test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("*************************\n");
printf("******** 1、play ********\n");
printf("******** 2、exit ********\n");
printf("*************************\n");
}
void game()
{
//存储数据 - 二维数组
char board[ROW][COL];
//初始化棋盘 - 初始化空格(将数组的各项元素归零)
Initboard(board, ROW, COL);
//打印一下棋盘,本质是打印数组的内容
DisplayBoard(board, ROW, COL);
//接受游戏状态
char ret = 0;
while (1)
{
//玩家下棋
PlayMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢得游戏
ret = IsWin(board, ROW, COL);
if (ret != 'C')//游戏继续
break;
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')//游戏继续
break;
}
if (ret == '*')
{
printf("玩家赢了!\n");
}
else if (ret == '#')
{
printf("电脑赢了!\n");
}
else
{
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));//利用计算机时间产生随机数的第一步,必须包含头文件:<time.h>
//选用do-while循环,保证代码最少执行一次
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)//
{
case 1:
//printf("三子棋游戏!\n");
game();
break;
case 2:
printf("退出游戏!\n");
break;
default:
printf("选择错误,重新选择!\n");
break;
}
} while (input);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化棋盘 - 初始化空格(将数组的各项元素归零)
void InitBoard(char board[ROW][COL], int row,int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印一下棋盘,本质是打印数组的内容
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);
if (j < col - 1)
printf("|");//每行尾部的 | 不打印;
}
printf("\n");
if (i < row - 1)//打印分割线---|---|---,最后一行分割线不打印,只打印 row-1 次
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)//仅打印前两个 |
{
printf("|");
}
}
printf("\n");
}
}
}
//玩家下棋,棋子为‘*’
int PlayMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入下棋的坐标:>");
scanf("%d %d", &x, &y);
//判断坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//开始下棋
//判断坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入!\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
}
//电脑下棋,棋子为‘#’
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>\n");
while (1)
{
int x = rand() % row;//利用随机数获得行数和列数
int y = rand() % col;
//判断该位置是否被占用,如果没有被占用,则填入;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断棋盘是否满
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘没满
}
}
}
return 1;//棋盘满了
}
//1. 玩家赢了 - *
//2. 电脑赢了 - #
//3. 平局 - Q
//4. 游戏继续 - C
//判断玩家/电脑是否赢得游戏;
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断3行
for (i = 0; i < row; i++)
{
/*if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][1] != ' ')); //庆祝找到bug
{
return board[i][1];
}*/
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];//
}
}
//判断3列
for (i = 0; i < col; i++)
{
if ((board[0][i] == board[1][i]) && (board[1][i] == board[2][i]) && (board[1][i] != ' '))
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
//如果棋盘满了返回1,不满返回0;
int ret = IsFull(board, row, col);
if (ret == 1)
{
return 'Q';
}
//继续
return 'C';
}
game.h
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
//初始化棋盘 - 初始化空格(将数组的各项元素归零)
void Initboard(char board[ROW][COL], int row, int col);
//打印一下棋盘,本质是打印数组的内容
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断棋盘是否满
int IsFull(char board[ROW][COL], int row, int col);
//判断玩家/电脑是否赢得游戏
//1. 玩家赢了 - *
//2. 电脑赢了 - #
//3. 平局 - Q
//4. 游戏继续 - C
char IsWin(char board[ROW][COL], int row, int col);