第一关
1 Task Description
Modify the code on the right side according to the following requirements to draw the expected output image.The system will test the code you write.
1.1 Task Requirements
- Familiar with programming environment;
- Understand the characteristics of raster graphic display;
- Take OpenGL as a development platform design procedures, understand and master "Midpoint Method"in order to be able to draw lines.
1.2 Expected Output
)
代码:
#include <GL/freeglut.h>
#include <stdio.h>
// The header file used to evaluate the code - start
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
#include<opencv2/imgproc/imgproc.hpp>
// The header file used to evaluate the code - end
void myDisplay(void)
{
// Please add your code here
/********** Begin ********/
glPointSize(5);
glBegin(GL_POINTS);
glColor3f(1.0, 0.0, 0.0);
glVertex2f(200, 200.0);
glColor3f(0.0, 1.0, 0.0);
glVertex2f(400, 200.0);
glColor3f(0.0, 0.0, 1.0);
glVertex2f(300, 400);
glEnd();
/********** End **********/
glFlush();
}
void Init(int width, int height)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, width, 0.0, height);
}
int main(int argc, char* argv[])
{
int width = 600, height = 600;
glutInit(&argc, argv);
glutInitWindowPosition(100, 100);
glutInitWindowSize(width, height);
glutCreateWindow("Hello OpenGL!");
Init(width, height);
glutDisplayFunc(&myDisplay);
glutMainLoopEvent();
//The following is the evaluation code, which has nothing to do with the content of this experiment. Please do not modify it//
GLubyte* pPixelData = (GLubyte*)malloc(width * height * 3);
GLint viewport[4] = { 0 };
glReadBuffer(GL_FRONT);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glGetIntegerv(GL_VIEWPORT, viewport);
glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);
cv::Mat img;
std::vector<cv::Mat> imgPlanes;
img.create(width, height, CV_8UC3);
cv::split(img, imgPlanes);
for (int i = 0; i < width; i++) {
unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
for (int j = 0; j < height; j++) {
int k = 3 * (i * width + j);
plane2Ptr[j] = pPixelData[k];
plane1Ptr[j] = pPixelData[k + 1];
plane0Ptr[j] = pPixelData[k + 2];
}
}
cv::merge(imgPlanes, img);
cv::flip(img, img, 0);
cv::namedWindow("openglGrab");
cv::imshow("openglGrab", img);
//cv::waitKey();
cv::imwrite("../img_step1/test.jpg", img);
return 0;
}
第二关:
代码:
#include <GL/freeglut.h>
#include <stdio.h>
// The header file used to evaluate the code - start
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
#include<opencv2/imgproc/imgproc.hpp>
// The header file used to evaluate the code - end
void LineWithEquation(int x1, int y1, int x2, int y2)
{
// Please add your code here
/********** Begin ********/
glClearColor(0.0,0.0,0.0,0.0);
int dx,dy,dt,db,d,x,y;
dx=x2-x1;
dy=y2-y1;
d=dx-2*dy;
dt=2*dx-2*dy;
db=-2*dy;
x=x1;y=y1;
glColor3f(1.0f,1.0f,1.0f);
glPointSize(1);
glBegin(GL_POINTS);
glVertex2i(x,y);
glEnd();
while (x<x2)
{
if(d<0)
{
x++;
y++;
d+=dt;
}
else
{
x++;
d+=db;
}
glBegin(GL_POINTS);
glVertex2i(x,y);
glEnd();
}
/********** End **********/
}
void myDisplay(void)
{
glClear(GL_COLOR_BUFFER_BIT);
// Please add your code here
/********** Begin ********/
LineWithEquation(0,0,300,200);
/********** End **********/
glFlush();
}
void Init(int width, int height)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, width, 0.0, height);
}
int main(int argc, char* argv[])
{
int width = 600, height = 600;
glutInit(&argc, argv);
glutInitWindowPosition(100, 100);
glutInitWindowSize(width, height);
glutCreateWindow("Hello OpenGL!");
Init(width, height);
glutDisplayFunc(&myDisplay);
glutMainLoopEvent();
//The following is the evaluation code, which has nothing to do with the content of this experiment. Please do not modify it//
GLubyte* pPixelData = (GLubyte*)malloc(width * height * 3);
GLint viewport[4] = { 0 };
glReadBuffer(GL_FRONT);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glGetIntegerv(GL_VIEWPORT, viewport);
glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);
cv::Mat img;
std::vector<cv::Mat> imgPlanes;
img.create(width, height, CV_8UC3);
cv::split(img, imgPlanes);
for (int i = 0; i < width; i++) {
unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
for (int j = 0; j < height; j++) {
int k = 3 * (i * width + j);
plane2Ptr[j] = pPixelData[k];
plane1Ptr[j] = pPixelData[k + 1];
plane0Ptr[j] = pPixelData[k + 2];
}
}
cv::merge(imgPlanes, img);
cv::flip(img, img, 0);
cv::namedWindow("openglGrab");
cv::imshow("openglGrab", img);
cv::imwrite("../img_step2/test.jpg", img);
return 0;
}
第三关:
代码:
#include <GL/freeglut.h>
#include<stdio.h>
// The header file used to evaluate the code - begin
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
#include<opencv2/imgproc/imgproc.hpp>
// The header file used to evaluate the code - end
void LineDDA(int x1, int y1, int x2, int y2)
{
// Please add your code here
/********** Begin ********/
int dx=x2-x1;
int dy=y2-y1;
int steps,k;
float xIncrement, yIncrement;
float x=x1,y=y1;
if(abs(dx)>abs(dy))
steps=abs(dx);
else
steps=abs(dy);
xIncrement=dx/(float)steps;
yIncrement=dy/(float)steps;
glColor3f(1.0f,1.0f,1.0f);
glPointSize(1);
for(int i=0;i<=steps;i++)
{
glBegin(GL_POINTS);
glVertex2i((int)(x+0.5),(int)(y+0.5));
glEnd();
x+=xIncrement;
y+=yIncrement;
}
/********** End **********/
}
void myDisplay(void)
{
glClear(GL_COLOR_BUFFER_BIT);
// Please add your code here
/********** Begin ********/
LineDDA(0,0,300,200);
LineDDA(0,0,200,300);
/********** End **********/
glFlush();
}
void Init()
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_SMOOTH);
}
void myReshape(int w, int h)
{
glViewport(0, 0, (GLsizei)w, (GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, (GLdouble)w, 0.0, (GLdouble)h);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowPosition(100, 100);
glutInitWindowSize(400, 400);
glutCreateWindow("Hello Point!");
Init();
glutDisplayFunc(myDisplay);
glutReshapeFunc(myReshape);
glutMainLoopEvent();
//The following is the evaluation code, which has nothing to do with the content of this experiment. Please do not modify it//
GLubyte* pPixelData = (GLubyte*)malloc(400 * 400 * 3);
GLint viewport[4] = {0};
glReadBuffer(GL_FRONT);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glGetIntegerv(GL_VIEWPORT, viewport);
glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);
cv::Mat img;
std::vector<cv::Mat> imgPlanes;
img.create(400, 400, CV_8UC3);
cv::split(img, imgPlanes);
for(int i = 0; i < 400; i ++) {
unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
for(int j = 0; j < 400; j ++) {
int k = 3 * (i * 400 + j);
plane2Ptr[j] = pPixelData[k];
plane1Ptr[j] = pPixelData[k+1];
plane0Ptr[j] = pPixelData[k+2];
}
}
cv::merge(imgPlanes, img);
cv::flip(img, img ,0);
cv::namedWindow("openglGrab");
cv::imshow("openglGrab", img);
//cv::waitKey();
cv::imwrite("../img_step4/test.jpg", img);
return 0;
}
第四关:
代码:
#include <GL/freeglut.h>
#include<stdio.h>
// The header file used to evaluate the code - begin
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
#include<opencv2/imgproc/imgproc.hpp>
// The header file used to evaluate the code - end
void MidPLine(int x1, int y1, int xn, int yn)
{
// Please add your code here
/********** Begin ********/
int dx, dy, dt, db, d, x, y;
dx = xn- x1;
dy = yn - y1;
d = dx - 2*dy;
dt = 2*dx - 2*dy;
db = -2*dy;
x = x1; y = y1;
glColor3f(0.0f,3.0f,0.0f);
glPointSize(1);
glBegin(GL_POINTS);
glVertex2i(x,y);
glEnd();
while(x<xn)
{
if(d<0)
{
x++;
y++;
d+=dt;
}
else
{
x++;
d+=db;
}
glBegin(GL_POINTS);
glVertex2i(x,y);
glEnd();
}
/********** End **********/
}
void myDisplay(void)
{
glClear(GL_COLOR_BUFFER_BIT);
// Please add your code here
/********** Begin ********/
MidPLine(10,50,300,260);
/********** End **********/
glFlush();
}
void Init()
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_SMOOTH);
}
void myReshape(int w, int h)
{
glViewport(0, 0, (GLsizei)w, (GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, (GLdouble)w, 0.0, (GLdouble)h);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowPosition(100, 100);
glutInitWindowSize(400, 400);
glutCreateWindow("Hello Point!");
Init();
glutDisplayFunc(myDisplay);
glutReshapeFunc(myReshape);
glutMainLoopEvent();
//The following is the evaluation code, which has nothing to do with the content of this experiment. Please do not modify it//
GLubyte* pPixelData = (GLubyte*)malloc(400 * 400 * 3);
GLint viewport[4] = {0};
glReadBuffer(GL_FRONT);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glGetIntegerv(GL_VIEWPORT, viewport);
glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);
cv::Mat img;
std::vector<cv::Mat> imgPlanes;
img.create(400, 400, CV_8UC3);
cv::split(img, imgPlanes);
for(int i = 0; i < 400; i ++) {
unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
for(int j = 0; j < 400; j ++) {
int k = 3 * (i * 400 + j);
plane2Ptr[j] = pPixelData[k];
plane1Ptr[j] = pPixelData[k+1];
plane0Ptr[j] = pPixelData[k+2];
}
}
cv::merge(imgPlanes, img);
cv::flip(img, img ,0);
cv::namedWindow("openglGrab");
cv::imshow("openglGrab", img);
//cv::waitKey();//
cv::imwrite("../img_step5/test.jpg", img);
return 0;
}