#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include "game.h"
void mune()
{
printf("**********************\n");
printf("****1.paly 2.etix****\n");
printf("**********************\n");
printf("请选择>>");
}
void game()
{
//接受输赢放回值
char get;
//存放棋盘信息
char board[ROW][COL] = { 0 };
//初始化棋盘
chessboard(board,ROW,COL);
//打印棋盘
printchessboard(board, ROW, COL);
while (1)
{
//下棋
//玩家
playe(board, ROW, COL);
printchessboard(board, ROW, COL);
//判断玩家是否赢
get = Iswin(board, ROW, COL);
if (get != 'C')
{
break;
}
//电脑
ComPuter(board, ROW, COL);
printchessboard(board, ROW, COL);
//判断电脑是否赢
get = Iswin(board, ROW, COL);
if (get != 'C')
{
break;
}
}
//判断输赢
if (get == '#')
{
printf("电脑赢\n");
}
else if(get=='*')
{
printf("玩家赢\n");
}
else
{
printf("平局\n");
}
}
void GameModule()
{
int input;
//生成电脑随机坐标
srand((unsigned int)time(NULL));//srand-->引用头文件<stdlib.h> time-->引用头文件<time.h>
do
{
mune();
scanf("%d", &input);
switch (input)
{
case 0:
printf("退出游戏!!\n");
break;
case 1:
game();
break;
default:
printf("输出错误,重新输入!!\n");
break;
}
} while (input);
}
int main()
{
GameModule();
return 0;
}
#define _CRT_SECURE_NO_WARNINGS
#pragma once
#include<time.h>
#include<stdlib.h>
#define ROW 3
#define COL 3
void chessboard(char board[ROW][COL], int row, int col);
void printchessboard(char board [ROW][COL],int row,int col);
void playe(char board[ROW][COL],int row,int col);
void ComPuter(char board[ROW][COL],int row,int col);
char Iswin(char board[ROW][COL], int row, int col);
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include "game.h"
//初始化数组(棋盘)
void chessboard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
// | |
//---|---|---
// | |
//---|---|---
// | |
void printchessboard(char board[ROW][COL], int row, int col)
{
//打印一横数据
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
//打印分割行
if (i < row - 1)
{
for (int j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
//玩家
void playe(char board[ROW][COL], int row, int col)
{
int x;
int y;
//判断坐标合法性
printf("玩家走>>\n");
while (1)
{
printf("请输入要走的坐标:");
scanf("%d%d", &x, &y);
//从正常的玩家角度想(坐标应该从1开始(而不是数组的下标))
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用\n");
}
}
else
{
printf("输入坐标非法,请重新输入\n");
}
}
}
//电脑
void ComPuter(char board[ROW][COL], int row, int col)
{
printf("电脑走>>\n");
while (1)
{
int x = rand() % row;//rand-->引用头文件<stdlib.h>
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断棋盘
//返回值为1棋盘满
//返回值为0棋盘没有满
int Draw(char board[ROW][COL],int row,int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if(board[i][j] == ' ')
return 0;
}
}
return 1;
}
//判断输赢
char Iswin(char board[ROW][COL], int row, int col)
{
//横三行
for (int i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//竖三行
for (int i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//对角线
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
{
return board[1][1];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[1][1];
}
//判断平局
int num=Draw(board,row,col);
if (1 == num)
{
return 'Q';
}
return 'C';
}