可以修改ROW和COL的数量来实现n子棋,对于五子棋来讲,将棋盘和数组的行数列数都加大,然而五子棋只需要判断4次,所以分开设置,即可实现大棋盘五子棋
对于五子棋来讲,需要更大的棋盘
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("*********** 《三子棋》 ************\n");
printf("*********** 1.玩游戏 ************\n");
printf("*********** 0.退出游戏 **********\n");
printf("************************************\n");
}
void game()
{
char board[ROW][COL];
init(board, ROW, COL);
print_board(board, ROW, COL);
char ret = 0;
while (1)
{
player(board, ROW, COL);
print_board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'c')
{
break;
}
computer(board, ROW, COL);
print_board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'c')
{
break;
}
}
if (ret == '#')
{
printf("电脑赢了\n");
}
if (ret == '*')
{
printf("玩家赢了\n");
}
if (ret == 'Q')
{
printf("平局\n");
}
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择->");
scanf("%d", &input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("游戏结束\n");
break;
default:
printf("输入错误,重新输入\n");
break;
}
} while (input);
return 0;
}
game.h
#pragma once
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#define ROW 3
#define COL 3
#define win_number ROW-1 //三子棋 三连子判断2次 4连判断3次 5连判断4次 为ROW-1次
void init(char board[ROW][COL], int row, int col); //传入3行3列,用3行3列接收
void print_board(char board[ROW][COL], int row, int col);
void player(char board[ROW][COL], int row, int col);
void computer(char board[ROW][COL], int row, int col);
char is_win(char board[ROW][COL], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void init(char board[ROW][COL], int row, int col) //初始化,数组全为空格
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void print_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1) // printf("---|---|---\n");
{
int k = 0;
for (k = 0; k < col; k++)
{
printf("---");
if(k<col-1)
printf("|");
}
printf("\n");
}
}
}
void player(char board[ROW][COL], int row, int col)
{
printf("玩家下棋,输入位置\n");
while (1)
{
printf("请输入要下棋的坐标:>\n");
int x = 0;
int y = 0;
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("已经有子重新下:\n");
}
}
else
{
printf("输入错误,重新下:\n");
}
}
}
void computer(char board[ROW][COL], int row, int col)
{//0-32767范围的随机数,取余3得到范围0-2的随机数,取余row得到范围0-row-1的随机数
printf("电脑下棋\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int is_full(char board[ROW][COL], int row, int col) //判断棋盘是否满了,满了返回1
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
//返回#电脑赢 *玩家赢 c继续下棋 Q平局(棋盘满了)
for (int i = 0; i < row; i++) //判断行是否三连子
{
int count = 0;
for (int j = 0; j < col-1; j++)
{
if (board[i][j] == board[i][j + 1]&&board[i][j]!=' ')
count++;
if (count == win_number)
return board[i][j];
}
}
for (int j = 0; j < col; j++) //判断列是否三连子
{
int count = 0;
for (int i = 0; i < row - 1; i++)
{
if (board[i][j] == board[i + 1][j] && board[i][j] != ' ')
count++;
if (count == win_number)
return board[i][j];
}
}
int count1 = 0;
for (int i = 0; i < row-1; i++) //判断↘对角线,坐标(0,0) (1,1)(2,2)
{
if (board[i][i] == board[i + 1][i + 1] && board[i][i] != ' ')
count1++;
if (count1 == win_number)
{
return board[i][i];
}
}
int n = 0;
int x = row - 1;
int y = 0;
int count2 = 0;
while (n < row - 1) //判断↙对角线(根据4子棋坐标判断规律)
{
if (board[x][y] == board[x - 1][y + 1] && board[x][y] != ' ')
count2++;
x = x - 1;
y = y + 1;
if (count2 == win_number)
{
return board[x][y];
}
n++;
}
if (is_full(board,row,col) == 1)
{
return 'Q'; //平局
}
//else
return 'c';//游戏继续
}