const spriteSheetTexture = new THREE.TextureLoader().load('src/assets/sprite.png');
const numFrames = 26; // 总帧数
const frameWidth = 1 / numFrames; // 一帧的宽度
const material = new THREE.SpriteMaterial({map: spriteSheetTexture});
const spritePng = new THREE.Sprite(material);
spritePng.scale.set(5, 5, 5); // 设置精灵的大小
spritePng.position.set(0, 50, 0)
scene.add(spritePng);
let currentFrame = 0; // 当前帧索引
const animate = () => {
requestAnimationFrame(animate);
controls.update();
const frameX = currentFrame * frameWidth;
material.map.offset.set(frameX, 0);
material.map.repeat.set(frameWidth, 1);
currentFrame = (currentFrame + 1) % numFrames;
renderer.render(scene, camera);
window.addEventListener('resize', onWindowResize);
}
06-17
6389
06-24
1578