#include<stdio.h>
#include<malloc.h>
#include<stdlib.h>
#define bool int
#define true 1
#define false 0
typedef struct Node{
int data;
struct Node *pNext;
}NODE,*PNODE;
typedef struct Stack{
PNODE pTop;
PNODE pBottom;
}STACK,*PSTACK;
void init(PSTACK);
void push(PSTACK,int);
void traverse(PSTACK);
bool pop(PSTACK,int *);
bool empty(PSTACK);
void clear(PSTACK);
int main(void)
{
STACK S;
int val;
init(&S);//初始化一个空栈
push(&S,1);//压栈
push(&S,2);
push(&S,3);
push(&S,4);
push(&S,5);
traverse(&S);//遍历输出
clear(&S);
traverse(&S);//遍历输出
if(pop(&S,&val)){
printf("出栈成功,出栈的元素是%d\n",val);
}
else{
printf("出栈失败!\n");
}
traverse(&S);//遍历输出
return 0;
}
void init(PSTACK pS)
{
pS->pTop=(PNODE)malloc(sizeof(NODE));
if(NULL==pS->pTop){
printf("动态内存分配失败!\n");
exit(-1);
}
else{
pS->pBottom=pS->pTop;
pS->pTop->pNext=NULL;//pS->pBottom->pNext=NULL
}
return;
}
void push(PSTACK pS,int val)
{
PNODE pNew=(PNODE)malloc(sizeof(NODE));
pNew->data=val;
pNew->pNext=pS->pTop;//pS->pTop不能改为pS->Bottom
pS->pTop=pNew;
return;
}
void traverse(PSTACK pS)
{
PNODE p=pS->pTop;
while(p!=pS->pBottom){
printf("%d ",p->data);
p=p->pNext;
}
printf("\n");
return;
}
bool empty(PSTACK pS)
{
if(pS->pTop==pS->pBottom)
return true;
else
return false;
}
bool pop(PSTACK pS,int * pVal)//把pS所指向的栈出栈一次,并把出栈的元素存入pVal形参所指向的变量中,如果出栈失败返回false
{
PNODE r;
if(empty(pS)){//pS本身存放的就是S的地址
return false;
}
else{
r=pS->pTop;
*pVal=r->data;
pS->pTop=r->pNext;
free(r);
r=NULL;
return true;
}
}
void clear(PSTACK pS)
{
if(empty(pS)){
return;
}
else{
PNODE p=pS->pTop;
PNODE q=NULL;
while(p!=pS->pBottom){
q=p->pNext;
free(p);
p=q;
}
pS->pTop=pS->pBottom;
}
}
栈(2)-栈的创建及操作
最新推荐文章于 2024-10-05 15:32:05 发布