app使用Window覆盖系统亮度的流程浅析

前言: 在apk里使用下面方法来进行亮度调节遇到了问题,当亮度小于10后屏幕会变为最亮;

Window localWindow = getWindow();
        WindowManager.LayoutParams params = localWindow.getAttributes();
        params.screenBrightness = 9 / 255.0F;
        localWindow.setAttributes(params);

首先调用

Window.setAttribute

在源码里调用了

public void setAttributes(WindowManager.LayoutParams a) {
        mWindowAttributes.copyFrom(a);
        dispatchWindowAttributesChanged(mWindowAttributes);
    }

接着调用了

dispatchWindowAttributesChanged

这个方法的实现是

    protected void dispatchWindowAttributesChanged(WindowManager.LayoutParams attrs) {

        if (mCallback != null) {

            mCallback.onWindowAttributesChanged(attrs);

        }

    }

调用了mCallback,这个类里的Callback是个抽象类

public interface Callback {
          public void onWindowAttributesChanged(WindowManager.LayoutParams attrs); 

    }

找这个类的实现类Activity

public class Activity extends ContextThemeWrapper

        implements LayoutInflater.Factory2,

        Window.Callback,







    public void onWindowAttributesChanged(WindowManager.LayoutParams params) {

        // Update window manager if: we have a view, that view is

        // attached to its parent (which will be a RootView), and

        // this activity is not embedded.

        if (mParent == null) {

            View decor = mDecor;

            if (decor != null && decor.getParent() != null) {

                getWindowManager().updateViewLayout(decor, params);

                if (mContentCaptureManager != null) {

                    mContentCaptureManager.updateWindowAttributes(params);

                }

            }

        }

    }

在这里的方法的实现显示

接着找

getWindowManager().updateViewLayout(decor, params);


找到了这个类的实现类

public final class WindowManagerImpl implements WindowManager {
    @UnsupportedAppUsage
    private final WindowManagerGlobal mGlobal = WindowManagerGlobal.getInstance();

最后的实现方法是

public void updateViewLayout(View view, ViewGroup.LayoutParams params) {
......
           
            root.setLayoutParams(wparams, false);
        }
    }

在ViewRootImpl中

void setLayoutParams(WindowManager.LayoutParams attrs, boolean newView) {
......
            scheduleTraversals();
        }
    }

最后调用了scheduleTracersals();

@UnsupportedAppUsage
    void scheduleTraversals() {
  .......
            mChoreographer.postCallback(
                    Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
        ......
        }
    }

这个执行了mTraversalRunnable这个线程;

final class TraversalRunnable implements Runnable {
        @Override
        public void run() {
            doTraversal();
        }
    }

这个线程执行了doTracersal这个方法

void doTraversal() {
......

            performTraversals();
.......
        }
    }

这里执行了performTraversal这个方法执行了

relayoutResult = relayoutWindow(params, viewVisibility, insetsPending);

private int relayoutWindow(WindowManager.LayoutParams params, int viewVisibility,
            boolean insetsPending) throws RemoteException {

.......

        int relayoutResult = mWindowSession.relayout(mWindow, mSeq, params,
                (int) (mView.getMeasuredWidth() * appScale + 0.5f),
                (int) (mView.getMeasuredHeight() * appScale + 0.5f), viewVisibility,
                insetsPending ? WindowManagerGlobal.RELAYOUT_INSETS_PENDING : 0, frameNumber,
                mTmpFrame, mTmpRect, mTmpRect, mTmpRect, mPendingBackDropFrame,
                mPendingDisplayCutout, mPendingMergedConfiguration, mSurfaceControl, mTempInsets,
                mTempControls, mSurfaceSize, mBlastSurfaceControl);
        .......

这个方法中调用了mWIndowsSession的

int relayoutResult = mWindowSession.relayout(mWindow, mSeq, params,
                (int) (mView.getMeasuredWidth() * appScale + 0.5f),
                (int) (mView.getMeasuredHeight() * appScale + 0.5f), viewVisibility,
                insetsPending ? WindowManagerGlobal.RELAYOUT_INSETS_PENDING : 0, frameNumber,
                mTmpFrame, mTmpRect, mTmpRect, mTmpRect, mPendingBackDropFrame,
                mPendingDisplayCutout, mPendingMergedConfiguration, mSurfaceControl, mTempInsets,
                mTempControls, mSurfaceSize, mBlastSurfaceControl);

接着找到这个session的实现类

@Override
    public int relayout(IWindow window, int seq, WindowManager.LayoutParams attrs,
       
.......
        int res = mService.relayoutWindow(this, window, seq, attrs,
                requestedWidth, requestedHeight, viewFlags, flags, frameNumber,
                outFrame, outContentInsets, outVisibleInsets,
                outStableInsets, outBackdropFrame, cutout,
                mergedConfiguration, outSurfaceControl, outInsetsState, outActiveControls,
                outSurfaceSize, outBLASTSurfaceControl);
      .....;
    }

这里调用了WIndowsManagerService里的relayoutWIndows这个方法

这个方法里有个

displayContent.sendNewConfiguration();

之后调用了

void sendNewConfiguration() {
......
            mWmService.mWindowPlacerLocked.performSurfacePlacement();
        }
    }

在这里调用了

mWmService.mWindowPlacerLocked.performSurfacePlacement();

final void performSurfacePlacement(boolean force) {
......
            mTraversalScheduled = false;
            performSurfacePlacementLoop();

    }

    private void performSurfacePlacementLoop() {
......
            mService.mRoot.performSurfacePlacement();

......
    }

在这里调用了

mService.mRoot.performSurfacePlacement();

这个类里RootWindowContainer调用了

void performSurfacePlacement() {
        Trace.traceBegin(TRACE_TAG_WINDOW_MANAGER, "performSurfacePlacement");
        try {
            performSurfacePlacementNoTrace();
        } finally {
            Trace.traceEnd(TRACE_TAG_WINDOW_MANAGER);
        }
    }

performSurfacePlacementNoTrace();

对亮度进行了重写并发送了消息

int brightnessFloatAsIntBits = Float.floatToIntBits(brightnessOverride);
            // Post these on a handler such that we don't call into power manager service while
            // holding the window manager lock to avoid lock contention with power manager lock.
            mHandler.obtainMessage(SET_SCREEN_BRIGHTNESS_OVERRIDE, brightnessFloatAsIntBits,
                    0).sendToTarget();

对消息进行了处理

private final class MyHandler extends Handler {

......
        @Override
        public void handleMessage(Message msg) {
            switch (msg.what) {
                case SET_SCREEN_BRIGHTNESS_OVERRIDE:
                    mWmService.mPowerManagerInternal.setScreenBrightnessOverrideFromWindowManager(
                            Float.intBitsToFloat(msg.arg1));
                    break;
......
        }
    }

我们发送的是ovwreide

mWmService.mPowerManagerInternal.setScreenBrightnessOverrideFromWindowManager(
                            Float.intBitsToFloat(msg.arg1));

调用了这个方法 接着就找到了PowerManagerService.java这个类

public void setScreenBrightnessOverrideFromWindowManager(float screenBrightness) {
            if (screenBrightness < PowerManager.BRIGHTNESS_MIN
                    || screenBrightness > PowerManager.BRIGHTNESS_MAX) {
                screenBrightness = PowerManager.BRIGHTNESS_INVALID_FLOAT;
            }
            setScreenBrightnessOverrideFromWindowManagerInternal(screenBrightness);
        }

这个方法对传来的值进行了判断,对不符合标准的赋值为

PowerManager.BRIGHTNESS_INVALID_FLOAT

之后执行了

setScreenBrightnessOverrideFromWindowManagerInternal(screenBrightness);

最后会执行到

private boolean updateDisplayPowerStateLocked(int dirty) {
       ......
            } else if (isValidBrightness(mScreenBrightnessOverrideFromWindowManager)) {
                autoBrightness = false;
                screenBrightnessOverride = mScreenBrightnessOverrideFromWindowManager;
            } else {
                autoBrightness = (mScreenBrightnessModeSetting ==
                        Settings.System.SCREEN_BRIGHTNESS_MODE_AUTOMATIC);
                screenBrightnessOverride = PowerManager.BRIGHTNESS_INVALID_FLOAT;
            }

这里有个isValidBrightness继续对值进行了判断

private static boolean isValidBrightness(float value) {
        return value >= PowerManager.BRIGHTNESS_MIN && value <= PowerManager.BRIGHTNESS_MAX;
    }

不满足条件的会继续在else里赋值为

screenBrightnessOverride = PowerManager.BRIGHTNESS_INVALID_FLOAT;


总结:

在亮度调节时,如果超出范围,会赋值为PowerManager.BRIGHTNESS_INVALID_FLOAT,会不生效,默认会和屏幕亮度相同 。所以在进行亮度调节时尽量在给定的范围内调节。

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