QML-与C++交互_创建自定义对象

main.qml 

import QtQuick 2.0
import QtQuick.Window 2.12
import QtQuick.Controls 2.5

//导入MyObj
import MyObj 1.0

Window {
    id:window
    width: SCREENWIDTH
    height: 300
    color: "white"
    visible: true

    property int value:myobj.iValue

    onValueChanged: {
        console.log(value)
    }
    MyObject{
        id:myobj
        iValue: 10
    }
    Button{
        onClicked: {
            myobj.iValue=2000//修改变量
            console.log(value)//结果是10没有发生动态绑定
            /*
                Qt Creator 4.9.1
                Based on Qt 5.12.3 (MSVC 2017, 32 bit)
            */
        }
    }
}

MyObject.h 

#ifndef MYOBJECT_H
#define MYOBJECT_H

#include <QObject>
#include <QDebug>

class MyObject : public QObject
{
    Q_OBJECT
public:
    explicit MyObject(QObject *parent = nullptr);

    int iValue() const;
    void setIValue(int iValue);

    QString sString() const;
    void setSString(const QString &sString);

private:
    int m_iValue;
    QString m_sString;

    Q_PROPERTY(int iValue READ iValue WRITE setIValue NOTIFY iValueChanged)

signals:
    void iValueChanged();

public slots:
};

#endif // MYOBJECT_H

 MyObject.cpp

#include "myobject.h"

MyObject::MyObject(QObject *parent) : QObject(parent)
{

}

int MyObject::iValue() const
{
    return m_iValue;
}

void MyObject::setIValue(int iValue)
{
    m_iValue = iValue;
}
QString MyObject::sString() const
{
    return m_sString;
}

void MyObject::setSString(const QString &sString)
{
    m_sString = sString;
}

 main.cpp

#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include <QScreen>
#include <myobject.h>

int main(int argc, char *argv[])
{
    QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);

    QGuiApplication app(argc, argv);

    QQmlApplicationEngine engine;

    //全局上下文对象
    QQmlContext* context=engine.rootContext();

    //获取屏幕宽度
    QScreen* screen=QGuiApplication::primaryScreen();
    QRect rect=screen->virtualGeometry();

    context->setContextProperty("SCREENWIDTH",rect.width()/2);

    //注册MyObject
    qmlRegisterType<MyObject>("MyObj",1,0,"MyObject");

    const QUrl url(QStringLiteral("qrc:/main.qml"));
    QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                     &app, [url](QObject *obj, const QUrl &objUrl) {
        if (!obj && url == objUrl)
            QCoreApplication::exit(-1);
    }, Qt::QueuedConnection);
    engine.load(url);

    return app.exec();
}

 .pro

CONFIG += c++11 qmltypes
QML_IMPORT_NAME = MyObj
QML_IMPORT_MAJOR_VERSION=1

  • 3
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值