static final String CANONICAL_NP = "[^2-9XJQKAWw\\-\\*]";

    /**
     * 正则单牌
     */
    private static final String CANONICAL_X = "[2-9XJQKAWw\\*]";

    /**
     * 正则对子
     */
    private static final String CANONICAL_XX = "([2-9XJQKAWw\\*])\\1{1}";

    /**
     * 正则至少N次重复
     */
    private static final String CANONICAL_XX_N = "([2-9XJQKAWw\\*])\\1{N,}";

    /**
     * 正则三个
     */
    private static final String CANONICAL_XXX = "([2-9XJQKAWw\\*])\\1{2}";

    /**
     * 正则炸弹
     */
    private static final String CANONICAL_XXXX = "([2-9XJQKAWw\\*])\\1{3}";

    /**
     * 正则至少重复4次
     */
    private static final String CANONICAL_XXXX_Min = "([2-9XJQKAWw\\*])\\1{4,}";

    /**
     * 正则三带一
     */
    private static final String CANONICAL_XXXY = "([2-9XJQKAWw\\*])\\1{2}[2-9XJQKAWw\\*]";

    /**
     * 顺子
     */
    private static final String CANONICAL_ABCDE = "(3(?=4)|4(?=5)|5(?=6)|6(?=7)|7(?=8)|8(?=9)|9(?=X)|X(?=J)|J(?=Q)|Q(?=K)|K(?=A)){4,}";
    /**
     * 顺子
     */
    private static final String CANONICAL_EDCBA = "((?<=3)4|(?<=4)5|(?<=5)6|(?<=6)7|(?<=7)8|(?<=8)9|(?<=9)X|(?<=X)J|(?<=J)Q|(?<=Q)K|(?<=K)A){4,}";

    /**
     * 连续 至少两次
     */
    private static final String CANONICAL_ABCDE_N = "(3(?=4)|4(?=5)|5(?=6)|6(?=7)|7(?=8)|8(?=9)|9(?=X)|X(?=J)|J(?=Q)|Q(?=K)|K(?=A)){N,}[3-9XJQKA]";
    /**
     * 连续 至少两次
     */
    private static final String CANONICAL_EDCBA_N = "((?<=3)4|(?<=4)5|(?<=5)6|(?<=6)7|(?<=7)8|(?<=8)9|(?<=9)X|(?<=X)J|(?<=J)Q|(?<=Q)K|(?<=K)A){N,}";

    public static final Map<String, Integer> valueMap = new HashMap<String, Integer>(){
        {
            put("3",3);
            put("4",4);
            put("5",5);
            put("6",6);
            put("7",7);
            put("8",8);
            put("9",9);
            put("X",10);
            put("J",11);
            put("Q",12);
            put("K",13);
            put("A",14);
            put("2",15);
            put("w",16);
            put("W",17);
        }
    };

    /**
     * 计算面值
     * 当为非炸弹时,面值为各值相加
     * 当为炸弹时,面值为个值相加 + 一副牌总值
     * 当为王炸时,面值为两副牌总值
     * 一副牌总值 416 (除大小王)
     * @return
     */
    public static Integer countValue(String s,Integer type){
        Integer value = 0;
        if (4 == type){
            String[] split = s.split("");
            for (String s1 : split) {
                if ("W".equals(s1) || "w".equals(s1)){
                    value += 208;
                }else {
                    value += 104;
                }
            }
        }
        if (type == 3 || type == 7){
            Pattern p = Pattern.compile(CANONICAL_XXX);
            Matcher m = p.matcher(s);
            while (m.find()){
                String group = m.group();
                Integer integer = valueMap.get(group.split("")[0]);
                value += integer * 18;
            }
        }
        value = simpleCountValue(s,value);
        return value;
    }

    public static Integer simpleCountValue(String s,Integer value){
        if (null == value){
            value = 0;
        }
        String[] split = s.split("");
        for (String s1 : split) {
            value += valueMap.get(s1);
        }
        return value;
    }

    /**
     * 获得一副牌,一种类型的所有组合
     * num 连续的个数,默认5
     * type =
     * 1 获取所有单排
     * 2 获取所有对子
     * 3 获取所有三带一
     * 4 获取所有炸弹
     * 5 获取所有顺子
     * 6 获取所有连对
     * 7 获取所有飞机
     */
    public static List<Poker> getPoker(String s, Integer type,Integer num){
        List<Poker> list = new ArrayList<>();
        Pattern p;
        Matcher matcher;
        if (type == 1){
            p = Pattern.compile(CANONICAL_X);
            matcher = p.matcher(s);
            while (matcher.find()){
                String group = matcher.group();
                Poker poker = new Poker();
                poker.setName(group);
                poker.setType(type);
                poker.setValue(countValue(group,type));
                poker.setSize(group.length());
                list.add(poker);
            }
        }
        else if (type == 2){
            p = Pattern.compile(CANONICAL_XX);
            matcher = p.matcher(s);
            while (matcher.find()){
                String group = matcher.group();
                Poker poker = new Poker();
                poker.setName(group);
                poker.setType(type);
                poker.setValue(countValue(group,type));
                poker.setSize(group.length());
                list.add(poker);
            }
        }
        else if (type == 3){
            List<Poker> newPoker = new ArrayList<>();
            p = Pattern.compile(CANONICAL_XXX);
            matcher = p.matcher(s);
            while (matcher.find()){
                String group = matcher.group();
                Poker poker = new Poker();
                poker.setName(group);
                newPoker.add(poker);
            }
            for (Poker poker : newPoker) {
                String newS = s.replace(poker.getName(),"");
                List<Poker> poker1 = getPoker(newS, 1, 5);
                for (Poker poker2 : poker1) {
                    if (!poker.getName().contains(poker2.getName())){
                        Poker poker3 = new Poker();
                        String pokerName = poker.getName() + poker2.getName();
                        poker3.setName(pokerName);
                        poker3.setValue(countValue(pokerName,type));
                        poker3.setSize(pokerName.length());
                        poker3.setType(type);
                        list.add(poker3);
                    }
                }
            }
        }
        else if (type == 4){
            p = Pattern.compile(CANONICAL_XXXX_Min);
            matcher = p.matcher(s);
            while (matcher.find()){
                String group = matcher.group();
                for (int i = 4; i <= group.length(); i++) {
                    Poker poker = new Poker();
                    poker.setName(group.substring(0,i));
                    poker.setType(type);
                    poker.setValue(countValue(group.substring(0,i),type));
                    poker.setSize(4);
                    list.add(poker);
                }
            }
            int num_w = 0;
            int num_W = 0;
            String[] split = s.split("");
            for (String s1 : split) {
                if ("W".equals(s1)){
                    num_W++;
                }else if ("w".equals(s1)){
                    num_w++;
                }
            }
            if (num_w > 0 && num_W > 0){
                for (int i = num_w > num_W ? num_W : num_w; num_w > 0 && num_W > 0; i--) {
                    Poker poker = new Poker();
                    String name = "";
                    for (int j = 0; j < i; j++) {
                        name = "W" + name + "w";
                    }
                    poker.setName(name);
                    poker.setType(type);
                    poker.setValue(countValue(name,type));
                    poker.setSize(4);
                    list.add(poker);
                    num_w--;
                    num_W--;
                }
            }


//            if (s.contains("Ww")){
//                Poker poker = new Poker();
//                poker.setName("Ww");
//                poker.setType(type);
//                poker.setValue(countValue("Ww",type));
//                poker.setSize(2);
//                list.add(poker);
//            }
        }
        else if (type == 5){
            //去重
            String[] split = s.split("");

            String newS = "";
            for (int i = 0; i < split.length; i++) {
                if (i == 0 || !split[i].equals(split[i-1])){
                    newS += split[i];
                }
            }
            newS = pxPoker(newS,1);

            List<String> newSL = new ArrayList<>();
            String[] split1 = newS.split("");
            for (int i = 0; i < split1.length; i++) {
                StringBuilder s1 = new StringBuilder("");
                if (i+num-1<split1.length){
                    for (int j = 0; j < num; j++) {
                        s1.append(split1[i+j]);
                    }
                }
                int n = num;
                Boolean b = puanDuanLX(s1.toString(),num);
                while (b && i+n < split1.length){
                    if (puanDuanLX(s1.toString()+split1[i+n],num)){
                        s1.append(split1[i+n]);
                        n++;
                    }else {
                        break;
                    }
                }
                if (b){
                    newSL.add(s1.toString());
                }
            }

            for (String s1 : newSL) {
                for (int i = num-1; i < s1.length(); i++) {
                    Poker poker = new Poker();
                    poker.setType(type);
                    String pokerStr = "";
                    for (int j = 0; j <= i; j++) {
                        pokerStr += s1.split("")[j];
                    }
                    poker.setName(pokerStr);
                    poker.setValue(countValue(pokerStr,type));
                    poker.setSize(pokerStr.length());
                    list.add(poker);
                }
            }
        }
        else if (type == 6){
            String newS0 = "";
            //先正序排序
            s = pxPoker(s,1);
            //找出所有
            p = Pattern.compile(CANONICAL_XX);
            matcher = p.matcher(s);
            while (matcher.find()){
                String group = matcher.group();
                newS0 += group;
            }
            list = getPoker(newS0, 5, 3);
            for (Poker poker1 : list) {
                String name = poker1.getName();
                String s0 = "";
                String[] split = name.split("");
                for (String s1 : split) {
                    s0 += s1 + s1;
                }
                poker1.setName(s0);
                poker1.setType(type);
                poker1.setValue(countValue(s0,type));
                poker1.setSize(s0.length());
            }
        }
        else if (type == 7){
            String newS0 = "";
            //先正序排序
            s = pxPoker(s,1);
            //找出所有
            p = Pattern.compile(CANONICAL_XXX);
            matcher = p.matcher(s);
            while (matcher.find()){
                String group = matcher.group();
                newS0 += group;
            }
            List<Poker> list0 = getPoker(newS0, 5, 2);
            for (Poker poker1 : list0) {
                String name = poker1.getName();
                String s0 = "";
                String[] split = name.split("");
                for (String s1 : split) {
                    s0 += s1 + s1 + s1;
                }
                int size = s0.length() / 3;
                String replace = s.replace(s0, "");
                String[] sp = replace.split("");
                LinkedHashSet<String> allMakeUp = getAllMakeUp(sp, size, 0);
                for (String s1 : allMakeUp) {
                    Poker poker = new Poker();
                    poker.setName(s0 + s1);
                    poker.setValue(countValue(s0 + s1,type));
                    poker.setType(type);
                    poker.setSize((s0 + s1).length());
                    list.add(poker);
                }
            }
        }
        return list;
    }

    /**
     * 获取所有组合的字符串
     * @param ss
     * @param n
     * @return
     */
    public static LinkedHashSet<String> getAllMakeUp(String[] ss,int n,int m){
        LinkedHashSet<String> list = new LinkedHashSet<>();
        for (int i = m; i < ss.length; i++) {
            String s = ss[i];
            if (n > 1){
                LinkedHashSet<String> allMakeUp = getAllMakeUp(ss, n - 1, i + 1);
                for (String s1 : allMakeUp) {
                    list.add(s + s1);
                }
            }else {
                list.add(s);
            }
        }
        return list;
    }

    /**
     * 判断连续
     * @param s 需要判断的字符串
     * @param num 至少连续的次数
     * @return
     */
    public static Boolean puanDuanLX(String s ,int num){
        Boolean b = false;
        Pattern p;
        Matcher matcher;
        //验证顺子
        p = Pattern.compile(CANONICAL_ABCDE_N.replace("N",(num-1) + ""));
        matcher = p.matcher(s);
        boolean b1 = matcher.find();
        String group1 = "";
        if (b1){
            group1 = matcher.group();
        }
        if (group1.length() == s.length()){
            b = true;
        }
        return b;
    }


    /**
     * 给牌排序
     *
     * @param s 牌
     * @param type 排序类型,0 乱序;1 正序; -1 反序 ;2 归类排序(相当于玩家习惯的齐牌规则)
     * @return
     */
    public static String pxPoker(String s,Integer type){
        String newS = "";

        List<Poker> pokers = new ArrayList<>();
        String[] split = s.split("");
        for (String s1 : split) {
            Poker poker = new Poker();
            poker.setName(s1);
            poker.setValue(valueMap.get(s1));
            pokers.add(poker);
        }

        switch (type){
            case 0:
                break;
            case 1:
                pokers = pokers.stream().sorted(Comparator.comparing(Poker::getValue)).collect(Collectors.toList());
                for (Poker poker : pokers) {
                    newS += poker.getName();
                }
                break;
            case -1:
                pokers = pokers.stream().sorted(Comparator.comparing(Poker::getValue).reversed()).collect(Collectors.toList());
                for (Poker poker : pokers) {
                    newS += poker.getName();
                }
                break;
            case 2:
                break;
            default:
                newS = s;
                break;
        }

        return newS;
    }

    /**
     * 判断是否符合出牌规则
     * x 单 1
     * xx 对 2
     * xxxy 三带一 3
     * xxxx Ww 炸弹 4
     * abcde...顺子 5
     * aabbcc...连对 6
     * aaabbb... xy... 飞机 7
     * @param s
     * @return null 格式错误 1 单牌 2 对子 3 三带一 4 炸弹 5 顺子 6 连对 7 飞机
     */
    public static Integer panDuanGZ(String s){
        Integer b = null;
        String[] split = s.split("");
        Pattern p;
        Matcher matcher;
        if (split.length == 0){
            return b;
        }
        else if (split.length == 1){
            p = Pattern.compile(CANONICAL_X);
            matcher = p.matcher(s);
            boolean b1 = matcher.find();
            if (b1){
                b = 1;
            }
        }
        else if (split.length == 2){
            if (s.equals("Ww") || s.equals("wW")){
                b = 4;
            }else{
                p = Pattern.compile(CANONICAL_XX);
                matcher = p.matcher(s);
                Boolean b1 = matcher.find();
                if (b1){
                    b = 2;
                }
            }
        }
        else if (split.length == 3){
            return b;
        }
        else if (split.length == 4){
            p = Pattern.compile(CANONICAL_XXXX);
            matcher = p.matcher(s);
            Boolean b1 = matcher.find();
            p = Pattern.compile(CANONICAL_XXXY);
            matcher = p.matcher(s);
            Boolean b2 = matcher.find();
            if (b1){
                b = 4;
            }else if (b2){
                b = 3;
            }
        }
        else if (split.length > 4){
            //验证超级炸弹
            p = Pattern.compile(CANONICAL_XXXX_Min);
            matcher = p.matcher(s);
            Boolean cjzd = matcher.find();
            if (cjzd && matcher.group().length() == s.length()){
                return 4;
            }
            String s1 = "";
            int num = 0;
            String newStr = "";
            //先验证飞机
            p = Pattern.compile(CANONICAL_XXX);
            matcher = p.matcher(s);
            while (matcher.find()){
                String group = matcher.group();
                num++;
                s1 +=group;
                newStr += group.split("")[0];
            }
            Boolean aBoolean1 = puanDuanLX(newStr, 2);
            if (s.length() - s1.length() == num && aBoolean1){
                return 7;
            }
            //验证连对
            p = Pattern.compile(CANONICAL_XX);
            matcher = p.matcher(s);
            Boolean b6 = false;
            while (matcher.find()){
                b6 = true;
                String group = matcher.group();
                s1 +=group;
                newStr += group.split("")[0];
            }
            if (b6){
                Boolean aBoolean2 = puanDuanLX(newStr, 3);
                if (aBoolean2){
                    return 6;
                }
            }
            //验证顺子
            Boolean aBoolean = puanDuanLX(s, 5);
            if (aBoolean){
                return 5;
            }
        }
        return b;
    }

    public static List<Poker> getPokerList(String s){
        List<Poker> pokers = new ArrayList<>();
        String[] split = s.split("");
        for (String s1 : split) {
            Poker poker = new Poker();
            poker.setName(s1);
            poker.setShow(true);
            pokers.add(poker);
        }
        return pokers;
    }

    public static void main(String[] args) {

//        Boolean aBoolean = puanDuanLX("56789XJQKA", 5);
//        System.out.println("aBoolean = " + aBoolean);

//        String s = pxPoker("487485499XX", -1);
//        System.out.println("s = " + s);

//        List<Poker> list = getPoker("345567789XXJJQKA", 6,5);
//        System.out.println("list = " + list);

//        Integer integer = panDuanGZ("88899935");
//        System.out.println("integer = " + integer);


        Integer integer = countValue("3333", 4);
        System.out.println("integer = " + integer);

//        List<String> allMakeUp = getAllMakeUp("12345".split(""), 4, 0);
//        System.out.println("allMakeUp = " + allMakeUp);

        List<Poker> poker = getPoker("WwX9998433333", 4, 5);
        System.out.println("poker = " + poker);

//        Integer integer = panDuanGZ("9999");
//        System.out.println("integer = " + integer);
    }

}

四。ai思维类

这里我们就用一个ai思维实例类来介绍(只做了这一版,其他的要不是太简单,要不就是没做完)

1.ai思维介绍

主要是围绕这个逻辑来写的,当然这是一个非常笨的ai,并不会更具桌面信息来判断出牌
但是没有关系,下代ai再说(大概思维是会先枚举出所有出牌种类,然后更具每次的桌面变化更新这个枚举,再选择步数最少或让队友出牌规则来出牌,当然这个应该近期没时间去弄了)

/**
     * 接拍
     * 对手出牌,能接必街
     * 对有出牌,不接
     *
     * 先手
     * 出牌顺序,飞机 -》连对 -> 三带 -》顺子 —》对子 -》 单排 -》炸弹
     *
     * 出三带时,判断是否为 222
     * 是 判断手牌数量,为4出 不为4不出(最后一手才出222)
     *
     * 出对子时,判断是否为 22
     * 是 判断手牌数量,为2出,不为2不出(最后一手才出22)
     *
     * 当手上有对应类型的牌,但又没有能打过对方的牌时
     * 判断手上炸弹数量
     * == 1 当对方的手牌 <= 2 时出,否则不出
     * > 1 出
     *
     * 接拍逻辑
     * 最大牌为对手,下家也为对手,说明队友 不要,尽可能接
     *
     * 最大牌为对手,下家为队友,说明自己先接牌,
     * 若出牌为对子,单排,排除其他类型牌接
     *      若对手牌 <= 2 出炸弹
     *      若手上炸弹 >= 2 可出炸弹
     *
     *  最大牌为队友,下家为队友,不接
     *
     *  最大牌为队友,下家为对手,
     *      牌型不为单牌,对子,不接
     *      为单牌,对子,排除自己的飞机,连对,三带,顺子
     *
     * 同类型牌种 优先选择长度 长的,面值小的
     */

2.不想废话了直接上代码

package com.fxp.linuxdemo.game.poker.ai;

import com.fxp.linuxdemo.domain.bean.Poker;
import com.fxp.linuxdemo.game.poker.*;
import lombok.Data;

import java.util.*;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.stream.Collectors;

/**
 * @Author: fxp
 * @Date: 2023/3/24 10:49
 * @Description
 */
@Data
public class Ai_3 extends Ai {

    /**
     * 接拍
     * 对手出牌,能接必街
     * 对有出牌,不接
     *
     * 先手
     * 出牌顺序,飞机 -》连对 -> 三带 -》顺子 —》对子 -》 单排 -》炸弹
     *
     * 出三带时,判断是否为 222
     * 是 判断手牌数量,为4出 不为4不出(最后一手才出222)
     *
     * 出对子时,判断是否为 22
     * 是 判断手牌数量,为2出,不为2不出(最后一手才出22)
     *
     * 当手上有对应类型的牌,但又没有能打过对方的牌时
     * 判断手上炸弹数量
     * == 1 当对方的手牌 <= 2 时出,否则不出
     * > 1 出
     *
     * 接拍逻辑
     * 最大牌为对手,下家也为对手,说明队友 不要,尽可能接
     *
     * 最大牌为对手,下家为队友,说明自己先接牌,
     * 若出牌为对子,单排,排除其他类型牌接
     *      若对手牌 <= 2 出炸弹
     *      若手上炸弹 >= 2 可出炸弹
     *
     *  最大牌为队友,下家为队友,不接
     *
     *  最大牌为队友,下家为对手,
     *      牌型不为单牌,对子,不接
     *      为单牌,对子,排除自己的飞机,连对,三带,顺子
     *
     * 同类型牌种 优先选择长度 长的,面值小的
     */

    {
        setType(3);
    }

    /**
     * 正则 X 出现 N 次
     */
    private static final String CANONICAL_XN = "(X)\\1{N}";
    /**
     * 正则三个
     */
    private static final String CANONICAL_XXX = "([2-9XJQKA\\*])\\1{2}";

    private static final List<Integer> yxsx = new ArrayList<Integer>(){
        {
            add(7);
            add(6);
            add(3);
            add(5);
            add(2);
            add(1);
            add(4);
        }
    };

    private static final List<String> notOutBigPoke = new ArrayList<String>(){
        {
            add("2");
            add("W");
            add("w");
        }
    };

    @Override
    public String outPoker(OutPokerVo vo) {
        TableTopInformation tableTopInformation = getTableTopInformation();
        Player next = tableTopInformation.nextPlayer(getName());
        Map<String, Integer> troopsMap = tableTopInformation.getTroopsMap();

        Map<String, List<Poker>> playerPokerMap = tableTopInformation.getPlayerPokerMap();
        Map<String, Integer> surplusPokerMap = getSurplusPokerMap(playerPokerMap);
        List<Poker> myPoker = playerPokerMap.get(getName());

        String max = vo.getMax();
        Integer type = PokerPanDuan.panDuanGZ(max);
        String s = vo.getS();
        String maxPlayer = vo.getMaxPlayer();
        if ("".equals(max)){
            //先手出牌
            List<Poker> pokers = new ArrayList<>();
            for (Integer integer : yxsx) {
                List<Poker> poker = PokerPanDuan.getPoker(s, integer, 5);
                if ((integer == 3 && s.length() != 4) || (integer == 2 && s.length() != 2)){
                    removePoker(poker,"2",integer);
                }
                if (null != poker && poker.size() != 0){
                    pokers = poker;
                    break;
                }
            }
            pokers = pokers.stream().sorted(Comparator.comparing(Poker::getSize).reversed().thenComparing(Poker::getValue)).collect(Collectors.toList());
            Poker poker = pokers.get(0);
            return poker.getName();
        }
        else {
            //接牌
            Integer integer1 = troopsMap.get(maxPlayer);
            Integer integer2 = troopsMap.get(getName());
            Integer integerNext = troopsMap.get(next.getName());

            //最大牌为队友,下家为队友,不接
            if (integer1.equals(integer2) && integer2.equals(integerNext)){
                return "-";
            }

            //最大牌为队友,下家为对手,
            //     *      牌型不为单牌,对子,不接
            //     *      为单牌,对子,且为 A,2,W,w 时不接
            //                  排除自己的飞机,连对,三带,顺子
            //
            if (integer1.equals(integer2) && !integer2.equals(integerNext)){
                if (!(type == 1 || type == 2)){
                    return "-";
                }else {
                    String[] split = max.split("");
                    for (String s1 : split) {
                        if (notOutBigPoke.contains(s1)){
                            return "-";
                        }
                    }
                    s = getRemovePoker(myPoker,4,7,6,3,5);
                }
            }

            //最大牌为对手,下家为队友,说明自己先接牌,
            //     * 若出牌为对子,单排,排除其他类型牌接
            if (!integer1.equals(integer2) && integer2.equals(integerNext)){
                if (type == 1 || type == 2){
                    s = getRemovePoker(myPoker,4,7,6,3,5);
                }
            }

            if (null == type){
                type = PokerPanDuan.panDuanGZ(max);
            }
            Integer integer = PokerPanDuan.countValue(max, type);
            List<Poker> poker = PokerPanDuan.getPoker(s, type, 5);
            Boolean chaXun4 = false;
            if (type != 4 && poker.size() == 0){
                poker = PokerPanDuan.getPoker(s, 4, 5);
                chaXun4 = true;
            }
            if (null == poker || poker.size() == 0){
                return "-";
            }else {
                poker = poker.stream().sorted(Comparator.comparing(Poker::getValue)).collect(Collectors.toList());
                for (Poker poker1 : poker) {
                    if (poker1.getValue() > integer){
                        Boolean b = (poker1.getType() == 5 || poker1.getType() == 6) && poker1.getName().length() != max.length();
                        if (b){
                            continue;
                        }
                        return poker1.getName();
                    }
                }
                if (!chaXun4){
                    poker = PokerPanDuan.getPoker(s, 4, 5);
                    if (null == poker || poker.size() == 0){
                        return "-";
                    }else {
                        poker = poker.stream().sorted(Comparator.comparing(Poker::getValue)).collect(Collectors.toList());
                        if (poker.size() == 1){
                            Integer integer3 = surplusPokerMap.get(maxPlayer);
                            if (integer3 <= 2){
                                if (poker.get(0).getValue() > integer){
                                    return poker.get(0).getName();
                                }
                            }
                        }else {
                            for (Poker poker1 : poker) {
                                if (poker1.getValue() > integer){
                                    return poker1.getName();
                                }
                            }
                        }
                    }
                }
            }
        }
        return "-";
    }

    @Override
    public Boolean robDiZhu(String s) {
        return null;
    }

    public void removePoker(List<Poker> poker,String num,Integer type){
        Iterator<Poker> iterator = poker.iterator();
        while (iterator .hasNext()) {
            Poker p = iterator .next();
            Pattern pattern = Pattern.compile(CANONICAL_XN.replace("X",num).replace("N",(type-1) + ""));
            Matcher matcher = pattern.matcher(p.getName());
            if (matcher.find()){
                iterator.remove();
            }
        }
    }

    /**
     * 获取排除后的牌
     * pokers 当前牌
     * type 要排除的类型
     */
    public String getRemovePoker(List<Poker> pokers,Integer... types){
        String newS = getPokerStr(pokers);
        List<Poker> newP = getPokerList(newS);
        for (Integer type : types) {
            newS = getRemovePoker(newP,type);
            newP = getPokerList(newS);
        }
        return newS;
    }

    /**
     * 获取排除后的牌
     * pokers 当前牌
     * type 要排除的类型
     */
    public String getRemovePoker(List<Poker> pokers,Integer type){
        String newS = "";
        String s = getPokerStr(pokers);
        List<Poker> newPokerList = getPokerList(s);
        List<Poker> poker = PokerPanDuan.getPoker(s, type, 5);
        String outStr = createOutStr(poker, type);
        outPoker(newPokerList,outStr);
        newS = getPokerStr(newPokerList);
        return newS;
    }

    public List<Poker> getPokerList(String s){
        List<Poker> pokers = new ArrayList<>();
        String[] split = s.split("");
        for (String s1 : split) {
            Poker poker = new Poker();
            poker.setName(s1);
            poker.setShow(true);
            pokers.add(poker);
        }
        return pokers;
    }

    public String getPokerStr(List<Poker> pokers){
        StringBuilder s = new StringBuilder("");
        for (Poker poker : pokers) {
            if (poker.getShow()){
                s.append(poker.getName());
            }
        }
        return s.toString();
    }

    public Boolean outPoker(List<Poker> pokers,String s){
        Boolean b = true;
        String[] split = s.split("");
        List<Poker> updateList = new ArrayList<>();
        for (String s1 : split) {
            for (Poker poker : pokers) {
                if (poker.getName().equals(s1) && poker.getShow()){
                    updateList.add(poker);
                    poker.setShow(false);
                    break;
                }
            }
        }
        return b;
    }

    /**
     * 生成排除的牌str
     * @param pokers
     * @param type
     * @return
     */
    public String createOutStr(List<Poker> pokers,Integer type){
        StringBuilder s = new StringBuilder("");
        if (type == 6){
            Set<String> set = new HashSet<>();
            for (Poker poker : pokers) {
                String name = poker.getName();
                String[] split = name.split("");
                for (int i = 0; i < split.length; i += 2) {
                    set.add(split[i]+split[i+1]);
                }
            }
            for (String s1 : set) {
                s.append(s1);
            }
        }
        else if (type == 5){
            Set<String> set = new HashSet<>();
            for (Poker poker : pokers) {
                String name = poker.getName();
                String[] split = name.split("");
                for (int i = 0; i < split.length; i++) {
                    set.add(split[i]);
                }
            }
            for (String s1 : set) {
                s.append(s1);
            }
        }
        else if (type == 7 || type == 3){
            Set<String> set = new HashSet<>();
            for (Poker poker : pokers) {
                Pattern pattern = Pattern.compile(CANONICAL_XXX);
                Matcher matcher = pattern.matcher(poker.getName());
                while (matcher.find()){
                    set.add(matcher.group());
                }
            }
            for (String s1 : set) {
                s.append(s1);
            }
        }
        else {
            for (Poker poker : pokers) {
                s.append(poker.getName());
            }
        }
        return s.toString();
    }

    private Map<String,Integer> getSurplusPokerMap(Map<String, List<Poker>> playerPokerMap){
        if (null != surplusPokerMap){
            return surplusPokerMap;
        }
        Map<String,Integer> surplusPokerMap = new HashMap<>(3);
        for (String s : playerPokerMap.keySet()) {
            List<Poker> pokers = playerPokerMap.get(s);
            int size = pokers.stream().filter(a -> a.getShow()).collect(Collectors.toList()).size();
            surplusPokerMap.put(s,size);
        }
        return surplusPokerMap;
    }

    private Map<String,Integer> surplusPokerMap;

    public static void main(String[] args) {
        Ai_3 ai = new Ai_3();
        ai.setName("1");
        TableTopInformation tableTopInformation = new TableTopInformation();
        Map<String,Integer> map = new HashMap<>();
        map.put("2",0);
        map.put("1",2);
        map.put("3",2);
        tableTopInformation.setTroopsMap(map);
        Map<String,Integer> map1 = new HashMap<>();
        map1.put("2",13);

        List<Player> playerList = new ArrayList<>();
        playerList.add(Player.builder().name("2").build());
        playerList.add(Player.builder().name("3").build());
        playerList.add(Player.builder().name("1").build());
        tableTopInformation.setPlayerList(playerList);

        Map<String,List<Poker>> pokerMap = new HashMap<>();
        pokerMap.put("1",ai.getPokerList("QQQQQX9998433"));
        tableTopInformation.setPlayerPokerMap(pokerMap);

        ai.setSurplusPokerMap(map1);
        ai.setTableTopInformation(tableTopInformation);
        String s = ai.outPoker(OutPokerVo.builder().s("9877776666").max("").maxPlayer("").build());
        System.out.println("s = " + s);
    }
}

五。感谢阅读,可自行继承ai类来实现自己的思维逻辑,本人也再想会不会以后真的出现了符合自己思维的ai,然后找一个朋友一人整一个ai,运行游戏循环个1万次,完了直接结算给钱,又节约了时间又比拼了实力,哈哈哈哈

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