分为三个模块
存在可优化部分:雷区无法像游戏一样自动扩充
test.cpp
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void game() {
//存储雷的信息
//存储雷的布置的信息
char mine[ROWS][COLS] = { 0 };
//存储排查出的雷的信息
char show[ROWS][COLS] = { 0 };
//初始化
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印
DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//布置雷
Setmine(mine, ROW, COL);
//扫雷
Findmine(mine, show, ROW, COL);
}
void menu() {
printf(" \n");
printf(" 1.play 0.exit \n");
printf(" \n");
}
void test() {
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:\n");
scanf("%d", &input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
}
} while (input);
}
int main() {
test();
return 0;
}
game.h
#pragma once
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void Setmine(char board[ROWS][COLS], int row, int col);
void Findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.cpp
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set) {
int i = 0;int j = 0;
for (i = 0;i < rows; i++) {
for (j = 0; j < cols; j++) {
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col){
int i = 0;int j = 0;
for (i = 0;i <= row;i++) {
printf("%d ", i);
}
printf("\n");
for (i = 1;i <=row;i++) {
printf("%d ",i);
for (j = 1;j <=col;j++) {
printf("%c ",board[i][j]);
}
printf("\n");
}
}
void Setmine(char board[ROWS][COLS], int row, int col) {
int count = EASY_COUNT;
while (count) {
int x = rand() % row + 1;//1--9
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] ='1';
count--;
}
}
}
static int get_count_mine(char mine[ROWS][COLS], int x, int y) {
return mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] +
mine[x - 1][y] + mine[x + 1][y] +
mine[x - 1][y + 1] + mine[x][y + 1] + mine[x + 1][y + 1]
-8*'0';
}
void Findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) {
int x = 0;
int y = 0;
int win = 0;
while (win<row*col-EASY_COUNT)
{
printf("请输入你要扫的坐标:\n");
scanf("%d%d", &x, &y);
//如果坐标合法
if(1<=x&&x<=row&&y>=1&&y<=col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你扫到了雷,游戏失败\n");
DisplayBoard(mine ,row, col);
break;
}
else//不是雷
{
//计算周围雷的个数
int count = get_count_mine(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("坐标不合法,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT) {
printf("恭喜你,你成功了\n");
DisplayBoard(mine, ROW, COL);
}
}