三子棋游戏
在一个工程里面创建三个文件,一个头文件(.h)两个源文件(.c)。
1.主文件
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("**********************************\n");
printf("********** 1. play ***********\n");
printf("********** 0. exit ***********\n");
printf("**********************************\n");
}
void game()
{
char c;
int count = ROW * COL;
//创建棋盘(数组)存放数据
char board[ROW][COL];
//初始化数组(函数调用)
Initboard(board, ROW, COL);
//打印数组里面的内容
Displayboard(board, ROW, COL);
while (1)
{
//玩家下棋
Player(board, ROW, COL);
//判断玩家是否胜利
c = who_win(board, ROW, COL);
count--;
if (c == '*')
{
printf("玩家赢!\n");
break;
}
else if (count == 0)
{
printf("平局!\n");
break;
}
//电脑下棋
Computer(board, ROW, COL);
c = who_win(board, ROW, COL);
count--;
if (c == '#')
{
printf("玩家赢!\n");
break;
}
else if (count == 0)
{
printf("平局!\n");
break;
}
}
}
void text()
{
int input;
menu();
do
{
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏!\n");
break;
default:
printf("输入错误!\n");
break;
}
} while (input);
}
int main()
{
srand((unsigned int)time(NULL));
text();
return 0;
}
2.头文件
#pragma once
///*这里放项目所需的头文件和函数的声明*/
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
// 初始化数组
void Initboard(char board[ROW][COL], int row, int col);
//打印数组
void Displayboard(char board[ROW][COL], int row, int col);
//玩家下棋
void Player(char board[ROW][COL], int row, int col);
//电脑下棋
void Computer(char board[ROW][COL], int row, int col);
//判断胜者
char who_win(char board[ROW][COL], int row, int col);
3.函数文件
#define _CRT_SECURE_NO_WARNINGS 1
///*这里放函数的实现(即每个函数的功能)*/
#include "game.h"
void Initboard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
board[i][j] = ' ';
}
}
void Displayboard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (int j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
void Player(char board[ROW][COL], int row, int col)
{
int x, y;
while (1)
{
printf("玩家下棋:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= col && y >= 1 && y <= row)
{
if (board[x - 1][y - 1] == ' ')
{
board[x-1][y-1] = '*';
Displayboard(board, ROW, COL);
break;
}
else
printf("此位置已有棋子,请重新输入!\n");
}
else
{
printf("输入坐标范围错误!\n");
}
}
}
void Computer(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:>\n");
while (1)
{
int x = rand() % col + 1;
int y = rand() % row + 1;
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '#';
Displayboard(board, ROW, COL);
break;
}
}
}
char who_win(char board[ROW][COL], int row, int col)
{
//判断行
for (int i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断列
for (int i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
else if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
return '0';
}