顺序队列
一、顺序队列
1.何为顺序队列?
逻辑结构:队列
存储结构:顺序存储
链接: 顺序表中有介绍
2.顺序队列声明(sequeue.h)
typedef int datatype;
#define N 128
typedef struct {
datatype data[N];
int front;
int rear;
}sequeue;
sequeue * queue_create();
int enqueue(sequeue *sq, datatype x);
datatype dequeue(sequeue *sq);
int queue_empty(sequeue *sq);
int queue_full(sequeue *sq);
int queue_clear(sequeue *sq);
sequeue * queue_free(sequeue *sq);
3.顺序队列基本运算(sequeue.c)
(1)创建队列:queue_create()
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "sequeue.h"
sequeue * queue_create() {
sequeue *sq;
if ((sq = (sequeue *)malloc(sizeof(sequeue))) == NULL) {
printf("malloc failed\n");
return NULL;
}
memset(sq->data, 0, sizeof(sq->data));
sq->front = sq->rear = 0;
return sq;
}
(2)入队:enqueue(sq, value)
int enqueue(sequeue *sq, datatype x) {
if (sq == NULL) {
printf("sq is NULL\n");
return -1;
}
if ((sq->rear + 1) % N == sq->front) {
printf("sequeue is full\n");
return -1;
}
sq->data[sq->rear] = x;
sq->rear = (sq->rear + 1) % N;
return 0;
}
(3)出队:dequeue(sq)
datatype dequeue(sequeue *sq) {
datatype ret;
ret = sq->data[sq->front];
sq->front = (sq->front + 1) % N;
return ret;
}
(4)判断队列是否为空:queue_empty(sq)
int queue_empty(sequeue *sq) {
if (sq == NULL) {
printf("sq is NULL\n");
return -1;
}
return (sq->front == sq->rear ? 1 : 0);
}
(5)判断队列是否为满:queue_full(sq)
int queue_full(sequeue *sq) {
if (sq == NULL) {
printf("sq is NULL\n");
return -1;
}
if ((sq->rear + 1) % N == sq->front) {
return 1;
}
else {
return 0;
}
}
(6)清理队列:queue_clear(sq)
int queue_clear(sequeue *sq) {
if (sq == NULL) {
printf("sq is NULL\n");
return -1;
}
sq->front = sq->rear = 0;
return 0;
}
(7)销毁队列:queue_free(sq)
sequeue * queue_free(sequeue *sq) {
if (sq == NULL) {
printf("sq is NULL\n");
return NULL;
}
free(sq);
sq = NULL;
return NULL;
}
4.测试函数(test.c)
#include <stdio.h>
#include "sequeue.h"
int main(int argc, const char *argv[])
{
sequeue *sq;
if ((sq = queue_create()) == NULL) {
return -1;
}
enqueue(sq, 10);
enqueue(sq, 100);
enqueue(sq, 1000);
while (!queue_empty(sq)) {
printf("dequeue:%d\n", dequeue(sq));
}
queue_free(sq);
return 0;
}