wasd控制,去吃X
上代码:
#include <iostream>
#include <conio.h>
#include <windows.h>
using namespace std;
int obstacleY, obstacleX;
bool gameover;
const int width = 20;
const int height = 10;
int x, y, score;
enum direction { STOP = 0, LEFT, RIGHT, UP, DOWN };
direction dir;
void Setup() {
gameover = false;
dir = STOP;
x = width / 2;
y = height - 2;
score = 0;
}
void Draw() {
system("cls");
for (int i = 0; i < width + 2; i++)
cout << "#";
cout << endl;
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
if (j == 0)
cout << "#";
if (i == y && j == x)
cout << "O";
else if (i == obstacleY && j == obstacleX)
cout << "X";
else {
bool print = false;
for (int k = 0; k < 4; k++) {
if (k == dir)
continue;
if (j == x + k * 2 && i == y + k * 2) {
cout << "#";
print = true;
}
}
if (!print)
cout << " ";
}
if (j == width - 1)
cout << "#";
}
cout << endl;
}
for (int i = 0; i < width + 2; i++)
cout << "#";
cout << endl;
cout << "Score:" << score << endl;
}
void Input() {
if (_kbhit()) {
switch (_getch()) {
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
gameover = true;
break;
}
}
}
void algorithm() {
switch (dir) {
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
if (x >= width)
x = 0;
else if (x < 0)
x = width - 1;
if (y >= height)
y = 0;
else if (y < 0)
y = height - 1;
if (x == obstacleX && y == obstacleY) {
score += 10;
obstacleX = rand() % width;
obstacleY = rand() % height;
}
}
int main() {
Setup();
while (!gameover) {
Draw();
Input();
algorithm();
Sleep(10);
}
return 0;
}
我就不信谁能玩到1000分!!