计算机图像学OpenGL大作业容易更改,可交互,放大缩小。
代码如下
使用vs2019放入源码前,安装nupengl。
点击源.cpp,将源码复制即可。
//********将头文件嵌入源文件中(2-6行)********
#include<GL/glut.h>
#include<GL/freeglut.h>
#include<GL/gl.h>
#include<iostream>
#include <math.h>
using std::cout; //控制台输出
#define _USE_MATH_DEFINES //使用数学定义
//********定义窗口大小(10-11行)********
GLfloat w = 700;
GLfloat h = 700;
//********图形沿x和y轴旋转(13-14行)********
double rotate_x = 0.0;
double rotate_y = 0.0;
//****************对颜色的宏定义(16-27行)****************
# define white 1.0 , 1.0 , 1.0
# define green 0.0 , 0.502, 0.0
# define red 1.0 , 0.0 , 0.0
# define gray 0.502, 0.502,0.502
# define hgray 0.117, 0.180,0.227
# define blue 0.0 , 0.0 , 1.0
# define pi 3.14159265
# define gold 1.0,215.0/255.0,0.0
# define hgreen 0.0,100.0/255.0,0.0
# define brown 210.0/255.0, 105.0/255.0, 30.0/255.0
# define men 244.0/255.0 ,164.0/255.0 , 96.0/255.0
# define menba 139.0/255.0 ,69.0/255.0,19.0/255.0
double fang[8][3]; // 定义长方体的8个顶点,定义constract函数,当给定长方体的最里面的点时,计算其余的7个顶点 并赋值给fang
double san[8][3]; // 定义地面为梯形的长方体
//****************************绘制球体轮廓(31-55行)************************************
void drawSphere(double r, int lats, int longs, double x, double y, double z) {
int i, j;
for (i = 0; i <= lats; i++) {
double lat0 = pi * (-0.5 + (double)(i - 1) / lats);
double z0 = sin(lat0);
double zr0 = cos(lat0);
double lat1 = pi * (-0.5 + (double)i / lats);
double z1 = sin(lat1);
double zr1 = cos(lat1);
glBegin(GL_QUAD_STRIP); //以点绘制图形
glScaled(100, 100, 100); //当前图形沿x,y,z轴分别放大原来的100倍
//*****************在drawSphere-for循环中绘制法线,产生光照(45-54行)*******************
for (j = 0; j <= longs; j++) {
double lng = 2 * pi * (double)(j - 1) / longs;
double x = cos(lng);
double y = sin(lng);
glNormal3f(x * zr0, y * zr0, z0);
glVertex3f(zr0, zr0, z0);
glNormal3f(x * zr1, y * zr1, z1);
glVertex3f(zr1, zr1, z1);
}
glEnd();
}
}
//*************************绘制梯形长方体(58-88行)*************************
void cons(double x, double y, double z, double x1, double y1, double z1) {
san[0][0] = x;
san[0][1] = y;
san[0][2] = z; // 第0个点
san[1][0] = x;
san[1][1] = y;
san[1][2] = z + z1; // 第1个点
san[4][0] = x;
san[4][1] = y + y1;
san[4][2] = z; // 第4个点
san[5][0] = x;
san[5][1] = y + y1;
san[5][2] = z + z1 / 2; // 第5个点
for (int i = 0; i < 3; i++) {
if (i == 0) {
san[3][i] = san[0][i] + x1;
san[2][i] = san[1][i] + x1;
s