一、基本环境配置
●版本:Python3
●系统:Windows
●相关模块:pygame
pip install pygame安装即可
二、实现效果
三、实现代码
import random, pygame, sys
from pygame.locals import *
import time
'''
'''
FPS = 1
##WINDOWWIDTH = 640
#WINDOWHEIGHT = 480
WINDOWWIDTH = 600
WINDOWHEIGHT = 480
CELLSIZE = 40
assert WINDOWWIDTH % CELLSIZE == 0, "Window width must be a multiple of cell size."
assert WINDOWHEIGHT % CELLSIZE == 0, "Window height must be a multiple of cell size."
CELLWIDTH = int(WINDOWWIDTH / CELLSIZE)
CELLHEIGHT = int(WINDOWHEIGHT / CELLSIZE)
# R G B
WHITE = (255, 255, 255)
BLACK = ( 0, 0, 0)
RED = (255, 0, 0)
GREEN = ( 0, 255, 0)
DARKGREEN = ( 0, 155, 0)
DARKGRAY = ( 40, 40, 40)
BGCOLOR = BLACK
UP = 'up'
DOWN = 'down'
LEFT = 'left'
RIGHT = 'right'
direction = UP
DIRECTION = [UP,DOWN,LEFT,RIGHT]
HEAD = 0 # syntactic sugar: index of the worm's head
distance = []
for y in range(CELLHEIGHT):
distance.append([])
for x in range(CELLWIDTH):
distance[y].append(8888)
def into_queue(grid, queue, visited, worm,apple):
x,y = grid
if (x, y) == (apple['x'],apple['y']):
return False
elif x < 0 or x >= CELLWIDTH:
return False
elif y < 0 or y >= CELLHEIGHT:
return False
elif (x, y) in queue:
return False
elif (x, y) in visited:
return False
else:
return True
def is_snake(x,y,worm):
for body in worm:
if body['x'] == x and body['y'] == y:
return True
return False
def cal_distance(worm,apple):
queue = [(apple['x'],apple['y'])]
visited = []
found = False
for y in range(CELLHEIGHT):
for x in range(CELLWIDTH):
distance[y][x] = 9999
distance[apple['y']][apple['x']] = 0
while len(queue) != 0:
head = queue[0]
visited.append(head)
up_grid = head[0], head[1] - 1
down_grid = head[0], head[1] + 1
left_grid = head[0] - 1, head[1]
right_grid = head[0] + 1, head[1]
for grid in [up_grid, down_grid, left_grid, right_grid]:
if into_queue(grid, queue, visited,worm,apple):
if grid[0] == worm[HEAD]['x'] and grid[1] == worm[HEAD]['y']:
found = True
if not is_snake(grid[0],grid[1],worm):
queue.append(grid)
distance[grid[1]][grid[0]] = distance[head[1]][head[0]] + 1
queue.pop(0)
return found
def main():
global FPSCLOCK, DISPLAYSURF, BASICFONT
pygame.init()
FPSCLOCK = pygame.time.Clock()
DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
BASICFONT = pygame.font.Font('freesansbold.ttf', 18)
pygame.display.set_caption('Snaky')
showStartScreen()
while True:
runGame()
showGameOverScreen()
def can_move(grid, worm):
x,y = grid
if x < 0 or x >= CELLWIDTH:
return False
elif y < 0 or y >= CELLHEIGHT:
return False
elif is_snake(x, y,worm):
return False
elif (x, y) == (worm[HEAD]['x'], worm[HEAD]['y']):
return False
else:
return True
def update_dirc(now, direc):
loc = {'x':0,'y':0}
if direc == UP:
loc = {'x':now['x'],'y':now['y']-1}
elif direc == DOWN:
loc = {'x':now['x'],'y':now['y']+1}
elif direc == RIGHT:
loc = {'x':now['x']+1,'y':now['y']}
elif direc == LEFT:
loc = {'x':now['x']-1,'y':now['y']}
return loc
def virtual_run(wormCoords, apple,direction):
wormCoords = list(wormCoords)
food_eated = False
while not food_eated:
cal_distance(wormCoords,apple)
four_dis = [99999, 99999, 99999, 99999]
if can_move((wormCoords[HEAD]['x'], wormCoords[HEAD]['y'] - 1), wormCoords):