//判断建模和装配环境
bool split_part::is_Assemblies()
{
Session *thesession = Session::GetSession();
BasePart *basedisplaypart = thesession->Parts()->BaseDisplay();
Assemblies::ComponentAssembly *componentAssembly = basedisplaypart->ComponentAssembly();
Assemblies::Component *rootcomponent = componentAssembly->RootComponent();
if(rootcomponent == NULL)
{
return true;
}
else
{
return false;
}
}
void mian()
{
int flag2 = is_Assemblies();
//建模环境
if (flag2 == 1)
{
//过滤器实体设置
vector<NXOpen::Selection::MaskTriple>masktriple;
Selection::MaskTriple mask1(UF_solid_type,0,0);
masktriple.push_back(mask1);
selection0->GetProperties()->SetSelectionFilter("SelectionFilter",Selection::SelectionActionClearAndEnableSpecific,masktriple);
selection0->GetProperties()->SetEnum("MaximumScope",3);
}
//装配环境
if (flag2 == 0)
{
//过滤器组件设置
vector<NXOpen::Selection::MaskTriple>masktriple;
Selection::MaskTriple mask1(UF_component_type,0,0);
masktriple.push_back(mask1);
selection0->GetProperties()->SetSelectionFilter("SelectionFilter",Selection::SelectionActionClearAndEnableSpecific,masktriple);
selection0->GetProperties()->SetEnum("MaximumScope",3);
}
}
【UG\NX二次开发】判断当前是 建模和装配环境
于 2023-11-10 08:15:26 首次发布