第1关:正方形的平移与缩放
// 提示:写完代码请保存之后再进行评测
#include <GL/freeglut.h>
#include<stdio.h>
// 评测代码所用头文件-开始
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
#include<opencv2/imgproc/imgproc.hpp>
// 评测代码所用头文件-结束
void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0); //设置背景颜色
glMatrixMode(GL_PROJECTION);
gluOrtho2D(-5.0, 5.0, -5.0, 5.0); //设置显示的范围是X:-5.0~5.0, Y:-5.0~5.0
glMatrixMode(GL_MODELVIEW);
}
void myDraw(void) //二维几何变换
{
// 请在此添加你的代码
/********** Begin ********/
glPushMatrix();
glColor3f(1.0, 0.0, 0.0);
glRectf(-1.0f, - 1.0f,1.0f,1.0f);
glPopMatrix();
glPushMatrix();
glTranslatef(0.0f,2.0f,0.0f);
glPushMatrix();
glScalef(3.0,0.5,1.0);
glColor3f (1.0, 1.0, 1.0);
glRectf(-1.0f, - 1.0f,1.0f,1.0f);
glFlush();
/********** End **********/
glFlush();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowPosition(100, 100);
glutInitWindowSize(400, 400);
glutCreateWindow("几何变换示例");
init();
glutDisplayFunc(&myDraw);
glutMainLoopEvent();
/*************以下为评测代码,与本次实验内容无关,请勿修改**************/
GLubyte* pPixelData = (GLubyte*)malloc(400 * 400 * 3);//分配内存
GLint viewport[4] = {0};
glReadBuffer(GL_FRONT);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glGetIntegerv(GL_VIEWPORT, viewport);
glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);
cv::Mat img;
std::vector<cv::Mat> imgPlanes;
img.create(400, 400, CV_8UC3);
cv::split(img, imgPlanes);
for(int i = 0; i < 400; i ++) {
unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
for(int j = 0; j < 400; j ++) {
int k = 3 * (i * 400 + j);
plane2Ptr[j] = pPixelData[k];
plane1Ptr[j] = pPixelData[k+1];
plane0Ptr[j] = pPixelData[k+2];
}
}
cv::merge(imgPlanes, img);
cv::flip(img, img ,0);
cv::namedWindow("openglGrab");
cv::imshow("openglGrab", img);
//cv::waitKey();
cv::imwrite("../img_step1/test.jpg", img);
return 0;
}
第2关:正方形的平移和旋转
// 提示:写完代码请保存之后再进行评测
#include <GL/freeglut.h>
#include<stdio.h>
// 评测代码所用头文件-开始
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
#include<opencv2/imgproc/imgproc.hpp>
// 评测代码所用头文件-结束
void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0); //设置背景颜色
glMatrixMode(GL_PROJECTION);
gluOrtho2D(-5.0, 5.0, -5.0, 5.0); //设置显示的范围是X:-5.0~5.0, Y:-5.0~5.0
glMatrixMode(GL_MODELVIEW);
}
void myDraw(void) //二维几何变换
{
// 请在此添加你的代码
glPushMatrix();
glColor3f(1.0, 0.0, 0.0);
glRectf(-1.0f, - 1.0f,1.0f,1.0f);
glPopMatrix();
//glPushMatrix();
glTranslatef(-3.0f,0.0f,0.0f);
glPushMatrix();
glRotatef(45.0,0.0,0.0,1.0);
glColor3f (0.0, 1.0, 0.0);
glRectf(-1.0f, - 1.0f,1.0f,1.0f);
glPopMatrix();
glTranslatef(6.0f,0.0f,0.0f);
glPushMatrix();
glRotatef(45.0,0.0,0.0,1.0);
glColor3f (0.0, 0.7, 0.0);
glRectf(-1.0f, - 1.0f,1.0f,1.0f);
glPopMatrix();
glFlush();
/********** End **********/
glFlush();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowPosition(100, 100);
glutInitWindowSize(400, 400);
glutCreateWindow("几何变换示例");
init();
glutDisplayFunc(&myDraw);
glutMainLoopEvent();
/*************以下为评测代码,与本次实验内容无关,请勿修改**************/
GLubyte* pPixelData = (GLubyte*)malloc(400 * 400 * 3);//分配内存
GLint viewport[4] = {0};
glReadBuffer(GL_FRONT);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glGetIntegerv(GL_VIEWPORT, viewport);
glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);
cv::Mat img;
std::vector<cv::Mat> imgPlanes;
img.create(400, 400, CV_8UC3);
cv::split(img, imgPlanes);
for(int i = 0; i < 400; i ++) {
unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
for(int j = 0; j < 400; j ++) {
int k = 3 * (i * 400 + j);
plane2Ptr[j] = pPixelData[k];
plane1Ptr[j] = pPixelData[k+1];
plane0Ptr[j] = pPixelData[k+2];
}
}
cv::merge(imgPlanes, img);
cv::flip(img, img ,0);
cv::namedWindow("openglGrab");
cv::imshow("openglGrab", img);
//cv::waitKey();
cv::imwrite("../img_step2/test.jpg", img);
return 0;
}
第3关:正方形的变换组合
// 提示:写完代码请保存之后再进行评测
#include <GL/freeglut.h>
#include<stdio.h>
// 评测代码所用头文件-开始
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
#include<opencv2/imgproc/imgproc.hpp>
// 评测代码所用头文件-结束
void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0); //设置背景颜色
glMatrixMode(GL_PROJECTION);
gluOrtho2D(-5.0, 5.0, -5.0, 5.0); //设置显示的范围是X:-5.0~5.0, Y:-5.0~5.0
glMatrixMode(GL_MODELVIEW);
}
void myDraw(void) //二维几何变换
{
// 请在此添加你的代码
/********** Begin ********/
glClear (GL_COLOR_BUFFER_BIT); //清空
glLoadIdentity(); //将当前矩阵设为单位矩阵
glPushMatrix();
glTranslatef(0.0f,2.0f,0.0f);
glScalef(3.0,0.5,1.0);
glColor3f (1.0, 1.0, 1.0);
glRectf(-1.0f, -1.0f, 1.0f, 1.0f); //上面白色矩形
glPopMatrix();
glPushMatrix();
glTranslatef(-3.0,0.0,0.0);
glPushMatrix();
glRotatef(45.0,0.0,0.0,1.0);
glColor3f (0.0, 1.0, 0.0);
glRectf(-1.0f, -1.0f, 1.0f, 1.0f); //中间左菱形
glPopMatrix();
glTranslatef(3.0,0.0,0.0);
glPushMatrix();
glColor3f (1.0, 0.0, 0.0);
glRectf(-1.0f, -1.0f, 1.0f, 1.0f); //中间中菱形
glPopMatrix();
glTranslatef(3.0,0.0,0.0);
glPushMatrix();
glRotatef(45.0,0.0,0.0,1.0);
glColor3f (0.0, 0.7, 0.0);
glRectf(-1.0f, -1.0f, 1.0f, 1.0f); //中间右菱形
glPopMatrix();
glPopMatrix();
glTranslatef(0.0,-3.0,0.0);
glScalef(4.0,1.5,1.0);
glColor3f (0.0, 0.0, 1.0);
glRectf(-1.0f, -1.0f, 1.0f, 1.0f); //下面蓝色矩形
glFlush ( );
/********** End **********/
glFlush();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowPosition(100, 100);
glutInitWindowSize(400, 400);
glutCreateWindow("几何变换示例");
init();
glutDisplayFunc(&myDraw);
glutMainLoopEvent();
/*************以下为评测代码,与本次实验内容无关,请勿修改**************/
GLubyte* pPixelData = (GLubyte*)malloc(400 * 400 * 3);//分配内存
GLint viewport[4] = {0};
glReadBuffer(GL_FRONT);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glGetIntegerv(GL_VIEWPORT, viewport);
glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);
cv::Mat img;
std::vector<cv::Mat> imgPlanes;
img.create(400, 400, CV_8UC3);
cv::split(img, imgPlanes);
for(int i = 0; i < 400; i ++) {
unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
for(int j = 0; j < 400; j ++) {
int k = 3 * (i * 400 + j);
plane2Ptr[j] = pPixelData[k];
plane1Ptr[j] = pPixelData[k+1];
plane0Ptr[j] = pPixelData[k+2];
}
}
cv::merge(imgPlanes, img);
cv::flip(img, img ,0);
cv::namedWindow("openglGrab");
cv::imshow("openglGrab", img);
//cv::waitKey();
cv::imwrite("../img_step3/test.jpg", img);
return 0;
}
第4关:三菱形状
// 提示:写完代码请保存之后再进行评测
#include <GL/freeglut.h>
#include<stdio.h>
// 评测代码所用头文件-开始
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
#include<opencv2/imgproc/imgproc.hpp>
// 评测代码所用头文件-结束
void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0); //设置背景颜色
glMatrixMode(GL_PROJECTION);
gluOrtho2D(-5.0, 5.0, -5.0, 5.0); //设置显示的范围是X:-5.0~5.0, Y:-5.0~5.0
glMatrixMode(GL_MODELVIEW);
}
void drawDiamond(void) //绘制一个菱形
{
// 请在此添加你的代码
/********** Begin ********/
glBegin (GL_POLYGON); //顶点指定需要按逆时针方向
glVertex2f (0.0f,-1.0f);//下点
glVertex2f (2.0f,0.0f);//右点
glVertex2f (0.0f, 1.0f);//上点
glVertex2f (-2.0f,0.0f);//左点
glEnd ( );
/********** End **********/
}
void myDraw(void) //二维几何变换
{
// 请在此添加你的代码
/********** Begin ********/
glClear(GL_COLOR_BUFFER_BIT); //清空
glLoadIdentity(); //将当前矩阵设为单位矩阵
glPushMatrix();
glRotatef(30.0, 0.0, 0.0, 1.0);
glTranslatef(-2.0, 0.0, 0.0);
glColor3f(0.0, 1.0, 0.0);
drawDiamond();
glPopMatrix();
glPushMatrix();
glRotatef(150.0, 0.0, 0.0, 1.0);
glTranslatef(-2.0, 0.0, 0.0);
glColor3f(0.0, 0.0, 1.0);
drawDiamond();
glPopMatrix();
glPushMatrix();
glRotatef(270.0, 0.0, 0.0, 1.0);
glTranslatef(-2.0, 0.0, 0.0);
glColor3f(1.0, 0.0, 0.0);
drawDiamond();
/********** End **********/
glFlush();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowPosition(100, 100);
glutInitWindowSize(400, 400);
glutCreateWindow("几何变换示例");
init();
glutDisplayFunc(&myDraw);
glutMainLoopEvent();
/*************以下为评测代码,与本次实验内容无关,请勿修改**************/
GLubyte* pPixelData = (GLubyte*)malloc(400 * 400 * 3);//分配内存
GLint viewport[4] = {0};
glReadBuffer(GL_FRONT);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glGetIntegerv(GL_VIEWPORT, viewport);
glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);
cv::Mat img;
std::vector<cv::Mat> imgPlanes;
img.create(400, 400, CV_8UC3);
cv::split(img, imgPlanes);
for(int i = 0; i < 400; i ++) {
unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
for(int j = 0; j < 400; j ++) {
int k = 3 * (i * 400 + j);
plane2Ptr[j] = pPixelData[k];
plane1Ptr[j] = pPixelData[k+1];
plane0Ptr[j] = pPixelData[k+2];
}
}
cv::merge(imgPlanes, img);
cv::flip(img, img ,0);
cv::namedWindow("openglGrab");
cv::imshow("openglGrab", img);
//cv::waitKey();
cv::imwrite("../img_step4/test.jpg", img);
return 0;
}