html
<view class="progress_box">
<canvas
class="progress_bg"
canvas-id="cpbg"
></canvas>
<canvas
class="progress_bar"
canvas-id="cpbar"
></canvas>
<canvas
class="progress_line"
canvas-id="cpline"
></canvas>
<view class="progress_txt">
<view class="progress_info">{{ progress_txt }}%</view>
</view>
</view>
样式
.progress_box {
position: relative;
width: 100%;
height: 300upx;
display: flex;
align-items: center;
justify-content: center;
text-align: center;
}
.progress_bg {
position: absolute;
width: 220px;
height: 220px;
}
.progress_bar {
position: absolute;
width: 220px;
height: 220px;
}
.progress_line {
position: absolute;
width: 220px;
height: 220px;
}
.progress_txt {
position: absolute;
font-size: 28upx;
color: #999999;
}
.progress_info {
font-size: 36upx;
padding-left: 16upx;
letter-spacing: 2upx;
font-size: 52upx;
color: #333333;
}
.progress_dot {
width: 16upx;
height: 16upx;
border-radius: 50%;
background-color: #fb9126;
}
js
data() {
return {
progress_txt: 80,
};
},
onLoad() {
this.drawProgressbg();
this.drawCircle(this.progress_txt); //参数为1-100
this.drawLine();
},
方法
methods{
drawProgressbg: function () {
// 自定义组件实例 this ,表示在这个自定义组件下查找拥有 canvas-id 的 <canvas/>
var ctx = uni.createCanvasContext("cpbg", this);
ctx.setLineWidth(12); // 设置圆环的宽度
ctx.setStrokeStyle("#E9E9E9"); // 设置圆环的颜色
// ctx.setLineCap('round'); // 设置圆环端点的形状
ctx.setLineCap("square"); // 设置圆环端点的形状
ctx.beginPath(); //开始一个新的路径
ctx.arc(110, 110, 70, 0 * Math.PI, 2 * Math.PI, false);
//设置一个原点(110,110),半径为100的圆的路径到当前路径
ctx.stroke(); //对当前路径进行描边
ctx.draw();
},
drawCircle: function (step) {
var ctx = uni.createCanvasContext("cpbar", this);
// 进度条的渐变(中心x坐标-半径-边宽,中心Y坐标,中心x坐标+半径+边宽,中心Y坐标)
var gradient = ctx.createLinearGradient(0, 0, 130, 0);
let increase = 0.05;
let end = (step / 100) * 2 * Math.PI - Math.PI / 2; // 最后的角度
let current = -Math.PI / 2; // 起始角度
let timer = setInterval(() => {
gradient.addColorStop("0", "#00F2FE");
gradient.addColorStop("1.0", "#4FACFE");
ctx.setLineWidth(12);
ctx.setStrokeStyle(gradient);
ctx.setLineCap("square");
ctx.beginPath();
// 参数step 为绘制的百分比
if (current < end) {
current = current + increase;
}
if (current >= end) {
current = end;
clearInterval(timer);
}
ctx.arc(110, 110, 70, -Math.PI / 2, current, false);
ctx.stroke();
ctx.draw();
}, 20);
},
// 画刻度
drawLine() {
var context = uni.createCanvasContext("cpline", this);
var r = 70;
var x0 = 110;
var y0 = 110;
var x;
var y;
var lineWidth = 12;
for (let i = 0; i < 60; i++) {
context.beginPath();
context.setLineWidth(lineWidth);
context.setStrokeStyle("#FFFFFF");
x = x0 - r * Math.sin(((6 * (i + 1) - 3) * Math.PI) / 180);
y = y0 - r * Math.cos(((6 * (i + 1) - 3) * Math.PI) / 180);
// console.log('x0:' + x0 + ' y0:' + y0 + ' x:' + x + ' y:' + y);
context.moveTo(x, y);
context.arc(
x0,
y0,
r,
((270 - 6 * (i + 1) + 3) * Math.PI) / 180,
((270 - 6 * i) * Math.PI) / 180,
false
);
context.stroke();
context.closePath();
}
context.stroke();
context.draw();
},
}