此实例主要通过使用 THREE.PointLight、THREE.Scene、THREE.OrthographicCameraTHREE.WebGLRenderer,THREE.BoxGeometry,THREE.MeshLambertMaterial,THREE.Mesh等,实现在场景中绘制自定义光源照射的立方体。当浏览器显示页面时,将在场景中绘制自定义光源照射的红色立方体,如图001-1所示。
图 001-1
主要代码如下:
<!DOCTYPE html><html>< head><meta charset ="UTF- 8">
<script src="ThreeJS/three.js"></script>
SUR
< script src="ThreeJS/jquery.js"></script>
</head>
<body><center id="myContainer"></center>
<script>
var myRenderer = new THREE.WebGLRenderer(); //创建渲染器
var myWidth=480; //设置窗口宽度
var myHeight = 320
myRenderer.setSize(myWidth,myHeight)
myRenderer.setClearColor("white",1);
$("#myContainer").append(myRenderer.domElement);var myScene = new TH