今天主要是利用函数和数组写了一个三子棋
学了挺久,代码如下
三子棋.c
#define _CRT_SECURE_NO_WARNINGS 1
//#include<stdio.h>
#include"game.h"
//三子棋
void menu() {
printf("**************************************\n");
printf("******* 1.play 0.exit **********\n");
printf("**************************************\n");
}
//游戏的整个算法实现
void game() {
char ret = 0;
//数组-存放走出的棋盘信息
char board[ROW][COL] = {0};
//初始化棋盘
InitBoard(board,ROW,COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋
while (1) {
//玩家下棋
PlayerMove(board,ROW,COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢
ret=IsWin(board,ROW,COL);
if (ret != 'C') {
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C') {
break;
}
}
if (ret == '*') {
printf("玩家赢\n");
}
else if (ret == '#') {
printf("电脑赢\n");
}
else {
printf("平局\n");
}
}
void test() {
int input = 0;
srand((unsigned int)time(NULL));
do {
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input) {
case 1:
/*printf("三子棋\n");*/
game();
break;
case 2:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择!\n");
break;
}
} while (input);
}
int main(){
test();
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0; i < row; i++) {
int j = 0;
for (j = 0; j < col; j++) {//1.打印一行的数据
printf(" %c ", board[i][j]);
if (j < col - 1) {
printf("|");
}
}
printf("\n");
//2.打印分割行
if (i < row - 1) {
for (j = 0; j < col; j++) {
printf("---");
if (j < col - 1) {
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("玩家走:>\n");
printf("请输入要下的坐标:>");
while (1) {
scanf("%d %d", &x, &y);
//判断x,y坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <=col) {
if (board[x - 1][y - 1] == ' ') {
board[x - 1][y - 1] = '*';
break;
}
else {
printf("该坐标被占用\n");
}
}
else {
printf("坐标非法,请重新输入!\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("电脑走:>\n");
while (1) {
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ') {
board[x][y] = '#';
break;
}
}
}
//1表示棋盘满了 0表示棋盘没没满
int IsFull(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
if (board[i][j] == ' ') {
return 0;
}
}
}
return 1;
}
int IsWin(char board[ROW][COL], int row, int col) {
int i = 0;
//横三行
for (i = 0; i < row; i++) {
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') {
return board[i][0];
}
}
//竖三列
for (i = 0; i < col; i++) {
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') {
return board[1][i];
}
}
//两个对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') {
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ') {
return board[1][1];
}
//判断是否平局
if (1 == IsFull(board, ROW, COL)) {
return 'Q';
}
else {
return 'C';
}
}
game.h
#define ROW 3
#define COL 3
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//声明
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row,int col);
void ComputerMove(char board[ROW][COL], int row,int col);
//告诉我们四种游戏状态
//玩家赢------'*'
//电脑赢------'#'
//平局---------'Q'
//继续---------'C'
int IsWin(char board[ROW][COL], int row, int col);