项目分析
1.创建一个矩形,它在屏幕右边缘以固定的速度上下移动。
2.在屏幕左边缘创建一艘飞船,玩家可上下移动该飞船,并射击前述矩形目标。
3.添加一个用于开始游戏的Play 按钮,在玩家三次未击中目标时结束游戏,并重新显示Play 按钮,让玩家能够通过单击该按钮来重新开始游戏。
1.通用设置
settings.py
class Settings():
def __init__(self):
self.screen_width=800
self.screen_height=600
self.bg_color=(255,255,255)
self.enemy_droop_speed=1
self.enemy_color=(0,255,0)
self.enemy_direction=1
self.defeat_times=0
2.运行游戏类
shooting_game.py
import pygame
from pygame.sprite import Group
from game_stats import Game_stats
from settings import Settings
import game_function as gf
from enemy import Enemy
from ship import Ship
from button import Button
def run_game():
#初始化pygame
pygame.init()
#初始化游戏属性
settings = Settings()
#窗口surface
screen=pygame.display.set_mode((settings.screen_width,settings.screen_height))
pygame.display.set_caption("Shooting_game")
ship=Ship(settings,screen)
enemy = Enemy(settings, screen)
screen.fill(settings.bg_color)
bullets=Group()
stats=Game_stats(settings,screen)
play_button=Button(settings,screen,"Play")
while True:
gf.check_event(settings,screen,ship,bullets,play_button,stats)
if stats.game_active:
gf.check_defeat(settings,bullets,screen,enemy,stats,ship)
bullets.update()
enemy.update_enemy()
gf.update_screen(settings,screen,enemy,ship,bullets,stats,play_button)
run_game()
3.创建射击目标rect
使用pygame中的Rect方法创建矩形
enemy.py
import pygame
class Enemy():
def __init__(self,settings,screen):
self.settings=settings
self.screen=screen
self.screen_rect=self.screen.get_rect()
self.color=self.settings.enemy_color
self.width,self.height=10,50
#绘制矩形,设置位置
self.rect=pygame.Rect(0,0,self.width,self.height)
self.rect.right=self.screen_rect.right
self.rect.top=self.screen_rect.top
self.y=self.rect.y
#移动敌人
def update_enemy(self):
if self.rect.top <0 or self.rect.bottom>self.screen_rect.bottom:
self.settings.enemy_direction*=-1
self.y+=self.settings.enemy_droop_speed*self.settings.enemy_direction
self.rect.y=self.y
#绘制敌人
def draw_enemy(self):
pygame.draw.rect(self.screen,self.color,self.rect)
4.添加ship
添加ship图片,设置初始位置,按键控制ship上下移动
ship.py
import pygame
class Ship():
def __init__(self,settings,screen):
'''初始化属性'''
self.settings=settings
self.screen=screen
self.screen_rect=self.screen.get_rect()
#加载图片
self.image=pygame.image.load("images/ship.png")
#上下移动标志实现一直移动
self.moving_up=False
self.moving_down=False
#设置图片位置
self.rect=self.image.get_rect()
self.rect.left=self.screen_rect.left
self.rect.centery=self.screen_rect.centery
#绘制
def blitme(self):
image_t=pygame.transform.rotate(self.image,-90)
self.screen.blit(image_t,self.rect)
#更新上下移动飞船
def update(self):
if self.moving_up and self.rect.y>0 :
self.rect.y-=1
elif self.moving_down and self.rect.bottom<self.screen_rect.bottom:
self.rect.y+=1
def center_ship(self):
self.rect.left = self.screen_rect.left
self.rect.centery = self.screen_rect.centery
5.重构出game_function
一些游戏功能,减轻主函数负担
game_function.py
import sys
from bullet import Bullet
import pygame
#检测事件
def check_event(settings,screen,ship,bullets,play_button,stats):
#遍历pygame中出现的事件
for event in pygame.event.get():
#判断事件类型
if event.type == pygame.QUIT:
sys.exit()
elif event.type==pygame.KEYDOWN:
check_keydown_event(settings,screen,event,ship,bullets)
elif event.type==pygame.KEYUP:
check_keyup_event(event,ship)
elif event.type==pygame.MOUSEBUTTONDOWN:
mouse_x,mouse_y=pygame.mouse.get_pos()
check_play_button(ship,play_button,mouse_x,mouse_y,stats,bullets)
def check_play_button(ship,play_button,mouse_x,mouse_y,stats,bullets):
button_cliked=play_button.rect.collidepoint(mouse_x,mouse_y)
if button_cliked and not stats.game_active:
stats.game_active=True
bullets.empty()
ship.center_ship()
stats.reset_stats()
def fire_bullet(settings,screen,ship,bullets):
new_bullet = Bullet(settings, screen, ship)
bullets.add(new_bullet)
def check_defeat(settings,bullets,screen,enemy,stats,ship):
for bullet in bullets.copy():
if bullet.rect.right>screen.get_rect().right:
bullets.remove(bullet)
settings.defeat_times+=1
elif pygame.sprite.spritecollideany(enemy,bullets):
settings.defeat_times=0
elif settings.defeat_times>2:
bullets.empty()
stats.game_active=False
ship.center_ship()
##按键落下
def check_keydown_event(settings,screen,event,ship,bullets):
if event.key==pygame.K_UP:
ship.moving_up=True
elif event.key==pygame.K_DOWN:
ship.moving_down=True
elif event.key == pygame.K_SPACE:
fire_bullet(settings, screen, ship, bullets)
#按键抬起
def check_keyup_event(event,ship):
if event.key==pygame.K_UP:
ship.moving_up=False
elif event.key==pygame.K_DOWN:
ship.moving_down=False
#更新屏幕
def update_screen(settings,screen,enemy,ship,bullets,stats,play_button):
screen.fill(settings.bg_color)
enemy.draw_enemy()
ship.update()
for bullet in bullets.sprites():
bullet.draw_bullet()
ship.blitme()
if not stats.game_active:
play_button.draw_button()
pygame.display.flip()
6.添加bullets子弹
射击子弹
bullets.py
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
def __init__(self,settings,screen,ship):
super(Bullet,self).__init__()
self.settings=settings
self.screen=screen
self.color="black"
self.rect=pygame.Rect(0,0,20,3)
self.rect.centery=ship.rect.centery
self.rect.right=ship.rect.right
def draw_bullet(self):
pygame.draw.rect(self.screen,self.color,self.rect)
def update(self):
self.rect.x+=1
7.统计信息类
新建Game_stats类用来统计游戏信息,以及在重新开始时重置游戏信息
game_stats.py
class Game_stats():
def __init__(self,settings,screen):
self.game_active=False
self.settings=settings
self.reset_stats()
def reset_stats(self):
self.settings.defeat_times=0
8.添加play_button按钮
button.py
import pygame.font
class Button():
def __init__(self,settings,screen,msg):
self.settings=settings
self.screen=screen
self.width,self.height=200,50
self.button_color=0,0,255
self.text_color=255,255,255
self.font=pygame.font.SysFont(None,48)
self.rect=pygame.Rect(0,0,self.width,self.height)
self.screen_rect=self.screen.get_rect()
self.rect.center=self.screen_rect.center
self.prep_msg(msg)
def prep_msg(self,msg):
self.msg_image=self.font.render(msg,True,self.button_color,self.text_color)
self.msg_image_rect=self.msg_image.get_rect()
self.msg_image_rect.center=self.rect.center
def draw_button(self):
self.screen.fill(self.button_color,self.rect)
self.screen.blit(self.msg_image,self.msg_image_rect)