整体思路:
设计一个可以通过坐标一直玩的三子棋游戏,并且一把游戏结束后,可以通过输入0结束游戏退出。该代码可以处理无效输入。
具体步骤
目录
一、打印目录
二、初始化棋盘
三、玩家下棋
四、电脑下棋
五、判断输赢
一、打印游戏界面菜单。
选择进入游戏或者退出游戏
void menu()//打印菜单
{
printf("*******************************\n");
printf("********** 1.play ********\n");
printf("********** 0.exit ********\n");
printf("*******************************\n");
}
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择;>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
运行结果如下
二、初始化棋盘
创建并初始化数组,再打印棋盘,代码以及效果图如下:
//存放下棋数据
char board[ROW][COL];
//初始化棋盘并打印
init_board(board, ROW, COL);
print_board(board, ROW, COL);
//初始化棋盘为空格
void init_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for(j=0;j<col;j++)
{
board[i][j] =' ';
}
}
}
//打印棋盘
void print_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
三、玩家下棋
'O' 代表玩家下的棋子。
代码思路,第一步创建玩家下棋的函数player_move()并输入坐标,代码图如下:
void player_move(char board[ROW][COL], int row, int col)
{
printf("玩家下棋\n");
while (1)
{
int x = 0;
int y = 0;
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'O';
break;
}
else
printf("坐标被占用,请重新输入\n");;
}
else//非法坐标
printf("坐标非法\n");
}
}
四、电脑下棋
'X' 代表电脑下的棋子。
代码思路,创建电脑下棋的函数computer_move()并输入坐随机标,代码图如下:
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
while (1)
{
int x = rand() % row;//只能得到小于一row的数字 0 到 row-1
int y = rand() % col;//只能得到小于一col的数字 0 到 col-1
if (board[x-1][y-1] == ' ')
{
board[x-1][y-1] = 'X';
break;
}
}
}
五、判断输赢
创建判断输赢的is_win()函数,while(1)循环实现玩家和电脑可以轮流下直到一方胜利,如果有三个 'O' 符号连成一条线,代表玩家获胜,如果有三个 'X' 符号连成一条线,代表电脑获胜,或者平局。is_win()函数中玩家赢返回'*',电脑赢返回-'#',平局返回'Q',继续返回'C',代码段如下:
static int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1]&& board[i][1] == board[i][2]&&board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] &&board[1][i] == board[2][i] && board[0][i] !=' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
if (is_full(board, row, col) == 1)
{
return 'Q';
}
return 'C';
}
整理后总代码如下:
//game.h文件
#pragma once
#define ROW 3
#define COL 3
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//头文件中声名函数
//初始化棋盘
void init_board(char board[ROW][COL], int row,int col);
//打印棋盘
void print_board(char board[ROW][COL],int row,int col);
//玩家下棋
void player_move(char board[ROW][COL],int row,int col);
//电脑下棋
void computer_move(char board[ROW][COL],int row,int col);
//判断输赢的函数
char is_win(char board[ROW][COL],int row,int col);
//test.文件
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu()
{
printf("*******************************\n");
printf("********** 1.play ********\n");
printf("********** 0.exit ********\n");
printf("*******************************\n");
}
void game()
{
//存放玩家或电脑的落子情况
char board[ROW][COL];
char ret = 0;
//初始化一下棋盘为全空格
init_board(board, ROW, COL);
print_board(board, ROW, COL);
while (1)
{
player_move(board, ROW, COL);
print_board(board, ROW, COL);
//判断输赢
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
computer_move(board, ROW, COL);
print_board(board, ROW, COL);
//判断输赢
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == 'X')
printf("电脑赢了\n");
else if (ret == 'O')
printf("玩家赢了\n");
else if(ret == 'Q')
printf("平局\n");
}
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择;>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
//game。c文件
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void init_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for(j=0;j<col;j++)
{
board[i][j] =' ';
}
}
}
void print_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void player_move(char board[ROW][COL], int row, int col)
{
printf("玩家下棋\n");
while (1)
{
int x = 0;
int y = 0;
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'O';
break;
}
else
printf("坐标被占用,请重新输入\n");;
}
else//非法坐标
printf("坐标非法\n");
}
}
//电脑下棋
//随机生成坐标,只要坐标没有被占用,就下棋
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
while (1)
{
int x = rand() % row;//只能得到小于一row的数字 0 到 row-1
int y = rand() % col;//只能得到小于一col的数字 0 到 col-1
if (board[x-1][y-1] == ' ')
{
board[x-1][y-1] = 'X';
break;
}
}
}
static int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1]&& board[i][1] == board[i][2]&&board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] &&board[1][i] == board[2][i] && board[0][i] !=' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
if (is_full(board, row, col) == 1)
{
return 'Q';
}
return 'C';
}