用java模拟斗地主发牌过程

一、牌类实现

定义牌的相关属性,点数、花色、大小

package com.softeem.lesson18.doudizhu;

import java.util.Objects;

public class Card {
	//牌面值
    private String name;
    //花色
    private String flower;
    //点数
    private int num;
    
    public Card() {
		// TODO Auto-generated constructor stub
	}

	public Card(String name, String flower, int num) {
		super();
		this.name = name;
		this.flower = flower;
		this.num = num;
	}
	public String getName() {
		return name;
	}

	public void setName(String name) {
		this.name = name;
	}

	public String getFlower() {
		return flower;
	}

	public void setFlower(String flower) {
		this.flower = flower;
	}

	public int getNum() {
		return num;
	}

	public void setNum(int num) {
		this.num = num;
	}

	@Override
	public String toString() {
		if(Objects.nonNull(flower)) {
		return  name+"-"+num+"-"+flower;
		}
		return name+"-"+num;
	}   
	
	
}

二、玩家类

玩家类中定义了万家的相关属性,名字,ID,还定义了一个牌类数组,将每位玩家的牌加入到数组中。

package com.softeem.lesson18.doudizhu;

import java.util.ArrayList;

public class Player {
    private int id;
    private String name;
    private boolean boss;
    private ArrayList<Card> cards = new ArrayList<>();
    
    public Player() {
	}

	public Player(int id, String name, boolean boss, ArrayList<Card> cards) {
		super();
		this.id = id;
		this.name = name;
		this.boss = boss;
		this.cards = cards;
	}

	public int getId() {
		return id;
	}

	public void setId(int id) {
		this.id = id;
	}

	public String getName() {
		return name;
	}

	public void setName(String name) {
		this.name = name;
	}

	public boolean isBoss() {
		return boss;
	}

	public void setBoss(boolean boss) {
		this.boss = boss;
	}

	public ArrayList<Card> getCards() {
		return cards;
	}

	public void setCards(ArrayList<Card> cards) {
		this.cards = cards;
	}

	@Override
	public String toString() {
		return name+(boss?"(地主)" : "") + cards;
	}    
}

三、功能类

功能类中实现了牌的分发,每人17张牌,然后地主多三张牌的实现,以及对玩家进行随机分配地主等功能。

package com.softeem.lesson18.doudizhu;

import java.util.ArrayList;
import java.util.Random;
import java.util.Scanner;

public class GameManage {
    
	private static ArrayList<Card> all = new ArrayList<>();
	private static String [] names = {"3","4","5","6","7","8","9","10","J","Q","K","A","2","Queen","King"};
	private static String [] flowers = {"红桃","黑桃","方块","梅花"};
	private ArrayList<Player> players = new ArrayList<Player>();
	private static Random randomGen = new Random();
	
	static {
		//初始化所有牌
		int i = 0;
		for(; i < names.length - 2;i++) {
			for(int j = 0;j < flowers.length;j++) {
				Card c = new Card(names[i],flowers[j],i);
				all.add(c);
			}
		}
		//加入大小王
		all.add(new Card(names[names.length - 2],null,i++));
		all.add(new Card(names[names.length - 1],null,i++));			
    }
	public void addPlayer() {
		@SuppressWarnings("resource")
		Scanner sc = new Scanner(System.in);
		System.out.println("请输入第一个玩家的名字:");
		String name1 = sc.nextLine();
		System.out.println("请输入第二个玩家的名字:");
		String name2 = sc.nextLine();
		System.out.println("请输入第三个玩家的名字:");
		String name3 = sc.nextLine();
		
		Player p1 = new Player();
		p1.setId(1);
		p1.setName(name1);
		
		Player p2 = new Player();
		p2.setId(2);
		p2.setName(name2);
		
		Player p3 = new Player();
		p3.setId(3);
		p3.setName(name3);
		
		players.add(p1);
		players.add(p2);
		players.add(p3);
	}
	
	public void randomBoss() {
		//添加玩家
		addPlayer();
		//随机地址索引
		int i = randomGen.nextInt(players.size());
		players.get(i).setBoss(true);
	}
	
	public void sendCard() {
		randomBoss();
		//对玩家遍历
		for(Player p : players) {
			//先为每一位玩家随机发17张牌
			for(int i = 0;i <17;i++) {
				int cardIndex = randomGen.nextInt(all.size());
				Card card = all.get(cardIndex);
				//将牌加入到玩家的牌容器中
				p.getCards().add(card);
				//从牌组中移除已经发出去的牌
				all.remove(card);
			}
		}
		//最后三张牌给地主
		for(Player p : players) {
			if(p.isBoss()) {
				p.getCards().addAll(all);
			}
		}
		for(Player p : players) {
			System.out.println(p);
		}
	}	
	public static void main(String[] args) {
		new GameManage().sendCard();
	}
}
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