提供简化版框架,自己扩展。使用了C++和Windows API,可在Windows系统上运行这个程序。用WASD键控制角色移动,按X键退出游戏。游戏会在撞到障碍物时得分,并重新生成障碍物。
*注意,不能直接执行,需要完善框架!
代码:
#include <iostream>
#include <conio.h>
#include <windows.h>
using namespace std;
bool gameOver;
const int width = 20;
const int height = 10;
int x, y, obstacleX, obstacleY, score;
enum eDirecton { STOP = 0, LEFT, RIGHT, UP, DOWN};
eDirecton dir;
void Setup()
{
gameOver = false;
dir = STOP;
x = width / 2;
y = height - 2;
obstacleX = rand() % width;
obstacleY = 0;
score = 0;
}
void Draw()
{
system("cls");
for (int i = 0; i < width+2; i++)
cout << "#";
cout << endl;
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
if (j == 0)
cout << "#"; // walls
if (i == y && j == x)
cout << "O"; // player
else if (i == obstacleY && j == obstacleX)
cout << "X"; // obstacle
else
{
bool print = false;
for (int k = 0; k < width+2; k++)
{
if (k == j)
cout << "#"; // floor
else if (print)
cout << " ";
else if (i == y && k == x)
cout << " ";
else if (i == obstacleY && k == obstacleX)
cout << "*"; // obstacle
else
print = true;
}
}
cout << " ";
}
cout << endl;
}
for (int i = 0; i < width+2; i++)
cout << "#";
cout << endl;
cout << "Score:" << score << endl;
}
void Input()
{
if (_kbhit())
{
switch (_getch())
{
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
gameOver = true;
break;
}
}
}
void algorithm()
{
switch (dir)
{
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
if (x >= width) x = 0; else if (x < 0) x = width - 1;
if (y >= height) y = 0; else if (y < 0) y = height - 1;
if (x == obstacleX && y == obstacleY)
{
score += 10;
obstacleX = rand() % width;
obstacleY = 0;
}
}
int main()
{
Setup();
while (!gameOver)
{
Draw();
Input();
algorithm();
Sleep(10); // sleep(10);
}
return 0;
}
这可是我花费10分钟的辛苦劳动,(记得点赞哦)