彩色空间转换(RGB与YUV)
1.彩色空间转换的基本思想及转换公式
由电视原理可知,亮度和色差信号的构成如下:
Y=0.2990R+0.5870G+0.1140B
R-Y=0.7010R-0.5870G-0.1140B
B-Y=-0.2990R-0.5870G+0.8860B
为了使色差信号的动态范围控制在0.5之间,需要进行归一化,对色差信号引入压缩系数。归一化后的色差信号为:
U=-0.1684R-0.3316G+0.5B
V=0.5R-0.4187G-0.0813B
所以
(1)RGB信号转换为YUV信号的公式为
Y= 0.2990R + 0.5870G + 0.1140B
U= -0.1684R - 0.3316G + 0.5B
V= 0.5R - 0.4187G - 0.0813B
(2)YUV信号转换为RGB信号的公式为
R= Y + 1.4075(V−128)
G= Y − 0.3455(U−128) − 0.7169(V−128)
B= Y + 1.779 (U−128 )
2、实验代码实现
(1)RGB转YUV
rgb2yuv.h
int RGB2YUV (int x_dim, int y_dim, void *bmp, void *y_out, void *u_out, void *v_out, int flip);
void InitLookupTable();
main.cpp
#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
#include "rgb2yuv.h"
#define u_int8_t unsigned __int8
#define u_int unsigned __int32
#define u_int32_t unsigned __int32
#define FALSE false
#define TRUE true
/*
* rgb2yuv
* required arg1 should be the input RAW RGB24 file
* required arg2 should be the output RAW YUV12 file
*/
int main(int argc, char** argv)
{
/* variables controlable from command line */
u_int frameWidth = 352; /* --width=<uint> */
u_int frameHeight = 240; /* --height=<uint> */
bool flip = TRUE; /* --flip */
unsigned int i;
/* internal variables */
char* rgbFileName = NULL;
char* yuvFileName = NULL;
FILE* rgbFile = NULL;
FILE* yuvFile = NULL;
u_int8_t* rgbBuf = NULL;
u_int8_t* yBuf = NULL;
u_int8_t* uBuf = NULL;
u_int8_t* vBuf = NULL;
u_int32_t videoFramesWritten = 0;
/* begin process command line */
/* point to the specified file names */
rgbFileName = argv[1];
yuvFileName = argv[2];
frameWidth = atoi(argv[3]);
frameHeight = atoi(argv[4]);
/* open the RGB file */
rgbFile = fopen(rgbFileName, "rb");
if (rgbFile == NULL)
{
printf("cannot find rgb file\n");
exit(1);
}
else
{
printf("The input rgb file is %s\n", rgbFileName);
}
/* open the RAW file */
yuvFile = fopen(yuvFileName, "wb");
if (yuvFile == NULL)
{
printf("cannot find yuv file\n");
exit(1);
}
else
{
printf("The output yuv file is %s\n", yuvFileName);
}
/* get an input buffer for a frame */
rgbBuf = (u_int8_t*)malloc(frameWidth * frameHeight * 3);
/* get the output buffers for a frame */
yBuf = (u_int8_t*)malloc(frameWidth * frameHeight);
uBuf = (u_int8_t*)malloc((frameWidth * frameHeight) / 4);
vBuf = (u_int8_t*)malloc((frameWidth * frameHeight) / 4);
if (rgbBuf == NULL || yBuf == NULL || uBuf == NULL || vBuf == NULL)
{
printf("no enought memory\n");
exit(1);
}
while (fread(rgbBuf, 1, frameWidth * frameHeight * 3, rgbFile))
{
if(RGB2YUV(frameWidth, frameHeight, rgbBuf, yBuf, uBuf, vBuf, flip))
{
printf("error");
return 0;
}
for (i = 0; i < frameWidth*frameHeight; i++)
{
if (yBuf[i] < 16) yBuf[i] = 16;
if (yBuf[i] > 235) yBuf[i] = 235;
}
for (i = 0; i < frameWidth*frameHeight/4; i++)
{
if (uBuf[i] < 16) uBuf[i] = 16;
if (uBuf[i] > 240) uBuf[i] = 240;
if (vBuf[i] < 16) vBuf[i] = 16;
if (vBuf[i] > 240) vBuf[i] =