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import pgzrun
TITLE ='见缝插针'
Startneedle = Actor('needle',anchor=(170+50,1.5))
Startneedle.x=220 #初始位置的针,保持不动即可,动后面的针
Startneedle.y=300
needles=[]#绘制多根针存储列表,存储信息
rotateSpeed=1
score = 0
def draw():
screen.fill('white')#白色背景
Startneedle.draw()
for needle in needles: #needle相当于变量x
needle.draw()#画出针
screen.draw.filled_circle((400,300),80,'red')
screen.draw.text(str(score),(50,250),fontsize=50,color='blue')
if rotateSpeed==0:
screen.draw.text("Game Over!",(10,320),fontsize=50,color='red')
def on_key_down():
global score,rotateSpeed
if rotateSpeed>0:
music.play_once('弹簧')
Newneedle=Actor('needle',anchor=(170+50,1.5))#新建指针
Newneedle.x=400#原来建的那根针是不动的,动的是后来添入的针
Newneedle.y=300
for needle in needles:
if Newneedle.colliderect(needle):
rotateSpeed=0#停止旋转
music.play_once('溜走')
print('游戏失败')
needles.append(Newneedle)#把针加入列表
if rotateSpeed>0: #按下键盘后判断,所以不会一直增加
score=score+1
def update():
for needle in needles:
if needle.x==400:
needle.angle=needle.angle+rotateSpeed
pgzrun.go()