扫雷规则:在一个坐标周围的八个坐标,有n个雷,坐标就显示n。
分为三个文件:game.h game.c test.c
game.h
#include <stdio.h>
#define ROW 9 //所用行数
#define COL 9 //所用列数
#define ROWS ROW + 2 //所有行数
#define COLS COL + 2 //所有列数
#include <time.h>
#include <stdlib.h>
#define EASY_COUNT 10 //雷的数量
void init_board(char board[ROWS][COLS], int rows, int cols,char set);//初始化数组
void display_board(char board[ROWS][COLS], int row, int col);//打印棋盘
void set_mine(char mine[ROWS][COLS], int row, int col);//布置雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);//找雷
game.c
#include "game.h"
void init_board(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;//打印所需符号
}
}
}
void display_board(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (j = 0; j <= col; j++) {//打印列数
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);//打印行数
for (j = 0; j < col; j++)
{
printf("%c ", board[i][j]);//打印棋盘
}
printf("\n");
}
}
void set_mine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;//设置雷的数量
while (count)
{
int x = rand() % (row+1); //随机坐标
int y = rand() % (col+1);
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y + 1] +
mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y + 1] +
mine[x][y - 1] +
mine[x + 1][y + 1] +
mine[x + 1][y] +
mine[x + 1][y - 1] - 8 * '0');//根据周围8个坐标-8个字符0输出ASCLL值
}
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row*col- EASY_COUNT) {
printf("请输入坐标");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] == '*')//坐标被排查过
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了");
display_board(mine, ROW, COL);
break;
}
else {
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';//输入字符3 根据'0'的ASCLL值48
display_board(show, ROW, COL);//每次排雷后打印
win++;
}
}
else {
printf("该坐标已被排查");
}
}
else
{
printf("输入错误,请重新输入");
}
}
if (win == row * col - EASY_COUNT) {
printf("恭喜你,排雷成功");
display_board(mine, ROW, COL);
}
}
test.h
#include "game.h"
void menu()
{
printf(" \n");//菜单
printf(" 1.play \n");
printf(" 0.exit \n");
printf(" \n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
init_board(mine, ROWS, COLS,'0');//mine数组初始化0
init_board(show, ROWS, COLS,'*');//show数组初始化*
//打印棋盘
//display_board(mine, ROW, COL);
//display_board(show, ROW, COL);
//布置雷
set_mine(mine, ROW, COL);
//排雷
display_board(show, ROW, COL);
find_mine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned)time(NULL));
do
{
menu();
printf("请选择:>\n");
scanf("%d",&input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏已退出\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (1);
return 0;
}