使用SDL_LoadBMP(filepath)加载并显示图像,图片资源需要放在vcxproj文件所在的目录。
SDL_SurFace* keyPressSurface;
SDL_Surface* screenSurface;
SDL_Window* window;
screenSurface=SDL_GetWindowSurface(window);
keyPressSurface=SDL_LoadBMP("press.bmp");
SDL_BlitSurface(keyPressSurface,NULL,screenSurface,NULL);
SDL_UpdateWindowSurface(window);
使用SDL_ConvertSurface将24位格式的位图转换为与屏幕相同的格式,同时使用SDL_BlitScaled设置要显示的图片的大小。
SDL_Surface* optimizedSurface = NULL;
optimizedSurface = SDL_ConvertSurface(keyPressSurface, screenSurface->format, 0);
if (optimizedSurface == NULL){
printf("Unable to optimize image! SDL Error: %s\n",SDL_GetError());
}
//SDL_ConvertSurface会以新格式返回原始副本,此处释放原始加载的图像
SDL_FreeSurface(keyPressSurface);
SDL_Rect stretchRect;
stretchRect.x = 0;
stretchRect.y = 0;
stretchRect.w = SCREEN_WIDTH;
stretchRect.h = SCREEN_HEIGHT;
SDL_BlitScaled(gCurrentSurface, NULL, gScreenSurface, &stretchRect);
调用SDL_PollEvent(SDL_Event)轮询事件队列以获取最新的事件,并将获取到的数据传递到参数SDL_Event。
bool quit=false;
SDL_Event e;
while(!quit){
while(SDL_PollEvent(&e)!=0){
if(e.type==SDL_QUIT){
quit=true;
}
else if(e.type==SDL_KEYDOWN){
switch(e.key.keysym.sym){
case SDLK_UP:
......;
break;
case SDLK_DOWN:
break;
case SDLK_LEFT:
break;
case SDLK_RIGHT:
break;
default:
break;
}
}
}
输入方向键显示对应图像
完整代码
#include <SDL.h>
#include <string>
//Screen dimension constants
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
//Key press surfaces constants
enum KeyPressSurfaces
{
KEY_PRESS_SURFACE_DEFAULT,
KEY_PRESS_SURFACE_UP,
KEY_PRESS_SURFACE_DOWN,
KEY_PRESS_SURFACE_LEFT,
KEY_PRESS_SURFACE_RIGHT,
KEY_PRESS_SURFACE_TOTAL
};
//Starts up SDL and creates window
bool init();
//Loads media
bool loadMedia();
//Frees media and shuts down SDL
void close();
//Loads individual image
SDL_Surface* loadSurface(std::string path);
//The window we'll be rendering to
SDL_Window* gWindow = NULL;
//The surface contained by the window
SDL_Surface* gScreenSurface = NULL;
//The images that correspond to a keypress
SDL_Surface* gKeyPressSurfaces[KEY_PRESS_SURFACE_TOTAL];
//Current displayed image
SDL_Surface* gCurrentSurface = NULL;
bool init()
{
//Initialization flag
bool success = true;
//Initialize SDL
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
SDL_Log("SDL could not initialize! SDL Error: %s\n", SDL_GetError());
success = false;
}
else
{
//Create window
gWindow = SDL_CreateWindow("title", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (gWindow == NULL)
{
SDL_Log("Window could not be created! SDL Error: %s\n", SDL_GetError());
success = false;
}
else
{
//Get window surface
gScreenSurface = SDL_GetWindowSurface(gWindow);
}
}
return success;
}
bool loadMedia()
{
//Loading success flag
bool success = true;
//Load default surface
gKeyPressSurfaces[KEY_PRESS_SURFACE_DEFAULT] = loadSurface("src/press.bmp");
if (gKeyPressSurfaces[KEY_PRESS_SURFACE_DEFAULT] == NULL)
{
SDL_Log("Failed to load default image!\n");
success = false;
}
//Load up surface
gKeyPressSurfaces[KEY_PRESS_SURFACE_UP] = loadSurface("src/up.bmp");
if (gKeyPressSurfaces[KEY_PRESS_SURFACE_UP] == NULL)
{
SDL_Log("Failed to load up image!\n");
success = false;
}
//Load down surface
gKeyPressSurfaces[KEY_PRESS_SURFACE_DOWN] = loadSurface("src/down.bmp");
if (gKeyPressSurfaces[KEY_PRESS_SURFACE_DOWN] == NULL)
{
SDL_Log("Failed to load down image!\n");
success = false;
}
//Load left surface
gKeyPressSurfaces[KEY_PRESS_SURFACE_LEFT] = loadSurface("src/left.bmp");
if (gKeyPressSurfaces[KEY_PRESS_SURFACE_LEFT] == NULL)
{
SDL_Log("Failed to load left image!\n");
success = false;
}
//Load right surface
gKeyPressSurfaces[KEY_PRESS_SURFACE_RIGHT] = loadSurface("src/right.bmp");
if (gKeyPressSurfaces[KEY_PRESS_SURFACE_RIGHT] == NULL)
{
SDL_Log("Failed to load right image!\n");
success = false;
}
return success;
}
void close()
{
//Deallocate surfaces
for (int i = 0; i < KEY_PRESS_SURFACE_TOTAL; ++i)
{
SDL_FreeSurface(gKeyPressSurfaces[i]);
gKeyPressSurfaces[i] = NULL;
}
//Destroy window
SDL_DestroyWindow(gWindow);
gWindow = NULL;
//Quit SDL subsystems
SDL_Quit();
}
SDL_Surface* loadSurface(std::string path)
{
SDL_Surface* optimizedSurface = NULL;
//Load image at specified path
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
if (loadedSurface == NULL)
{
SDL_Log("Unable to load image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
}
else
{
optimizedSurface = SDL_ConvertSurface(loadedSurface, gScreenSurface->format, 0);
if (optimizedSurface == NULL)
{
SDL_Log("Unable to optimize image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
}
SDL_FreeSurface(loadedSurface);
}
return optimizedSurface;
}
int main(int argc, char* args[])
{
//Start up SDL and create window
if (!init())
{
SDL_Log("Failed to initialize!\n");
}
else
{
//Load media
if (!loadMedia())
{
SDL_Log("Failed to load media!\n");
}
else
{
//Main loop flag
bool quit = false;
//Event handler
SDL_Event e;
//Set default current surface
gCurrentSurface = gKeyPressSurfaces[KEY_PRESS_SURFACE_DEFAULT];
//While application is running
while (!quit)
{
//Handle events on queue
while (SDL_PollEvent(&e) != 0)
{
//User requests quit
if (e.type == SDL_QUIT)
{
quit = true;
}
//User presses a key
else if (e.type == SDL_KEYDOWN)
{
//Select surfaces based on key press
switch (e.key.keysym.sym)
{
case SDLK_UP:
gCurrentSurface = gKeyPressSurfaces[KEY_PRESS_SURFACE_UP];
break;
case SDLK_DOWN:
gCurrentSurface = gKeyPressSurfaces[KEY_PRESS_SURFACE_DOWN];
break;
case SDLK_LEFT:
gCurrentSurface = gKeyPressSurfaces[KEY_PRESS_SURFACE_LEFT];
break;
case SDLK_RIGHT:
gCurrentSurface = gKeyPressSurfaces[KEY_PRESS_SURFACE_RIGHT];
break;
default:
gCurrentSurface=gKeyPressSurfaces[KEY_PRESS_SURFACE_DEFAULT];
break;
}
}
}
//Apply the current image
SDL_Rect stretchRect;
stretchRect.x = 0;
stretchRect.y = 0;
stretchRect.w = SCREEN_WIDTH;
stretchRect.h = SCREEN_HEIGHT;
SDL_BlitScaled(gCurrentSurface, NULL, gScreenSurface, &stretchRect);
//Update the surface
SDL_UpdateWindowSurface(gWindow);
}
}
}
//Free resources and close SDL
close();
return 0;
}