C语言最简单的推箱子

c语言推箱子练习人物移动

用C语言基础终端运行:

1.创建二维数组 表示地图画面

  • 0:空地
  • 1:墙
  • 2:目的地
  • 3:箱子
  • 4:玩家

2.使用枚举类型定义:

  • 地图上数字的名字
  • 移动键盘上下左右的值

3.将数字替换成图案显示

#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<time.h>
#include<math.h>
#include<conio.h>
int map[10][10] = {
		0,0,0,0,0,0,0,0,0,0,
		0,0,0,1,1,1,0,0,0,0,
		0,0,0,1,2,1,0,0,0,0,
		0,0,0,1,3,1,0,0,0,0,
		1,1,1,1,0,1,1,1,1,1,
		1,2,0,3,4,0,3,0,2,1,
		1,1,1,1,1,1,3,1,1,1,
		0,0,0,0,0,1,0,1,0,0,
		0,0,0,0,0,1,2,1,0,0,
		0,0,0,0,0,1,1,1,0,0
};
enum Map
{
	space,wall,dest,box,player
}m;
enum Key {
	up=72,down=80,left=75,right=77,esc=27
}k;
void draw() {
	for (int i = 0; i < 10; i++)
	{
		for (int j = 0; j < 10; j++)
		{
			switch (map[i][j])
			{
			case space:printf("  ");
				break;
			case wall:printf("■");
				break;
			case dest:printf("☆");
				break;
			case box:printf("★");
				break;
			case player:printf("♀");
				break;
			}
		}
		printf("\n");
	}
}
int move() {
	
	//找到玩家位置
	int x = 0, y = 0,n=0;
	for (int i = 0; i < 10; i++)
		for (int j = 0; j < 10; j++)
		{
			if (map[i][j] == player) {
				x = i;
				y = j;
			}
			if (map[i][j] == 2) {
				n++;
			}
		}
	
	if (n == 0)//查看箱子是否都到目的地了
		return -1;
	else
		n = 0;
	char key=_getch();//从键盘获取上下左右
	switch (key)
	{
	case 'W':
	case 'w':
	case up://判断玩家上面是空地,还是箱子

		if (map[x - 1][y] == space) {
			map[x - 1][y] = player;
			map[x][y] = space;
		}
		else if (map[x - 1][y] == box) {
			if (map[x - 2][y] == space || map[x - 2][y] == dest) {
				map[x][y] = space;
				map[x - 2][y] = box;
				map[x - 1][y] = player;
			}
		}
		break;
	case 'S':
	case 's':
	case down:

		if (map[x + 1][y] == space) {
			map[x + 1][y] = player;
			map[x][y] = space;
		}
		else if (map[x + 1][y] == box) {
			if (map[x + 2][y] == space || map[x + 2][y] == dest) {
				map[x][y] = space;
				map[x + 2][y] = box;
				map[x + 1][y] = player;
			}
		}
		break;
	case 'A':
	case 'a':
	case left:

		if (map[x][y - 1] == space) {
			map[x][y - 1] = player;
			map[x][y] = space;
		}
		else if (map[x][y - 1] == box) {
			if (map[x][y - 2] == space || map[x][y - 2] == dest) {
				map[x][y] = space;
				map[x][y - 2] = box;
				map[x][y - 1] = player;
			}
		}
		break;
	case 'D':
	case 'd':
	case right:
		
		if (map[x][y + 1] == space) {
			map[x][y + 1] = player;
			map[x][y] = space;
		}
		else if (map[x][y + 1] == box) {
			if (map[x][y + 2] == space || map[x][y + 2] == dest) {
				map[x][y] = space;
				map[x][y + 2] = box;
				map[x][y + 1] = player;
			}
		}
		break;
	case esc:
		return -2;
		break;
	
	}
	system("cls");
	draw();
	move();
	

}
int main()
{
	
	draw();
	if (move() == -1) {
		system("cls");
		printf("\n\n\n\t太棒啦!^V^ !恭喜你成功啦!");
	}
	else {
		system("cls");
		printf("\n\n\n\t这么简单你都放弃了?");
	}
	return 0;
}

优化成关卡

#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<time.h>
#include<math.h>
#include<conio.h>

int c = 0;
int map[3][10][10] = {
	{
		0,0,0,0,0,0,0,0,0,0,
		0,0,0,1,1,1,0,0,0,0,
		0,0,0,1,2,1,0,0,0,0,
		0,0,0,1,3,1,0,0,0,0,
		1,1,1,1,0,1,1,1,1,1,
		1,2,0,3,4,0,3,0,2,1,
		1,1,1,1,1,1,3,1,1,1,
		0,0,0,0,0,1,0,1,0,0,
		0,0,0,0,0,1,2,1,0,0,
		0,0,0,0,0,1,1,1,0,0},
	{
		0,0,0,0,0,0,0,0,0,0,
		0,0,1,0,0,0,0,1,0,0,
		0,1,0,1,0,0,1,0,1,0,
		1,0,0,0,1,1,0,0,0,1,
		1,0,0,3,4,0,3,2,0,1,
		0,1,0,3,0,0,3,0,1,0,
		0,0,1,0,0,0,0,1,0,0,
		0,0,0,1,0,0,1,0,0,0,
		0,0,0,0,1,1,0,0,0,0,
		0,0,0,0,0,0,0,0,0,0},
	{
		1,1,1,1,1,1,1,1,1,1,
		1,0,0,0,0,0,0,0,0,1,
		1,0,0,1,0,0,1,1,0,1,
		1,0,0,0,0,0,0,0,0,1,
		1,1,0,3,0,4,0,3,0,1,
		1,0,0,0,0,1,0,3,0,1,
		1,0,3,0,0,1,0,2,0,1,
		1,0,1,1,1,1,0,0,0,1,
		1,0,0,0,0,0,0,0,0,1,
		1,1,1,1,1,1,1,1,1,1}	
};
enum Map
{
	space,wall,dest,box,player
}m;
enum Key {
	up=72,down=80,left=75,right=77,esc=27
}k;
void draw(){
	
	for (int i = 0; i < 10; i++)
	{
		for (int j = 0; j < 10; j++)
		{
			switch (map[c][i][j])
			{
			case space:printf("  ");
				break;
			case wall:printf("■");
				break;
			case dest:printf("☆");
				break;
			case box:printf("★");
				break;
			case player:printf("♀");
				break;
			}
		}
		printf("\n");
	}
	
}
int move() {
	
	//找到玩家位置
	int x = 0, y = 0,n=0;
	for (int i = 0; i < 10; i++)
		for (int j = 0; j < 10; j++)
		{
			if (map[c][i][j] == player) {
				x = i;
				y = j;
			}
			if (map[c][i][j] == 2) {
				n++;
			}
		}
	
	if (n == 0)//查看箱子是否都到目的地了
	{
		system("cls");
		printf("\n\n\n\t太棒啦!^V^ !恭喜你成功啦!\n\n\n");
		system("pause");
		c++;
		if (c == 3) {
			system("cls");
			printf("\n\n\n\t 恭喜你呀!全部通关!\n\n\n");
			
			return -3;
		}
		

	}
	else {
		n = 0;
	}
		
	char key=_getch();//从键盘获取上下左右
	switch (key)
	{
	case 'W':
	case 'w':
	case up://判断玩家上面是空地,还是箱子

		if (map[c][x - 1][y] == space) {
			map[c][x - 1][y] = player;
			map[c][x][y] = space;
		}
		else if (map[c][x - 1][y] == box) {
			if (map[c][x - 2][y] == space || map[c][x - 2][y] == dest) {
				map[c][x][y] = space;
				map[c][x - 2][y] = box;
				map[c][x - 1][y] = player;
			}
		}
		break;
	case 'S':
	case 's':
	case down:

		if (map[c][x + 1][y] == space) {
			map[c][x + 1][y] = player;
			map[c][x][y] = space;
		}
		else if (map[c][x + 1][y] == box) {
			if (map[c][x + 2][y] == space || map[c][x + 2][y] == dest) {
				map[c][x][y] = space;
				map[c][x + 2][y] = box;
				map[c][x + 1][y] = player;
			}
		}
		break;
	case 'A':
	case 'a':
	case left:

		if (map[c][x][y - 1] == space) {
			map[c][x][y - 1] = player;
			map[c][x][y] = space;
		}
		else if (map[c][x][y - 1] == box) {
			if (map[c][x][y - 2] == space || map[c][x][y - 2] == dest) {
				map[c][x][y] = space;
				map[c][x][y - 2] = box;
				map[c][x][y - 1] = player;
			}
		}
		break;
	case 'D':
	case 'd':
	case right:
		
		if (map[c][x][y + 1] == space) {
			map[c][x][y + 1] = player;
			map[c][x][y] = space;
		}
		else if (map[c][x][y + 1] == box) {
			if (map[c][x][y + 2] == space || map[c][x][y + 2] == dest) {
				map[c][x][y] = space;
				map[c][x][y + 2] = box;
				map[c][x][y + 1] = player;
			}
		}
		break;
	case esc:
		system("cls");
		printf("\n\n\n\t这么简单你都放弃了?\n\n\n");
		system("pause");
		return -2;
		break;
	
	}
	system("cls");
	draw();
	move();
	

}
int main()
{
	
	draw();
	while (1) {
		int a=move();
		if (a ==-3||a==-2)return -1;
	}
	
	return 0;
}
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